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authorMichel Dänzer <michel@tungstengraphics.com>2007-10-03 10:48:56 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-10-03 11:06:48 +0200
commit1bc84102ad4df377df6c8bf5734b886b7683b939 (patch)
tree645ca7bfda677a1ff237159f8b2e04cbbbaa5090
parentde1d725f442caa4d8ecbac3256b5a33d1f4a1257 (diff)
i915: Work around texture pitch related performance drops on i915 at least.
-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
index 74f6b2d851..aefb89ac83 100644
--- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
@@ -104,7 +104,16 @@ intel_miptree_create(struct intel_context *intel,
* replaced at some point by some scheme to only do this when really
* necessary.
*/
- mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp;
+ mt->pitch = (mt->pitch * cpp + 63) & ~63;
+
+ /* XXX: At least the i915 seems very upset when the pitch is a multiple
+ * of 1024 and sometimes 512 bytes - performance can drop by several
+ * times. Go to the next multiple of 64 for now.
+ */
+ if (!(mt->pitch & 511))
+ mt->pitch += 64;
+
+ mt->pitch /= cpp;
}
mt->region = intel_region_alloc(intel->intelScreen,