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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 19:42:16 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-11-27 19:42:16 +0000 |
commit | 6bca16b8773fdd7fbf004a00b1e673d7adf1fd3b (patch) | |
tree | 5ddd043eb1029b28e36a9d2842fbbe903541859d /docs/pbuffers.html | |
parent | 91d09a9ffad4ed838d7604ca39d301844c17812f (diff) |
misc updates
Diffstat (limited to 'docs/pbuffers.html')
-rw-r--r-- | docs/pbuffers.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/pbuffers.html b/docs/pbuffers.html index 74af478ada..68a5e3ed03 100644 --- a/docs/pbuffers.html +++ b/docs/pbuffers.html @@ -10,6 +10,7 @@ Basically, FBconfigs and PBuffers allow you to do off-screen rendering with OpenGL. The OSMesa interface does basically the same thing, but fbconfigs and pbuffers are supported by more vendors. +PBuffer rendering may also be hardware accelerated. </p> <p> |