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author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-07-05 16:06:45 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-07-05 16:06:45 +0000 |
commit | 170d24632404ca311adf84ee8944a8aa110ec6a5 (patch) | |
tree | af0faec08abfb7ecd8dee70750b16ceb0cfa9b37 | |
parent | 55b536ab305a8d711125f69229d67871f155d0c2 (diff) |
added blend bug fix
-rw-r--r-- | docs/VERSIONS | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index c07b7e27e6..3edd8b7700 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.13.2.41 2000/06/28 04:42:27 brianp Exp $ +$Id: VERSIONS,v 1.13.2.42 2000/07/05 16:06:45 brianp Exp $ Mesa Version History @@ -736,5 +736,6 @@ Mesa Version History - Specular highlights weren't always in the right place - clipped GL_LINE mode polygons had interior lines appear - several OpenGL conformace test fixes + - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken Changes: - glColorMask(false, false, false, false) handled better/faster |