summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJosé Fonseca <jfonseca@vmware.com>2010-05-04 10:09:49 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-05-04 15:36:30 +0100
commit8ba378d9698be4fe24585beb10cadb95746f2a94 (patch)
tree8f43b9c8865a866745c18318b4a18aff7c4e2a2f
parent942ec8722d4d903820a5c9b0720f9aff0f938888 (diff)
mesa/st: Fill in native program limits.
In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
-rw-r--r--src/mesa/state_tracker/st_extensions.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 54d7c61ae0..5c827a2feb 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -67,6 +67,7 @@ void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
+ struct gl_program_constants *pc;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -124,6 +125,96 @@ void st_init_limits(struct st_context *st)
/* XXX separate query for early function return? */
st->ctx->Shader.EmitContReturn =
screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ /*
+ * In the lack of more fine grained capabilities, if the pipe driver supports
+ * GLSL then assume native limits match Mesa software limits.
+ */
+
+ pc = &c->FragmentProgram;
+ pc->MaxNativeInstructions = pc->MaxInstructions;
+ pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
+ pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
+ pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
+ pc->MaxNativeAttribs = pc->MaxAttribs;
+ pc->MaxNativeTemps = pc->MaxTemps;
+ pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
+ pc->MaxNativeParameters = pc->MaxParameters;
+
+ pc = &c->VertexProgram;
+ pc->MaxNativeInstructions = pc->MaxInstructions;
+ pc->MaxNativeAluInstructions = pc->MaxAluInstructions;
+ pc->MaxNativeTexInstructions = pc->MaxTexInstructions;
+ pc->MaxNativeTexIndirections = pc->MaxTexIndirections;
+ pc->MaxNativeAttribs = pc->MaxAttribs;
+ pc->MaxNativeTemps = pc->MaxTemps;
+ pc->MaxNativeAddressRegs = pc->MaxAddressRegs;
+ pc->MaxNativeParameters = pc->MaxParameters;
+ } else if (screen->get_param(screen, PIPE_CAP_SM3)) {
+ /*
+ * Assume the hardware meets the minimum requirements
+ * for Shader Model 3.
+ *
+ * See also:
+ * - http://msdn.microsoft.com/en-us/library/bb172920(VS.85).aspx
+ * - http://msdn.microsoft.com/en-us/library/bb172963(VS.85).aspx
+ */
+
+ pc = &c->FragmentProgram;
+ pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
+ pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
+ pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
+ pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
+ pc->MaxNativeAttribs = 10;
+ pc->MaxNativeTemps = 32;
+ pc->MaxNativeAddressRegs = 1; /* aL */
+ pc->MaxNativeParameters = 224;
+
+ pc = &c->VertexProgram;
+ pc->MaxNativeInstructions = 512; /* D3DMIN30SHADERINSTRUCTIONS */
+ pc->MaxNativeAluInstructions = pc->MaxNativeInstructions;
+ pc->MaxNativeTexInstructions = pc->MaxNativeInstructions;
+ pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
+ pc->MaxNativeAttribs = 16;
+ pc->MaxNativeTemps = 32;
+ pc->MaxNativeAddressRegs = 2; /* a0 and aL */
+ pc->MaxNativeParameters = 256;
+ } else {
+ /*
+ * Assume the hardware meets the minimum requirements
+ * for Shader Model 2.
+ *
+ * See also:
+ * - http://msdn.microsoft.com/en-us/library/bb172918(VS.85).aspx
+ * - http://msdn.microsoft.com/en-us/library/bb172961(VS.85).aspx
+ */
+
+ pc = &c->FragmentProgram;
+ pc->MaxNativeInstructions = 96; /* D3DPS20_MIN_NUMINSTRUCTIONSLOTS */
+ pc->MaxNativeAluInstructions = 64;
+ pc->MaxNativeTexInstructions = 32;
+ pc->MaxNativeTexIndirections = pc->MaxNativeTexInstructions;
+ pc->MaxNativeAttribs = 10; /* 2 color + 8 texture coord */
+ pc->MaxNativeTemps = 12; /* D3DPS20_MIN_NUMTEMPS */
+ pc->MaxNativeAddressRegs = 0;
+ pc->MaxNativeParameters = 16;
+
+ pc = &c->VertexProgram;
+ pc->MaxNativeInstructions = 256;
+ pc->MaxNativeAluInstructions = 256;
+ pc->MaxNativeTexInstructions = 0;
+ pc->MaxNativeTexIndirections = 0;
+ pc->MaxNativeAttribs = 16;
+ pc->MaxNativeTemps = 12; /* D3DVS20_MIN_NUMTEMPS */
+ pc->MaxNativeAddressRegs = 2; /* a0 and aL */
+ pc->MaxNativeParameters = 256;
+ }
+
+ if (!screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS)) {
+ c->VertexProgram.MaxNativeTexInstructions = 0;
+ c->VertexProgram.MaxNativeTexIndirections = 0;
+ }
}