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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-29 14:31:30 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-29 14:31:30 +0000
commit6e85dacc57b5d3de188c334f65e733552fbe865a (patch)
tree9fa65a6c6cb7bf2522832e469166f9c9f95d1170
parentb8fc81d2660ba44ca1cfeadf08f45dd98956d60a (diff)
minor update
-rw-r--r--docs/README.3DFX6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/README.3DFX b/docs/README.3DFX
index f866fc3b63..31a652f863 100644
--- a/docs/README.3DFX
+++ b/docs/README.3DFX
@@ -184,9 +184,9 @@ Doing more with Mesa & Linux Glide:
quality. However you can use any visual depth supported by X.
2. Set the following environment variables:
- export MESA_GLX_FX="window" // to enable window rendering
- export SST_VGA_PASS=1 // to stop video signal switching
- export SST_NOSHUTDOWN=1 // to stop video signal switching
+ export MESA_GLX_FX="window" # to enable window rendering
+ export SST_VGA_PASS=1 # to stop video signal switching
+ export SST_NOSHUTDOWN=1 # to stop video signal switching
OR
setenv MESA_GLX_FX window
setenv SST_VGA_PASS 1