diff options
author | Michal Krol <michal@vmware.com> | 2009-09-04 15:38:43 +0200 |
---|---|---|
committer | Michal Krol <michal@vmware.com> | 2009-09-04 15:38:43 +0200 |
commit | ecd8d638c423b71c2e09713f60274ccb389f9be1 (patch) | |
tree | bf911cd1349bb91e1804b46b5594620e3bead4ab /progs/xdemos | |
parent | c2670f621e6ea338cef2a955cf15cea2ad0525f8 (diff) | |
parent | 4ba872b49bf9412a4b285169381255978d2ccec5 (diff) |
Merge branch 'master' into glsl-pp-rework-1glsl-pp-rework-1
Diffstat (limited to 'progs/xdemos')
-rw-r--r-- | progs/xdemos/.gitignore | 1 | ||||
-rw-r--r-- | progs/xdemos/Makefile | 1 | ||||
-rw-r--r-- | progs/xdemos/glthreads.c | 4 | ||||
-rw-r--r-- | progs/xdemos/glxcontexts.c | 161 | ||||
-rw-r--r-- | progs/xdemos/glxgears.c | 44 | ||||
-rw-r--r-- | progs/xdemos/glxheads.c | 3 | ||||
-rw-r--r-- | progs/xdemos/glxswapcontrol.c | 15 | ||||
-rw-r--r-- | progs/xdemos/multictx.c | 585 | ||||
-rw-r--r-- | progs/xdemos/opencloseopen.c | 2 |
9 files changed, 665 insertions, 151 deletions
diff --git a/progs/xdemos/.gitignore b/progs/xdemos/.gitignore index 92446dd9fc..1b9b3a87c0 100644 --- a/progs/xdemos/.gitignore +++ b/progs/xdemos/.gitignore @@ -13,6 +13,7 @@ glxpixmap glxsnoop glxswapcontrol manywin +multictx offset overlay pbdemo diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile index 6581df8039..53e1c54ef3 100644 --- a/progs/xdemos/Makefile +++ b/progs/xdemos/Makefile @@ -26,6 +26,7 @@ PROGS = \ glxsnoop \ glxswapcontrol \ manywin \ + multictx \ offset \ overlay \ pbinfo \ diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c index b90e6b4f31..ea5474870b 100644 --- a/progs/xdemos/glthreads.c +++ b/progs/xdemos/glthreads.c @@ -26,7 +26,7 @@ * -p Open a display connection for each thread * -l Enable application-side locking * -n <num threads> Number of threads to create (default is 2) - * -display <display name> Specify X display (default is :0.0) + * -display <display name> Specify X display (default is $DISPLAY) * -t Use texture mapping * * Brian Paul 20 July 2000 @@ -573,7 +573,7 @@ usage(void) int main(int argc, char *argv[]) { - char *displayName = ":0.0"; + char *displayName = NULL; int numThreads = 2; Display *dpy = NULL; int i; diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c index a97b62a908..9f83679acd 100644 --- a/progs/xdemos/glxcontexts.c +++ b/progs/xdemos/glxcontexts.c @@ -20,16 +20,17 @@ */ /* - * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) - * Port by Brian Paul 23 March 2001 + * Version of glxgears that creates/destroys the rendering context for each + * frame. Also periodically destroy/recreate the window. + * Good for finding memory leaks, etc. * * Command line options: * -info print GL implementation information - * -stereo use stereo enabled GLX visual * */ +#include <assert.h> #include <math.h> #include <stdlib.h> #include <stdio.h> @@ -92,13 +93,8 @@ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; static GLint gear1, gear2, gear3; static GLfloat angle = 0.0; -static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ -static GLboolean stereo = GL_FALSE; /* Enable stereo. */ -static GLfloat eyesep = 5.0; /* Eye separation. */ -static GLfloat fix_point = 40.0; /* Fixation point distance. */ -static GLfloat left, right, asp; /* Stereo frustum params. */ - - XVisualInfo *visinfo; +static XVisualInfo *visinfo = NULL; +static int WinWidth = 300, WinHeight = 300; /* @@ -272,22 +268,13 @@ do_draw(void) } - /* new window size or exposure */ static void reshape(int width, int height) { glViewport(0, 0, (GLint) width, (GLint) height); - if (stereo) { - GLfloat w; - - asp = (GLfloat) height / (GLfloat) width; - w = fix_point * (1.0 / 5.0); - - left = -5.0 * ((w - 0.5 * eyesep) / fix_point); - right = 5.0 * ((w + 0.5 * eyesep) / fix_point); - } else { + { GLfloat h = (GLfloat) height / (GLfloat) width; glMatrixMode(GL_PROJECTION); @@ -299,7 +286,6 @@ reshape(int width, int height) glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); } - static void @@ -337,7 +323,7 @@ init(void) glEnable(GL_NORMALIZE); } - + static void draw( Display *dpy, Window win ) @@ -354,36 +340,9 @@ draw( Display *dpy, Window win ) init(); - if (stereo) { - /* First left eye. */ - glDrawBuffer(GL_BACK_LEFT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(left, right, -asp, asp, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - - glPushMatrix(); - glTranslated(+0.5 * eyesep, 0.0, 0.0); - do_draw(); - glPopMatrix(); + reshape(WinWidth, WinHeight); - /* Then right eye. */ - glDrawBuffer(GL_BACK_RIGHT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-right, -left, -asp, asp, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - - glPushMatrix(); - glTranslated(-0.5 * eyesep, 0.0, 0.0); - do_draw(); - glPopMatrix(); - } else - do_draw(); + do_draw(); glDeleteLists(gear1, 1); glDeleteLists(gear2, 1); @@ -410,14 +369,6 @@ make_window( Display *dpy, const char *name, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; - int stereoAttribs[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - GLX_DEPTH_SIZE, 1, - GLX_STEREO, - None }; int scrnum; XSetWindowAttributes attr; unsigned long mask; @@ -427,22 +378,12 @@ make_window( Display *dpy, const char *name, scrnum = DefaultScreen( dpy ); root = RootWindow( dpy, scrnum ); - if (fullscreen) { - x = 0; y = 0; - width = DisplayWidth( dpy, scrnum ); - height = DisplayHeight( dpy, scrnum ); - } + if (visinfo) + XFree(visinfo); - if (stereo) - visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs ); - else - visinfo = glXChooseVisual( dpy, scrnum, attribs ); + visinfo = glXChooseVisual( dpy, scrnum, attribs ); if (!visinfo) { - if (stereo) { - printf("Error: couldn't get an RGB, " - "Double-buffered, Stereo visual\n"); - } else - printf("Error: couldn't get an RGB, Double-buffered visual\n"); + printf("Error: couldn't get an RGB, Double-buffered visual\n"); exit(1); } @@ -451,7 +392,7 @@ make_window( Display *dpy, const char *name, attr.border_pixel = 0; attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - attr.override_redirect = fullscreen; + attr.override_redirect = 0; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; win = XCreateWindow( dpy, root, x, y, width, height, @@ -479,10 +420,9 @@ static void event_loop(Display *dpy) { Window win; - make_window(dpy, "glxgears", 0, 0, 300, 300, &win); + make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win); XMapWindow(dpy, win); - while (1) { while (XPending(dpy) > 0) { XEvent event; @@ -492,34 +432,35 @@ event_loop(Display *dpy) /* we'll redraw below */ break; case ConfigureNotify: - reshape(event.xconfigure.width, event.xconfigure.height); + WinWidth = event.xconfigure.width; + WinHeight = event.xconfigure.height; break; case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); - if (code == XK_Left) { - view_roty += 5.0; - } - else if (code == XK_Right) { - view_roty -= 5.0; - } - else if (code == XK_Up) { - view_rotx += 5.0; - } - else if (code == XK_Down) { - view_rotx -= 5.0; - } - else { - r = XLookupString(&event.xkey, buffer, sizeof(buffer), - NULL, NULL); - if (buffer[0] == 27) { - /* escape */ - return; - } - } - } + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } } } @@ -550,9 +491,12 @@ event_loop(Display *dpy) printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); tRate0 = t; - + + /* Destroy window and create new one */ XDestroyWindow(dpy, win); - make_window(dpy, "glxgears", (int)(fps * 100) % 100, (int)(fps * 100) % 100, 300, 300, &win); + make_window(dpy, "glxgears", + (int)(fps * 100) % 100, (int)(fps * 100) % 100, /* x,y */ + WinWidth, WinHeight, &win); XMapWindow(dpy, win); frames = 0; @@ -562,7 +506,6 @@ event_loop(Display *dpy) } - int main(int argc, char *argv[]) { @@ -579,12 +522,6 @@ main(int argc, char *argv[]) else if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } - else if (strcmp(argv[i], "-stereo") == 0) { - stereo = GL_TRUE; - } - else if (strcmp(argv[i], "-fullscreen") == 0) { - fullscreen = GL_TRUE; - } else printf("Warrning: unknown parameter: %s\n", argv[i]); } @@ -596,7 +533,6 @@ main(int argc, char *argv[]) return -1; } - if (printInfo) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); @@ -604,7 +540,6 @@ main(int argc, char *argv[]) printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } - event_loop(dpy); XCloseDisplay(dpy); diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c index 2dc157a890..088f25a357 100644 --- a/progs/xdemos/glxgears.c +++ b/progs/xdemos/glxgears.c @@ -23,10 +23,7 @@ * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) * Port by Brian Paul 23 March 2001 * - * Command line options: - * -info print GL implementation information - * -stereo use stereo enabled GLX visual - * + * See usage() below for command line options. */ @@ -39,9 +36,11 @@ #include <GL/gl.h> #include <GL/glx.h> -static int is_glx_extension_supported(Display *dpy, const char *query); +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); +#endif -static void query_vsync(Display *dpy); #define BENCHMARK @@ -566,7 +565,7 @@ make_window( Display *dpy, const char *name, /** * Determine whether or not a GLX extension is supported. */ -int +static int is_glx_extension_supported(Display *dpy, const char *query) { const int scrnum = DefaultScreen(dpy); @@ -586,37 +585,28 @@ is_glx_extension_supported(Display *dpy, const char *query) /** * Attempt to determine whether or not the display is synched to vblank. */ -void +static void query_vsync(Display *dpy) { int interval = 0; -#ifdef GLX_MESA_swap_control - if ((interval <= 0) - && is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) { + if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) { PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA"); interval = (*pglXGetSwapIntervalMESA)(); + } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) { + /* The default swap interval with this extension is 1. Assume that it + * is set to the default. + * + * Many Mesa-based drivers default to 0, but all of these drivers also + * export GLX_MESA_swap_control. In that case, this branch will never + * be taken, and the correct result should be reported. + */ + interval = 1; } -#endif - - -#ifdef GLX_SGI_video_sync - if ((interval <= 0) - && is_glx_extension_supported(dpy, "GLX_SGI_video_sync")) { - PFNGLXGETVIDEOSYNCSGIPROC pglXGetVideoSyncSGI = - (PFNGLXGETVIDEOSYNCSGIPROC) - glXGetProcAddressARB((const GLubyte *) "glXGetVideoSyncSGI"); - unsigned count; - - if ((*pglXGetVideoSyncSGI)(& count) == 0) { - interval = (int) count; - } - } -#endif if (interval > 0) { diff --git a/progs/xdemos/glxheads.c b/progs/xdemos/glxheads.c index b3290e90d5..b1a63d3d50 100644 --- a/progs/xdemos/glxheads.c +++ b/progs/xdemos/glxheads.c @@ -267,7 +267,8 @@ main(int argc, char *argv[]) printf(" glxheads xdisplayname ...