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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-17 19:28:13 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-17 19:28:13 +0000
commitb3215842b2dda3287edf8f536fcbbcfe0124c3be (patch)
treef6491aebaf5fb15e8faa4ba2baf623e324f96179
parent4403f5cd30ff156c6df1ace641364e12bd394fc3 (diff)
more bug fixes
-rw-r--r--docs/VERSIONS5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index ae2df87030..35847a61ee 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.13.2.45 2000/07/11 14:15:30 brianp Exp $
+$Id: VERSIONS,v 1.13.2.46 2000/07/17 19:28:13 brianp Exp $
Mesa Version History
@@ -740,6 +740,9 @@ Mesa Version History
- GL_NICEST fog didn't always work with flat shading
- glRect commands in display lists were sometimes miscolored
- Line Z offset didn't always work
+ - fixed texgen normal vector problem (gloss's teapot)
+ - numerous GL conformance bugs fixed
Changes:
- glColorMask(false, false, false, false) handled better/faster
- reverted to old GLU polygon tessellator, GLU 1.1
+ - updated Win32 build files