diff options
author | Brian Paul <brianp@vmware.com> | 2009-11-18 12:58:21 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-11-18 16:52:26 -0700 |
commit | d94800ac2dc96d655f9a084e31db49d43b93f00c (patch) | |
tree | 37ea8618cb20dc9f493f77f36204f44cfd679579 | |
parent | 12aab68dc51c2f87c75eee8c0ab2a1e43c107d81 (diff) |
intel: simplify intel_get_tex_image()
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 37 |
1 files changed, 4 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 025fe13165..28579019fa 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -606,7 +606,8 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage, GLboolean compressed) { struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + const GLuint face = _mesa_tex_target_to_face(target); /* If we're reading from a texture that has been rendered to, need to * make sure rendering is complete. @@ -614,32 +615,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, */ intelFlush(ctx); - /* Map */ - if (intelImage->mt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - intelImage->base.Map.Data = - intel_miptree_image_map(intel, - intelImage->mt, - intelImage->face, - intelImage->level, - &intelImage->base.Map.RowStride, - intelImage->base.Map.ImageOffsets); - intelImage->base.Map.RowStride /= intelImage->mt->cpp; - } - else { - /* Otherwise, the image should actually be stored in - * intelImage->base.Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Map.Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(intelImage->base.Map.Data); - } - + intel_tex_map_level_image(intel, intelObj, level, face); if (compressed) { _mesa_get_compressed_teximage(ctx, target, level, pixels, @@ -649,13 +625,8 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, _mesa_get_teximage(ctx, target, level, format, type, pixels, texObj, texImage); } - - /* Unmap */ - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - intelImage->base.Map.Data = NULL; - } + intel_tex_unmap_level_image(intel, intelObj, level, face); } |