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authorGeorge Sapountzis <gsap7@yahoo.gr>2006-12-06 06:43:23 +0200
committerGeorge Sapountzis <gsap7@yahoo.gr>2007-01-26 18:31:00 +0200
commitc9b33ecd7c07cace0a6553ccfdaf7b021959c934 (patch)
treeab73f08f9c7eabfaf91855f082d49cc72157b300 /include
parentc6c65e7b22f8b64efa45887b7808260248a5f384 (diff)
Drop old (pre-AIGLX) GLcore interface.
The old GLcore interface was replaced in Xorg 7.1 with the addition of AIGLX, it is only used by DDX's which are known not to work with the new DIX glx code. --- Bug 9285: misc glcore, xmesa cleanups ACKed by Ian Romanick.
Diffstat (limited to 'include')
-rw-r--r--include/GL/internal/glcore.h257
1 files changed, 2 insertions, 255 deletions
diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h
index ca3cf5be57..3cb792f393 100644
--- a/include/GL/internal/glcore.h
+++ b/include/GL/internal/glcore.h
@@ -190,259 +190,6 @@ typedef struct __GLcontextModesRec {
/************************************************************************/
/*
-** Structure used for allocating and freeing drawable private memory.
-** (like software buffers, for example).
-**
-** The memory allocation routines are provided by the surrounding
-** "operating system" code, and they are to be used for allocating
-** software buffers and things which are associated with the drawable,
-** and used by any context which draws to that drawable. There are
-** separate memory allocation functions for drawables and contexts
-** since drawables and contexts can be created and destroyed independently
-** of one another, and the "operating system" may want to use separate
-** allocation arenas for each.
-**
-** The freePrivate function is filled in by the core routines when they
-** allocates software buffers, and stick them in "private". The freePrivate
-** function will destroy anything allocated to this drawable (to be called
-** when the drawable is destroyed).
-*/
-typedef struct __GLdrawableRegionRec __GLdrawableRegion;
-typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
-typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
-
-typedef struct __GLregionRectRec {
- /* lower left (inside the rectangle) */
- GLint x0, y0;
- /* upper right (outside the rectangle) */
- GLint x1, y1;
-} __GLregionRect;
-
-struct __GLdrawableRegionRec {
- GLint numRects;
- __GLregionRect *rects;
- __GLregionRect boundingRect;
-};
-
-/************************************************************************/
-
-/* masks for the buffers */
-#define __GL_FRONT_BUFFER_MASK 0x00000001
-#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
-#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
-#define __GL_BACK_BUFFER_MASK 0x00000004
-#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
-#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
-#define __GL_ACCUM_BUFFER_MASK 0x00000010
-#define __GL_DEPTH_BUFFER_MASK 0x00000020
-#define __GL_STENCIL_BUFFER_MASK 0x00000040
-#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
-
-#define __GL_ALL_BUFFER_MASK 0xffffffff
-
-/* what Resize routines return if resize resorted to fallback case */
-#define __GL_BUFFER_FALLBACK 0x10
-
-typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
- __GLdrawablePrivate *glPriv, GLint bits);
-typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
- __GLdrawablePrivate *glPriv, GLint bits,
- __GLbufFallbackInitFn back);
-
-/*
-** A drawable buffer
-**
-** This data structure describes the context side of a drawable.
-**
-** According to the spec there could be multiple contexts bound to the same
-** drawable at the same time (from different threads). In order to avoid
-** multiple-access conflicts, locks are used to serialize access. When a
-** thread needs to access (read or write) a member of the drawable, it takes
-** a lock first. Some of the entries in the drawable are treated "mostly
-** constant", so we take the freedom of allowing access to them without
-** taking a lock (for optimization reasons).
-**
-** For more details regarding locking, see buffers.h in the GL core
-*/
-struct __GLdrawableBufferRec {
- /*
- ** Buffer dimensions
- */
- GLint width, height, depth;
-
- /*
- ** Framebuffer base address
- */
- void *base;
-
- /*
- ** Framebuffer size (in bytes)
- */
- GLuint size;
-
- /*
- ** Size (in bytes) of each element in the framebuffer
- */
- GLuint elementSize;
- GLuint elementSizeLog2;
-
- /*
- ** Element skip from one scanline to the next.
- ** If the buffer is part of another buffer (for example, fullscreen
- ** front buffer), outerWidth is the width of that buffer.
- */
- GLint outerWidth;
-
- /*
- ** outerWidth * elementSize
- */
- GLint byteWidth;
-
- /*
- ** Allocation/deallocation is done based on this handle. A handle
- ** is conceptually different from the framebuffer 'base'.
- */
- void *handle;
-
- /* imported */
- GLboolean (*resize)(__GLdrawableBuffer *buf,
- GLint x, GLint y, GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv, GLuint bufferMask);
- void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
- void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
- void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
- GLuint val, GLint x, GLint y, GLint w, GLint h);
- void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
-
- /* exported */
- void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
-#ifdef __cplusplus
- void *privatePtr;
-#else
- void *private;
-#endif
-
- /* private */
- void *other; /* implementation private data */
- __GLbufMainInitFn mainInit;
- __GLbufFallbackInitFn fallbackInit;
-};
-
-/*
-** The context side of the drawable private
-*/
-struct __GLdrawablePrivateRec {
- /*
- ** Drawable Modes
- */
- __GLcontextModes *modes;
-
- /*
- ** Drawable size
- */
- GLuint width, height;
-
- /*
- ** Origin in screen coordinates of the drawable
- */
- GLint xOrigin, yOrigin;
-#ifdef __GL_ALIGNED_BUFFERS
- /*
- ** Drawable offset from screen origin
- */
- GLint xOffset, yOffset;
-
- /*
- ** Alignment restriction
- */
- GLint xAlignment, yAlignment;
-#endif
- /*
- ** Should we invert the y axis?
- */
- GLint yInverted;
-
- /*
- ** Mask specifying which buffers are renderable by the hw
- */
- GLuint accelBufferMask;
-
- /*
- ** the buffers themselves
- */
- __GLdrawableBuffer frontBuffer;
- __GLdrawableBuffer backBuffer;
- __GLdrawableBuffer accumBuffer;
- __GLdrawableBuffer depthBuffer;
- __GLdrawableBuffer stencilBuffer;
-#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
- __GLdrawableBuffer *auxBuffer;
-#endif
-
- __GLdrawableRegion ownershipRegion;
-
- /*
- ** Lock for the drawable private structure
- */
- void *lock;
-#ifdef DEBUG
- /* lock debugging info */
- int lockRefCount;
- int lockLine[10];
- char *lockFile[10];
-#endif
-
- /* imported */
- void *(*malloc)(size_t size);
- void *(*calloc)(size_t numElem, size_t elemSize);
- void *(*realloc)(void *oldAddr, size_t newSize);
- void (*free)(void *addr);
-
- GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
- GLint x, GLint y, GLsizei width, GLsizei height);
- void (*setClipRect)(__GLdrawablePrivate *glPriv,
- GLint x, GLint y, GLsizei width, GLsizei height);
- void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
- GLboolean (*resize)(__GLdrawablePrivate *glPriv);
- void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
- GLint *x, GLint *y, GLuint *width, GLuint *height);
-
- void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
- void (*unlockDP)(__GLdrawablePrivate *glPriv);
-
- /* exported */
-#ifdef __cplusplus
- void *privatePtr;
-#else
- void *private;
-#endif
- void (*freePrivate)(__GLdrawablePrivate *);
-
- /* client data */
- void *other;
-};
-
-/*
-** Macros to lock/unlock the drawable private
-*/
-#if defined(DEBUG)
-#define __GL_LOCK_DP(glPriv,gc) \
- (*(glPriv)->lockDP)(glPriv,gc); \
- (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
- (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
- (glPriv)->lockRefCount++
-#define __GL_UNLOCK_DP(glPriv) \
- (glPriv)->lockRefCount--; \
- (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
- (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
- (*(glPriv)->unlockDP)(glPriv)
-#else /* DEBUG */
-#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
-#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
-#endif /* DEBUG */
-
-
-/*
** Procedures which are imported by the GL from the surrounding
** "operating system". Math functions are not considered part of the
** "operating system".
@@ -467,8 +214,8 @@ typedef struct __GLimportsRec {
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
/* Drawing surface management */
- __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
- __GLdrawablePrivate *(*getReadablePrivate)(__GLcontext *gc);
+ void *(*getDrawablePrivate)(__GLcontext *gc);
+ void *(*getReadablePrivate)(__GLcontext *gc);
/* Operating system dependent data goes here */
void *other;