diff options
author | Eric Anholt <eric@anholt.net> | 2009-02-09 15:25:30 +0100 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-03-13 17:38:38 -0700 |
commit | fb1d2ed34c4043bfb24f682bc119e469abe82841 (patch) | |
tree | c7e816e5108bb1fb3fcf44f4c74beefb1d1eeffd | |
parent | 9395fedf984ab982c40bce82a65b97e3b8f982fe (diff) |
intel: Fix some state leakage of {Client,}ActiveTexture in metaops.
Found while debugging cairo-gl.
(cherry picked from commit d11981e0d722282894b5012d37b2960ee3fbfac2)
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 9 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 3a01f63dc7..1db7f5594e 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -495,6 +495,7 @@ intel_texture_bitmap(GLcontext * ctx, texcoords[3][1] = 1.0; _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); + _mesa_ClientActiveTextureARB(GL_TEXTURE0); _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index bb36649dac..0c9cf08ab9 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -72,6 +72,7 @@ intel_texture_drawpixels(GLcontext * ctx, GLfloat vertices[4][4]; GLfloat texcoords[4][2]; GLfloat z; + GLint old_active_texture; /* We're going to mess with texturing with no regard to existing texture * state, so if there is some set up we have to bail. @@ -125,6 +126,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* XXX: pixel store stuff */ _mesa_Disable(GL_POLYGON_STIPPLE); + old_active_texture = ctx->Texture.CurrentUnit; _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); _mesa_Enable(GL_TEXTURE_2D); _mesa_GenTextures(1, &texname); @@ -176,12 +178,15 @@ intel_texture_drawpixels(GLcontext * ctx, texcoords[3][1] = 1.0; _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); + _mesa_ClientActiveTextureARB(GL_TEXTURE0); _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); intel_meta_restore_transform(intel); + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); _mesa_PopClientAttrib(); _mesa_PopAttrib(); @@ -209,6 +214,7 @@ intel_stencil_drawpixels(GLcontext * ctx, struct gl_pixelstore_attrib old_unpack; GLstencil *stencil_pixels; int row; + GLint old_active_texture; if (format != GL_STENCIL_INDEX) return GL_FALSE; @@ -270,6 +276,7 @@ intel_stencil_drawpixels(GLcontext * ctx, GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); old_fb_name = ctx->DrawBuffer->Name; + old_active_texture = ctx->Texture.CurrentUnit; _mesa_Disable(GL_POLYGON_STIPPLE); _mesa_Disable(GL_DEPTH_TEST); @@ -355,6 +362,7 @@ intel_stencil_drawpixels(GLcontext * ctx, texcoords[3][1] = 1.0; _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); + _mesa_ClientActiveTextureARB(GL_TEXTURE0); _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); @@ -362,6 +370,7 @@ intel_stencil_drawpixels(GLcontext * ctx, intel_meta_restore_transform(intel); + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); _mesa_PopClientAttrib(); |