summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorVladimir Dergachev <volodya@freedesktop.org>2005-01-03 05:44:20 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-03 05:44:20 +0000
commit2fc9351ee768ce0c123ce1d9b210dc6958ab41b2 (patch)
tree0d3b3fb66a1727f37e71081259db5ca9c95a2282
parent63fd67e561e0bf303981c0800dc2dee02ba93487 (diff)
Port texture allocation code from R200.red_tinted_cube
Hook it up, so lesson06 displays red colored textures.
-rw-r--r--src/mesa/drivers/dri/r300/Makefile4
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c63
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c38
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h86
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c189
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.h12
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c28
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c1055
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h51
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c490
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c1390
11 files changed, 3393 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index ef25526425..cfe81760f2 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -33,6 +33,9 @@ DRIVER_SOURCES = \
r300_state.c \
r300_render.c \
r300_lib.c \
+ r300_texmem.c \
+ r300_tex.c \
+ r300_texstate.c \
\
r200_context.c \
r200_ioctl.c \
@@ -52,6 +55,7 @@ DRIVER_SOURCES = \
r200_vtxfmt_sse.c \
r200_vtxfmt_x86.c
+
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
X86_SOURCES = r200_vtxtmp_x86.S
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 82ad315273..e2bb2709af 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -46,6 +46,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_ioctl.h"
#include "r300_context.h"
#include "r300_ioctl.h"
+#include "radeon_reg.h"
#include "r300_reg.h"
#include "r300_cmdbuf.h"
@@ -545,3 +546,65 @@ void r300DestroyCmdBuf(r300ContextPtr r300)
}
}
+void r300EmitBlit(r300ContextPtr rmesa,
+ GLuint color_fmt,
+ GLuint src_pitch,
+ GLuint src_offset,
+ GLuint dst_pitch,
+ GLuint dst_offset,
+ GLint srcx, GLint srcy,
+ GLint dstx, GLint dsty, GLuint w, GLuint h)
+{
+ drm_radeon_cmd_header_t *cmd;
+
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr,
+ "%s src %x/%x %d,%d dst: %x/%x %d,%d sz: %dx%d\n",
+ __FUNCTION__, src_pitch, src_offset, srcx, srcy,
+ dst_pitch, dst_offset, dstx, dsty, w, h);
+
+ assert((src_pitch & 63) == 0);
+ assert((dst_pitch & 63) == 0);
+ assert((src_offset & 1023) == 0);
+ assert((dst_offset & 1023) == 0);
+ assert(w < (1 << 16));
+ assert(h < (1 << 16));
+
+ cmd =
+ (drm_radeon_cmd_header_t *) r200AllocCmdBuf(rmesa, 8 * sizeof(int),
+ __FUNCTION__);
+
+ cmd[0].header.cmd_type = RADEON_CMD_PACKET3;
+ cmd[1].i = R200_CP_CMD_BITBLT_MULTI | (5 << 16);
+ cmd[2].i = (RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
+ RADEON_GMC_DST_PITCH_OFFSET_CNTL |
+ RADEON_GMC_BRUSH_NONE |
+ (color_fmt << 8) |
+ RADEON_GMC_SRC_DATATYPE_COLOR |
+ RADEON_ROP3_S |
+ RADEON_DP_SRC_SOURCE_MEMORY |
+ RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
+
+ cmd[3].i = ((src_pitch / 64) << 22) | (src_offset >> 10);
+ cmd[4].i = ((dst_pitch / 64) << 22) | (dst_offset >> 10);
+ cmd[5].i = (srcx << 16) | srcy;
+ cmd[6].i = (dstx << 16) | dsty; /* dst */
+ cmd[7].i = (w << 16) | h;
+}
+
+void r300EmitWait(r300ContextPtr rmesa, GLuint flags)
+{
+ if (rmesa->radeon.dri.drmMinor >= 6) {
+ drm_radeon_cmd_header_t *cmd;
+
+ assert(!(flags & ~(RADEON_WAIT_2D | RADEON_WAIT_3D)));
+
+ cmd =
+ (drm_radeon_cmd_header_t *) r200AllocCmdBuf(rmesa,
+ 1 * sizeof(int),
+ __FUNCTION__);
+ cmd[0].i = 0;
+ cmd[0].wait.cmd_type = RADEON_CMD_WAIT;
+ cmd[0].wait.flags = flags;
+ }
+}
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 9831dc60a4..88a67ce57c 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -57,6 +57,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_cmdbuf.h"
