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authorBrian Paul <brianp@vmware.com>2009-04-07 08:34:04 -0600
committerBrian Paul <brianp@vmware.com>2009-04-07 08:34:04 -0600
commit14f13fbcfabb699d0308feb88a528056f2b39c47 (patch)
tree9bdcd434c56c71b7cbf289eb0d930bfbc032e7f8
parentca24095c1e8a9432036d55fab18744af7d167815 (diff)
mesa: replace >= with > when testing if we've exceeded max local params
Now a program that uses 256 locals works as it should. (cherry picked from master, commit a4173956ebcc224b5a0d76bace07b87bdf8bed03)
-rw-r--r--src/mesa/shader/arbprogparse.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index a3a75c3b0a..8b7b5b1dbd 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1908,10 +1908,10 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
/* Make sure we haven't blown past our parameter limits */
if (((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) &&
- (Program->Base.NumParameters >=
+ (Program->Base.NumParameters >
ctx->Const.VertexProgram.MaxLocalParams))
|| ((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB)
- && (Program->Base.NumParameters >=
+ && (Program->Base.NumParameters >
ctx->Const.FragmentProgram.MaxLocalParams))) {
program_error(ctx, Program->Position, "Too many parameter variables");
return 1;