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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-05 19:07:24 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-05 19:07:24 +0000
commit675835139a439a0b287f0fcb8ddc212da35f6620 (patch)
treee90e535dafe7c2ce6f159f757c22bceb9b97b03f
parent14652699f30fc39906a566006b08afbe7fcfb2c5 (diff)
added fog / flat shading bug fix
-rw-r--r--docs/VERSIONS5
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 3edd8b7700..ec2ba0e9aa 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.13.2.42 2000/07/05 16:06:45 brianp Exp $
+$Id: VERSIONS,v 1.13.2.43 2000/07/05 19:07:24 brianp Exp $
Mesa Version History
@@ -723,7 +723,7 @@ Mesa Version History
- use bcopy() optimizations on FreeBSD
- re-enabled the optimized persp_textured_triangle() function
-3.2.1 June ??, 2000
+3.2.1 July ??, 2000
Bug fixes:
- gluBuild2DMipmaps() didn't accept GL_BGRA
- Fixed compile/makefile problems on IRIX
@@ -737,5 +737,6 @@ Mesa Version History
- clipped GL_LINE mode polygons had interior lines appear
- several OpenGL conformace test fixes
- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
+ - GL_NICEST fog didn't always work with flat shading
Changes:
- glColorMask(false, false, false, false) handled better/faster