diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2001-09-10 19:21:13 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2001-09-10 19:21:13 +0000 |
commit | 306933046cdc70e20af7facea8bc8a975812787e (patch) | |
tree | 05c360b1c210159a76c602f1279c8d30db53325b /docs/README.WINDML | |
parent | 30230a9cd171128c34c55bd751242dbe07dc3a89 (diff) |
WindML updates (Stephane Raimbault)
Diffstat (limited to 'docs/README.WINDML')
-rw-r--r-- | docs/README.WINDML | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/docs/README.WINDML b/docs/README.WINDML index a227d42b4d..e42d48dd3f 100644 --- a/docs/README.WINDML +++ b/docs/README.WINDML @@ -12,6 +12,7 @@ gives better performance than double buffer software so if you can compile your WindML driver with this option, just do it. I/O redirection is adviced in target server. + Tested on --------- @@ -53,6 +54,9 @@ ld < c:\Tornado\target\lib\objMesaGLU.o ld < c:\Tornado\target\lib\objGLUTshapes.o ld < c:\Tornado\target\lib\objMesaOS.o +You can put the previous lines in a file and use: +< filename + 6. Download the application modules. 7. In WindShell, run: @@ -82,18 +86,16 @@ input driver), you must do the following to use the UGL/Mesa interface: 5. Before the UGL is destroyed, call MesaDestroyContext(). -6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize(); +6. Before exiting, call if required uglEventQDestroy and then + uglDeinitialize(); Limitations ----------- I found the following limitations in my driver : - Color Indexed management is only in 8 bits - - The front and the back buffer must have the structure (mode and - size). A structure umc->buffer is requisite if the front and back - buffers are different. - - It isn't possible to mix UGL/OpenGL application with a software - double buffer (to fix) + - It's possible to mix UGL/OpenGL application with a software + double buffer Modifications ------------ |