\n"); printf("Example:\n"); printf(" glxheads :0 mars:0 venus:1\n"); - h = AddHead(":0"); + + h = AddHead(XDisplayName(NULL)); if (h) PrintInfo(h); } diff --git a/progs/xdemos/glxswapcontrol.c b/progs/xdemos/glxswapcontrol.c index 2c51801989..cd60d460a0 100644 --- a/progs/xdemos/glxswapcontrol.c +++ b/progs/xdemos/glxswapcontrol.c @@ -303,13 +303,13 @@ draw(void) glDisable(GL_LIGHTING); glShadeModel(GL_SMOOTH); - glEnable( GL_VERTEX_ARRAY ); - glEnable( GL_COLOR_ARRAY ); + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); glVertexPointer( 3, GL_FLOAT, 0, vert ); glColorPointer( 3, GL_FLOAT, 0, col ); glDrawArrays( GL_POLYGON, 0, 4 ); - glDisable( GL_COLOR_ARRAY ); - glDisable( GL_VERTEX_ARRAY ); + glDisableClientState( GL_COLOR_ARRAY ); + glDisableClientState( GL_VERTEX_ARRAY ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -587,6 +587,9 @@ event_loop(Display *dpy, Window win) angle += 2.0; draw(); + + glXSwapBuffers(dpy, win); + if ( get_frame_usage != NULL ) { GLfloat temp; @@ -594,8 +597,6 @@ event_loop(Display *dpy, Window win) frame_usage += temp; } - glXSwapBuffers(dpy, win); - /* calc framerate */ { static int t0 = -1; @@ -759,7 +760,7 @@ main(int argc, char *argv[]) Display *dpy; Window win; GLXContext ctx; - char *dpyName = ":0"; + char *dpyName = NULL; int swap_interval = 1; GLboolean do_swap_interval = GL_FALSE; GLboolean force_get_rate = GL_FALSE; diff --git a/progs/xdemos/multictx.c b/progs/xdemos/multictx.c new file mode 100644 index 0000000000..75255b2860 --- /dev/null +++ b/progs/xdemos/multictx.c @@ -0,0 +1,585 @@ +/* + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Test rendering with two contexts into one window. + * Setup different rendering state for each context to check that + * context switching is handled properly. + * + * Brian Paul + * 6 Aug 2009 + */ + + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <sys/time.h> +#include <unistd.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <GL/gl.h> +#include <GL/glx.h> + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +/** Event handler results: */ +#define NOP 0 +#define EXIT 1 +#define DRAW 2 + +static GLfloat view_rotx = 0.0, view_roty = 210.0, view_rotz = 0.0; +static GLint gear1, gear2; +static GLfloat angle = 0.0; + +static GLboolean animate = GL_TRUE; /* Animation */ + + +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(int ctx) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty + angle, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + if (ctx == 0) { + glDisable(GL_CULL_FACE); + glPushMatrix(); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + /* This should not effect the other context's rendering */ + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT_AND_BACK); + } + else { + glPushMatrix(); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + } + + glPopMatrix(); + + /* this flush is important since we'll be switching contexts next */ + glFlush(); +} + + + +static void +draw_frame(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2) +{ + static double tRot0 = -1.0; + double dt, t = current_time(); + + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + if (animate) { + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + } + + glXMakeCurrent(dpy, (GLXDrawable) win, ctx1); + draw(0); + + glXMakeCurrent(dpy, (GLXDrawable) win, ctx2); + draw(1); + + glXSwapBuffers(dpy, win); +} + + +/* new window size or exposure */ +static void +reshape(Display *dpy, Window win, + GLXContext ctx1, GLXContext ctx2, int width, int height) +{ + int i; + + width /= 2; + + /* loop: left half of window, right half of window */ + for (i = 0; i < 2; i++) { + if (i == 0) + glXMakeCurrent(dpy, win, ctx1); + else + glXMakeCurrent(dpy, win, ctx2); + + glViewport(width * i, 0, width, height); + glScissor(width * i, 0, width, height); + + { + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -30.0); + } +} + + + +static void +init(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 0.5 }; + /*static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };*/ + + /* first ctx */ + { + static GLuint stipple[32] = { + 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, + 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, + + 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00, + 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00, + + 