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authorBrian Paul <brianp@vmware.com>2009-01-22 11:15:37 -0700
committerBrian Paul <brianp@vmware.com>2009-01-22 11:15:37 -0700
commitbbe365522ac05e4bf2e464d925b527059da62121 (patch)
treef08f7011c9d0fbb651975d77d446bf861cfe64fa
parent44f530cc7930365752afb4fcaf434f1734298152 (diff)
intel: remove unneeded call to ctx->Driver.DepthRange()
The preceeding call to intel_draw_buffer() does that.
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index c987882e26..9d7e3c32ab 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -453,9 +453,6 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
- /* Integer depth range depends on depth buffer bits */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */