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authorBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 19:10:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 19:10:27 +0000
commit072edaf126ff039b69773afafad1e4c2137525e4 (patch)
treebb0e059727f2a2f3dd3247e8b51c72777096b5bc /docs/RELNOTES-4.1
parentfc80ad6e62fb2b53d53756593099330477a44c52 (diff)
updated list of internal changes in 4.1
Diffstat (limited to 'docs/RELNOTES-4.1')
-rw-r--r--docs/RELNOTES-4.131
1 files changed, 19 insertions, 12 deletions
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1
index 5db89f75af..e88acf2a93 100644
--- a/docs/RELNOTES-4.1
+++ b/docs/RELNOTES-4.1
@@ -1,7 +1,7 @@
Mesa 4.1 release notes
- <month>, <day>, 2002
+ October, <day>, 2002
PLEASE READ!!!!
@@ -65,7 +65,7 @@ GL_NV_point_sprite
For rendering points as textured quads. Useful for particle effects.
-GL_NV_texture_rectangle
+GL_NV_texture_rectangle (new in 4.0.4 actually)
Allows one to use textures with sizes that are not powers of two.
Note that mipmapping and several texture wrap modes are not allowed.
@@ -143,15 +143,6 @@ New features in GLUT
XXX Things To Do Yet XXXX
-------------------------
-Verify x86 code for normal transformation works with new 4-element normal
-vector arrays. Pretty sure the SSE code is wrong.
-
-Allow multiple points to be rendered into one sw_span.
-
-improve point/line rendering speed.
-
-glVertexAttrib*NV(index>15) should cause an error.
-
isosurf with vertex program exhibits some missing triangles (probably
when recycling the vertex buffer for long prims).
@@ -267,5 +258,21 @@ are some things to change:
is enabled.
+7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.
+
+
+8. GLfloat / GLchan changes:
+
+ Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
+ ctx->Color.ClearColor is now GLfloat[4] too.
+ Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
+ ctx->Color.AlphaRef is now GLfloat.
+ texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
+
+ This is part of an effort to remove all GLchan types from core Mesa so
+ that someday we can support 8, 16 and 32-bit color channels dynamically
+ at runtime, instead of at compile-time.
+
+
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $
+$Id: RELNOTES-4.1,v 1.17 2002/10/04 19:10:27 brianp Exp $