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authorKarl Schultz <kschultz@freedesktop.org>2001-11-01 22:52:18 +0000
committerKarl Schultz <kschultz@freedesktop.org>2001-11-01 22:52:18 +0000
commit3b0571dd5ca3988c14560e99d1c30a629da75706 (patch)
tree5f1dbecd5396ff5e09e9865968015811b1ac1d43 /docs
parentc25f0683553e721bb1b56e665e46216d66a3f2a0 (diff)
Updates for improved DirectDraw support (Daniel Slater)
Diffstat (limited to 'docs')
-rw-r--r--docs/README.WIN3212
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 2d59d1fc96..017952e05b 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -1,6 +1,6 @@
File: docs/README.WIN32
-Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net
+Last updated: Nov 1, 2001 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
@@ -68,11 +68,11 @@ Details and Notes
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
-- There is DirectDraw support in the Windows driver, but I do not
- know if it compiles or works. If you have an application that
- does not draw much in a frame, but needs a higher framerate, then
- it may pay to turn on the DirectDraw code, since DD often performs
- the off-screen to on-screen blit faster than GDI.
+- There is DirectDraw support in the Windows driver, updated by
+ Daniel Slater. You'll need to uncomment the #define DDRAW line
+ in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
+ in src/Makefile.win. On some systems, you will acheive significantly
+ higher framerates with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this