#include "r300_state.h"
#include "r300_ioctl.h"
+#include "r300_tex.h"
#include "vblank.h"
#include "utils.h"
@@ -147,7 +148,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
struct dd_function_table functions;
r300ContextPtr r300;
GLcontext *ctx;
- int tcl_mode;
+ int tcl_mode, i;
assert(glVisual);
assert(driContextPriv);
@@ -171,7 +172,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_mesa_init_driver_functions(&functions);
r300InitIoctlFuncs(&functions);
r300InitStateFuncs(&functions);
- //r200InitTextureFuncs(&functions);
+ r300InitTextureFuncs(&functions);
if (!radeonInitContext(&r300->radeon, &functions,
glVisual, driContextPriv, sharedContextPrivate)) {
@@ -180,6 +181,35 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
}
/* Init r300 context data */
+ r300->dma.buf0_address = r300->radeon.radeonScreen->buffers->list[0].address;
+
+ (void)memset(r300->texture_heaps, 0, sizeof(r300->texture_heaps));
+ make_empty_list(&r300->swapped);
+
+ r300->nr_heaps = 1 /* screen->numTexHeaps */ ;
+ assert(r300->nr_heaps < R200_NR_TEX_HEAPS);
+ for (i = 0; i < r300->nr_heaps; i++) {
+ r300->texture_heaps[i] = driCreateTextureHeap(i, r300,
+ screen->
+ texSize[i], 12,
+ RADEON_NR_TEX_REGIONS,
+ (drmTextureRegionPtr)
+ r300->radeon.sarea->
+ tex_list[i],
+ &r300->radeon.sarea->
+ tex_age[i],
+ &r300->swapped,
+ sizeof
+ (r300TexObj),
+ (destroy_texture_object_t
+ *)
+ r300DestroyTexObj);
+ }
+ r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
+ "texture_depth");
+ if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ r300->texture_depth = (screen->cpp == 4) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in
@@ -239,8 +269,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
#if 0
/* plug in a few more device driver functions */
/* XXX these should really go right after _mesa_init_driver_functions() */
- r200InitPixelFuncs(ctx);
- r200InitSwtcl(ctx);
+ r300InitPixelFuncs(ctx);
+ r300InitSwtcl(ctx);
#endif
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index b5d821225a..54826ea801 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -66,6 +66,44 @@ static __inline__ uint32_t r300PackFloat32(float fl)
return u.u;
}
+
+/************ DMA BUFFERS **************/
+
+/* Need refcounting on dma buffers:
+ */
+struct r300_dma_buffer {
+ int refcount; /* the number of retained regions in buf */
+ drmBufPtr buf;
+};
+
+#define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
+ (rvb)->address - rmesa->dma.buf0_address + \
+ (rvb)->start)
+
+/* A retained region, eg vertices for indexed vertices.
+ */
+struct r300_dma_region {
+ struct r300_dma_buffer *buf;
+ char *address; /* == buf->address */
+ int start, end, ptr; /* offsets from start of buf */
+ int aos_start;
+ int aos_stride;
+ int aos_size;
+};
+
+struct r300_dma {
+ /* Active dma region. Allocations for vertices and retained
+ * regions come from here. Also used for emitting random vertices,
+ * these may be flushed by calling flush_current();
+ */
+ struct r300_dma_region current;
+
+ void (*flush) (r300ContextPtr);
+
+ char *buf0_address; /* start of buf[0], for index calcs */
+ GLuint nr_released_bufs; /* flush after so many buffers released */
+};
+
/* Texture related */
#define TEX_0 0x1
@@ -74,8 +112,8 @@ static __inline__ uint32_t r300PackFloat32(float fl)
#define TEX_3 0x8
#define TEX_4 0x10
#define TEX_5 0x20
-#define TEX_6 0x20
-#define TEX_7 0x20
+#define TEX_6 0x40
+#define TEX_7 0x80
#define TEX_ALL 0xff
typedef struct r300_tex_obj r300TexObj, *r300TexObjPtr;
@@ -114,6 +152,17 @@ struct r300_tex_obj {
GLboolean border_fallback;
};
+struct r300_texture_env_state {
+ r300TexObjPtr texobj;
+ GLenum format;
+ GLenum envMode;
+};
+
+#define R300_MAX_TEXTURE_UNITS 6
+
+struct r300_texture_state {
+ struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
+};
/**
* A block of hardware state.
