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authorBrian Paul <brianp@vmware.com>2009-11-19 09:01:48 -0700
committerBrian Paul <brianp@vmware.com>2009-11-19 09:01:48 -0700
commit2a1505b42e30eeae20624bd24386198a8d867357 (patch)
tree410b732dbbc2ee53030fdb4902e69ce022277fec /docs/README.WIN32
parentcba614bd88a9fa54d5d0d7d4dc80e86eac79347e (diff)
docs: remove VC6/7 project file info
Diffstat (limited to 'docs/README.WIN32')
-rw-r--r--docs/README.WIN3223
1 files changed, 0 insertions, 23 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32
index 97e1ffb7a7..204b8e6604 100644
--- a/docs/README.WIN32
+++ b/docs/README.WIN32
@@ -27,12 +27,6 @@ using the SDK with Visual Studio Express can be found at
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
-If you are stuck using VC6 or VC7, you may start with these project
-files, but you may need to modify them to reflect changes in the
-Mesa source code tree. If you sucessfully update the project files,
-please submit them to the author of this document so that they may
-be included in the next distribution.
-
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
@@ -106,23 +100,6 @@ should build all the demos.
Build System Notes
----- ------ -----
-VC6 (not actively supported)
----
-
-Visual Studio 6 does not recognize files with the .cc extension as C++
-language files, without a lot of unnatural tweaking. So, the VC6
-build process uses custom build steps to compile these files in the
-GLU library.
-
-Two additional configurations are provided, Debug x86 and Release x86
-that activate the shader code compilation by defining SLANG_86. It is
-unknown if and how this works.
-
-VC7 (not actively supported)
----
-
-The above-mentioned .cc problem does not exist in this version.
-
VC8
---