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authorMaciej Cencora <m.cencora@gmail.com>2010-07-11 15:39:48 +0200
committerTom Fogal <tfogal@alumni.unh.edu>2010-08-03 12:03:54 -0600
commit7b706cc69b50d26117412c50d8322e0800f7c45a (patch)
treea2da332fe54db97b32fc2277c211f2394ebe2640 /progs/egl
parent69088d5484b6b38bd987ef0a34b61ae1a637a7cc (diff)
radeon: lower texture memory consumption is some cases
When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> (cherry picked from commit 72e6a1e72f21653295165320fbca6961eddc9eb3)
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