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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-27 15:04:39 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-27 15:04:39 +0000
commit9c1629bd1785f5a286aef7a8425cab0ca8adb4bf (patch)
tree35449dc276ef7434a637829e4eebb67c465ba608
parent83670c38ca2637586fb5d6d460141bc54b6d7420 (diff)
added lighting and polygon mode bug fixes
-rw-r--r--docs/VERSIONS6
1 files changed, 5 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index f184936215..581ada6ff0 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.13.2.39 2000/06/23 20:32:55 brianp Exp $
+$Id: VERSIONS,v 1.13.2.40 2000/06/27 15:04:39 brianp Exp $
Mesa Version History
@@ -731,5 +731,9 @@ Mesa Version History
- no longer cull very, very tiny triangles
- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
- fixed Motif detection code in widgets-mesa/configure.in
+ - glColorMaterial and glMaterial updates to emissive and ambient
+ didn't always work right
+ - Specular highlights weren't always in the right place
+ - clipped GL_LINE mode polygons had interior lines appear
Changes:
- glColorMask(false, false, false, false) handled better/faster