diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-11-08 16:10:46 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-11-08 16:22:15 -0800 |
commit | a457ca7844c7943e17aa18a73757cc4ac965e200 (patch) | |
tree | dd384dd8b9019139db211cea633167475ab19852 | |
parent | ef6967ddc201be6c400701703dd0774570d5bfee (diff) |
ir_dead_functions: Actually free dead functions and signatures.
This makes linked shaders use around 36k less memory since the
built-in prototypes are now freed.
-rw-r--r-- | src/glsl/ir_dead_functions.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/ir_dead_functions.cpp b/src/glsl/ir_dead_functions.cpp index 26554441d3..16037a2632 100644 --- a/src/glsl/ir_dead_functions.cpp +++ b/src/glsl/ir_dead_functions.cpp @@ -125,6 +125,7 @@ do_dead_functions(exec_list *instructions) if (!entry->used) { entry->signature->remove(); + delete entry->signature; progress = true; } delete(entry); @@ -143,6 +144,7 @@ do_dead_functions(exec_list *instructions) * symbol table should be OK. */ func->remove(); + delete func; progress = true; } } |