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, + 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, + + 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00, + 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00 + }; + + glXMakeCurrent(dpy, win, ctx1); + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); + glEnable(GL_SCISSOR_TEST); + glClearColor(0.4, 0.4, 0.4, 1.0); + + glPolygonStipple((GLubyte *) stipple); + glEnable(GL_POLYGON_STIPPLE); + } + + /* second ctx */ + { + glXMakeCurrent(dpy, win, ctx2); + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(1.5, 3.0, 1.5, 16, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); + glEnable(GL_SCISSOR_TEST); + glClearColor(0.6, 0.6, 0.6, 1.0); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } +} + + +/** + * Create an RGB, double-buffered window. + * Return the window and two context handles. + */ +static void +make_window_and_contexts( Display *dpy, const char *name, + int x, int y, int width, int height, + Window *winRet, + GLXContext *ctxRet1, + GLXContext *ctxRet2) +{ + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + XVisualInfo *visinfo; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + visinfo = glXChooseVisual( dpy, scrnum, attribs ); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + *winRet = win; + *ctxRet1 = glXCreateContext( dpy, visinfo, NULL, True ); + *ctxRet2 = glXCreateContext( dpy, visinfo, NULL, True ); + + if (!*ctxRet1 || !*ctxRet2) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + XFree(visinfo); +} + + +/** + * Handle one X event. + * \return NOP, EXIT or DRAW + */ +static int +handle_event(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2, + XEvent *event) +{ + (void) dpy; + (void) win; + + switch (event->type) { + case Expose: + return DRAW; + case ConfigureNotify: + reshape(dpy, win, ctx1, ctx2, + event->xconfigure.width, event->xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event->xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event->xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return EXIT; + } + else if (buffer[0] == 'a' || buffer[0] == 'A') { + animate = !animate; + } + } + return DRAW; + } + } + return NOP; +} + + +static void +event_loop(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2) +{ + while (1) { + int op; + while (!animate || XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + op = handle_event(dpy, win, ctx1, ctx2, &event); + if (op == EXIT) + return; + else if (op == DRAW) + break; + } + + draw_frame(dpy, win, ctx1, ctx2); + } +} + + +int +main(int argc, char *argv[]) +{ + unsigned int winWidth = 800, winHeight = 400; + int x = 0, y = 0; + Display *dpy; + Window win; + GLXContext ctx1, ctx2; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else { + return 1; + } + } + + dpy = XOpenDisplay(dpyName); + if (!dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + make_window_and_contexts(dpy, "multictx", x, y, winWidth, winHeight, + &win, &ctx1, &ctx2); + XMapWindow(dpy, win); + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + init(dpy, win, ctx1, ctx2); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(dpy, win, ctx1, ctx2, winWidth, winHeight); + + event_loop(dpy, win, ctx1, ctx2); + + glDeleteLists(gear1, 1); + glDeleteLists(gear2, 1); + glXDestroyContext(dpy, ctx1); + glXDestroyContext(dpy, ctx2); + XDestroyWindow(dpy, win); + XCloseDisplay(dpy); + + return 0; +} diff --git a/progs/xdemos/opencloseopen.c b/progs/xdemos/opencloseopen.c index 0b8d061843..756096095e 100644 --- a/progs/xdemos/opencloseopen.c +++ b/progs/xdemos/opencloseopen.c @@ -158,7 +158,7 @@ main(int argc, char *argv[]) Display *dpy; Window win; GLXContext ctx; - char *dpyName = ":0"; + char *dpyName = NULL; int i; for (i = 1; i < argc; i++) { |