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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-06 14:52:01 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-06 14:52:01 +0000
commita1a1b9bf8b12615ec8dfb2ad346a278f6c344b74 (patch)
treed1279398962b763a9fed4278b2564f4c0ba44935
parent675835139a439a0b287f0fcb8ddc212da35f6620 (diff)
changed MAX_WIDTH to 2048
-rw-r--r--src/mesa/main/config.h38
1 files changed, 24 insertions, 14 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 9affa9c4d3..9151e680a7 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -1,10 +1,10 @@
-/* $Id: config.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
+/* $Id: config.h,v 1.1.1.1.2.1 2000/07/06 14:52:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.2.1
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -25,12 +25,6 @@
*/
-/*
- * Tunable configuration parameters.
- */
-
-
-
#ifndef CONFIG_H
#define CONFIG_H
@@ -40,7 +34,9 @@
/*
+ *
* OpenGL implementation limits
+ *
*/
/* Maximum modelview matrix stack depth: */
@@ -103,16 +99,17 @@
#define MAX_TEXTURE_UNITS 2
/* Maximum viewport size: */
-#define MAX_WIDTH 1600
+#define MAX_WIDTH 2048
#define MAX_HEIGHT 1200
/* Maxmimum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
-
/*
+ *
* Mesa-specific parameters
+ *
*/
@@ -122,9 +119,6 @@
#define ACCUM_BITS 16
-/*
- * Bits per depth buffer value: 16 or 32
- */
#ifdef MESAD3D
/* Mesa / Direct3D driver only */
extern float g_DepthScale, g_MaxDepth;
@@ -132,6 +126,9 @@
# define DEPTH_SCALE g_DepthScale
# define MAX_DEPTH g_MaxDepth
#else
+ /*
+ * Bits per depth buffer value: 16 or 32
+ */
# define DEPTH_BITS 16
# if DEPTH_BITS==16
# define MAX_DEPTH 0xffff
@@ -194,6 +191,19 @@
#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
+/*
+ *
+ * For X11 driver only:
+ *
+ */
+
+/*
+ * When defined, use 6x6x6 dithering instead of 5x9x5.
+ * 5x9x5 better for general colors, 6x6x6 better for grayscale.
+ */
+/*#define DITHER666*/
+
+
typedef struct gl_context GLcontext;