diff options
author | Eric Anholt <eric@anholt.net> | 2010-11-09 13:30:27 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-11-09 13:30:27 -0800 |
commit | 76360d6abc9e0195bc5c373101ae616e68b2e6e6 (patch) | |
tree | 86452e1d24b04624b59211cddcf0a58da57f947b | |
parent | 956ae44dcf63671bb5707c369d3ff2bee3476cd9 (diff) |
intel: Fix the client-side swapbuffers throttling.
We were asking for a wait to GTT read (all GPU rendering to it
complete), instead of asking for all GPU reading from it to be
complete. Prevents swapbuffers-based apps from running away with
rendering, and produces a better input experience.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index de4bcde20b..60c401b75b 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -470,7 +470,11 @@ intel_prepare_render(struct intel_context *intel) * so we just us the first batch we emitted after the last swap. */ if (intel->need_throttle && intel->first_post_swapbuffers_batch) { - drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); + /* Can't use drm_intel_bo_wait_rendering, since that only waits + * for rendering *to* the buffer, not from it. + */ + drm_intel_gem_bo_map_gtt(intel->first_post_swapbuffers_batch); + drm_intel_gem_bo_unmap_gtt(intel->first_post_swapbuffers_batch); drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); intel->first_post_swapbuffers_batch = NULL; intel->need_throttle = GL_FALSE; |