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author | Maciej Cencora <m.cencora@gmail.com> | 2010-07-11 15:39:48 +0200 |
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committer | Tom Fogal <tfogal@alumni.unh.edu> | 2010-08-03 12:03:54 -0600 |
commit | 7b706cc69b50d26117412c50d8322e0800f7c45a (patch) | |
tree | a2da332fe54db97b32fc2277c211f2394ebe2640 /progs/egl | |
parent | 69088d5484b6b38bd987ef0a34b61ae1a637a7cc (diff) |
radeon: lower texture memory consumption is some cases
When searching for valid miptree check images in range
of [BaseLeve, MaxLevel] not [MinLod, MaxLoad].
Prevents unnecessary miptree allocations in cases when during
every rendering operation different texture image level
was selected using MIN_LOD = MAX_LOD = level (for every level
new miptree for whole texture was allocated).
Candidate for 7.8 branch.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
(cherry picked from commit 72e6a1e72f21653295165320fbca6961eddc9eb3)
Diffstat (limited to 'progs/egl')
0 files changed, 0 insertions, 0 deletions