diff options
author | George Sapountzis <gsap7@yahoo.gr> | 2006-12-07 17:56:47 +0200 |
---|---|---|
committer | George Sapountzis <gsap7@yahoo.gr> | 2006-12-12 12:51:33 +0200 |
commit | c180678d92e6427c60acd4e984c11d27853e1304 (patch) | |
tree | f3714b31b8745cec08498ee11c3744771a30bb3d | |
parent | eed1a6de4b396ed6305cf34812a269c10c746d3c (diff) |
Bug 7861: mach64 with render acceleration should restore texture state
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
-rw-r--r-- | src/mesa/drivers/dri/mach64/mach64_lock.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c index b214495d9a..26f66f0230 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.c +++ b/src/mesa/drivers/dri/mach64/mach64_lock.c @@ -82,6 +82,9 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags ) | MACH64_UPLOAD_MISC | MACH64_UPLOAD_CLIPRECTS); + /* EXA render acceleration uses the texture engine, so restore it */ + mmesa->dirty |= (MACH64_UPLOAD_TEXTURE); + if ( sarea->ctx_owner != mmesa->hHWContext ) { sarea->ctx_owner = mmesa->hHWContext; mmesa->dirty = MACH64_UPLOAD_ALL; |