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authorBrian Paul <brian.paul@tungstengraphics.com>2000-07-05 16:06:45 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-07-05 16:06:45 +0000
commit170d24632404ca311adf84ee8944a8aa110ec6a5 (patch)
treeaf0faec08abfb7ecd8dee70750b16ceb0cfa9b37
parent55b536ab305a8d711125f69229d67871f155d0c2 (diff)
added blend bug fix
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index c07b7e27e6..3edd8b7700 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.13.2.41 2000/06/28 04:42:27 brianp Exp $
+$Id: VERSIONS,v 1.13.2.42 2000/07/05 16:06:45 brianp Exp $
Mesa Version History
@@ -736,5 +736,6 @@ Mesa Version History
- Specular highlights weren't always in the right place
- clipped GL_LINE mode polygons had interior lines appear
- several OpenGL conformace test fixes
+ - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
Changes:
- glColorMask(false, false, false, false) handled better/faster