summaryrefslogtreecommitdiff
path: root/docs/fbdev-dri.html
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2010-09-20 10:56:53 -0600
committerBrian Paul <brianp@vmware.com>2010-09-20 10:56:53 -0600
commite678c3f4e17ed9dba0651a3ba540f97d66c59718 (patch)
tree005dd0bb2dd1532043b27b63c63fd248f28db88e /docs/fbdev-dri.html
parent1b90889eb40cc74777ad2034813dc4deffb0aa67 (diff)
docs: mark as obsolete, remove dead links
(cherry picked from commit 0bc3e1f4f4b0827ac4a880cdbdb1da069e80fac9)
Diffstat (limited to 'docs/fbdev-dri.html')
-rw-r--r--docs/fbdev-dri.html10
1 files changed, 6 insertions, 4 deletions
diff --git a/docs/fbdev-dri.html b/docs/fbdev-dri.html
index e941b1679e..0eea5e8e32 100644
--- a/docs/fbdev-dri.html
+++ b/docs/fbdev-dri.html
@@ -9,6 +9,9 @@
<center><h1>Mesa fbdev/DRI Drivers</h1></center>
<br>
+<h1><center>NOTE: this information is obsolete and will be removed at
+a future date</center></h1>
+
<h1>1. Introduction</h1>
<p>
@@ -22,7 +25,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p>
Applications in the fbdev/DRI environment use
-the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
+the MiniGLX interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between
the X and X-less environments.
@@ -315,8 +318,7 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1>
<p>
-OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
-interface.
+OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
input events.
@@ -332,7 +334,7 @@ This allows some degree of flexibility for software development and testing.
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work
differently.
-See the <code>GL/miniglx.h</code> header file for details.
+See the GL/miniglx.h header file for details.
</p>