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authorBrian Paul <brian.paul@tungstengraphics.com>2002-09-15 17:35:05 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-09-15 17:35:05 +0000
commitc383ce0e0feeb5809795657ffaffc325feae5a91 (patch)
tree2bdee8caf20c66ed4b8b539cc20b0719cb19bde0
parenta10727eedc989bef01548e9a16c89fd4f031c423 (diff)
removed unused teximage Width/Height/DepthScale
-rw-r--r--src/mesa/main/mtypes.h5
-rw-r--r--src/mesa/main/teximage.c14
2 files changed, 2 insertions, 17 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8d354689dc..46fea70f0c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.51.2.9 2002/09/13 19:34:39 brianp Exp $ */
+/* $Id: mtypes.h,v 1.51.2.10 2002/09/15 17:35:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -808,9 +808,6 @@ struct gl_texture_image {
GLuint HeightLog2; /* = log2(Height2) */
GLuint DepthLog2; /* = log2(Depth2) */
GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
- GLfloat WidthScale; /* used for mipmap lod computation */
- GLfloat HeightScale; /* used for mipmap lod computation */
- GLfloat DepthScale; /* used for mipmap lod computation */
GLvoid *Data; /* Image data, accessed via FetchTexel() */
const struct gl_texture_format *TexFormat;
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index c8d5fa774f..e735648a17 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.104.2.9 2002/09/14 16:50:08 brianp Exp $ */
+/* $Id: teximage.c,v 1.104.2.10 2002/09/15 17:35:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -657,18 +657,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->Depth2 = 1 << img->DepthLog2;
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->IsCompressed = is_compressed_format(ctx, internalFormat);
- /* Compute Width/Height/DepthScale for mipmap lod computation */
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* scale = 1.0 since texture coords directly map to texels */
- img->WidthScale = 1.0;
- img->HeightScale = 1.0;
- img->DepthScale = 1.0;
- }
- else {
- img->WidthScale = (GLfloat) img->Width;
- img->HeightScale = (GLfloat) img->Height;
- img->DepthScale = (GLfloat) img->Depth;
- }
}