@@ -402,6 +451,7 @@ struct r300_depthbuffer_state {
struct r300_state {
struct r300_depthbuffer_state depth;
+ struct r300_texture_state texture;
};
@@ -419,6 +469,38 @@ struct r300_context {
int elt_count; /* size of the buffer for vertices */
int attrib_count; /* size of the buffer for vertex attributes.. Somehow it can be different ? */
+
+ /* Vertex buffers
+ */
+ #if 0 /* we'll need it later, but not now */
+ struct r300_ioctl ioctl;
+ #endif
+ struct r300_dma dma;
+ GLboolean save_on_next_unlock;
+
+ /* Texture object bookkeeping
+ */
+ unsigned nr_heaps;
+ driTexHeap *texture_heaps[R200_NR_TEX_HEAPS];
+ driTextureObject swapped;
+ int texture_depth;
+ float initialMaxAnisotropy;
+
+ /* Clientdata textures;
+ */
+ GLuint prefer_gart_client_texturing;
+
+ /* TCL stuff
+ */
+ GLmatrix TexGenMatrix[R300_MAX_TEXTURE_UNITS];
+ GLboolean recheck_texgen[R300_MAX_TEXTURE_UNITS];
+ GLboolean TexGenNeedNormals[R300_MAX_TEXTURE_UNITS];
+ GLuint TexMatEnabled;
+ GLuint TexMatCompSel;
+ GLuint TexGenEnabled;
+ GLuint TexGenInputs;
+ GLuint TexGenCompSel;
+ GLmatrix tmpmat;
};
#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index 63a7d540e4..ffadaff38f 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -282,6 +282,195 @@ void r300Flush(GLcontext * ctx)
r300FlushCmdBuf(r300, __FUNCTION__);
}
+void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
+{
+ struct r200_dma_buffer *dmabuf;
+ int fd = rmesa->radeon.dri.fd;
+ int index = 0;
+ int size = 0;
+ drmDMAReq dma;
+ int ret;
+
+ if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA))
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (rmesa->dma.flush) {
+ rmesa->dma.flush(rmesa);
+ }
+
+ if (rmesa->dma.current.buf)
+ r300ReleaseDmaRegion(rmesa, &rmesa->dma.current, __FUNCTION__);
+
+ if (rmesa->dma.nr_released_bufs > 4)
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
+
+ dma.context = rmesa->radeon.dri.hwContext;
+ dma.send_count = 0;
+ dma.send_list = NULL;
+ dma.send_sizes = NULL;
+ dma.flags = 0;
+ dma.request_count = 1;
+ dma.request_size = RADEON_BUFFER_SIZE;
+ dma.request_list = &index;
+ dma.request_sizes = &size;
+ dma.granted_count = 0;
+
+ LOCK_HARDWARE(&rmesa->radeon); /* no need to validate */
+
+ while (1) {
+ ret = drmDMA(fd, &dma);
+ if (ret == 0)
+ break;
+
+ if (rmesa->dma.nr_released_bufs) {
+ r200FlushCmdBufLocked(rmesa, __FUNCTION__);
+ }
+
+ if (rmesa->radeon.do_usleeps) {
+ UNLOCK_HARDWARE(&rmesa->radeon);
+ DO_USLEEP(1);
+ LOCK_HARDWARE(&rmesa->radeon);
+ }
+ }
+
+ UNLOCK_HARDWARE(&rmesa->radeon);
+
+ if (RADEON_DEBUG & DEBUG_DMA)
+ fprintf(stderr, "Allocated buffer %d\n", index);
+
+ dmabuf = CALLOC_STRUCT(r300_dma_buffer);
+ dmabuf->buf = &rmesa->radeon.radeonScreen->buffers->list[index];
+ dmabuf->refcount = 1;
+
+ rmesa->dma.current.buf = dmabuf;
+ rmesa->dma.current.address = dmabuf->buf->address;
+ rmesa->dma.current.end = dmabuf->buf->total;
+ rmesa->dma.current.start = 0;
+ rmesa->dma.current.ptr = 0;
+}
+
+void r300ReleaseDmaRegion(r300ContextPtr rmesa,
+ struct r300_dma_region *region, const char *caller)
+{
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
+
+ if (!region->buf)
+ return;
+
+ if (rmesa->dma.flush)
+ rmesa->dma.flush(rmesa);
+
+ if (--region->buf->refcount == 0) {
+ drm_radeon_cmd_header_t *cmd;
+
+ if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA))
+ fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
+ region->buf->buf->idx);
+
+ cmd =
+ (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa,
+ sizeof(*cmd),
+ __FUNCTION__);
+ cmd->dma.cmd_type = RADEON_CMD_DMA_DISCARD;
+ cmd->dma.buf_idx = region->buf->buf->idx;
+ FREE(region->buf);
+ rmesa->dma.nr_released_bufs++;
+ }
+
+ region->buf = 0;
+ region->start = 0;
+}
+
+/* Allocates a region from rmesa->dma.current. If there isn't enough
+ * space in current, grab a new buffer (and discard what was left of current)
+ */
+void r300AllocDmaRegion(r300ContextPtr rmesa,
+ struct r300_dma_region *region,
+ int bytes, int alignment)
+{
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s %d\n", __FUNCTION__, bytes);
+
+ if (rmesa->dma.flush)
+ rmesa->dma.flush(rmesa);
+
+ if (region->buf)
+ r300ReleaseDmaRegion(rmesa, region, __FUNCTION__);
+
+ alignment--;
+ rmesa->dma.current.start = rmesa->dma.current.ptr =
+ (rmesa->dma.current.ptr + alignment) & ~alignment;
+
+ if (rmesa->dma.current.ptr + bytes > rmesa->dma.current.end)
+ r300RefillCurrentDmaRegion(rmesa);
+
+ region->start = rmesa->dma.current.start;
+ region->ptr = rmesa->dma.current.start;
+ region->end = rmesa->dma.current.start + bytes;
+ region->address = rmesa->dma.current.address;
+ region->buf = rmesa->dma.current.buf;
+ region->buf->refcount++;
+
+ rmesa->dma.current.ptr += bytes; /* bug - if alignment > 7 */
+ rmesa->dma.current.start =
+ rmesa->dma.current.ptr = (rmesa->dma.current.ptr + 0x7) & ~0x7;
+
+ assert(rmesa->dma.current.ptr <= rmesa->dma.current.end);
+}
+
+/* Called via glXGetMemoryOffsetMESA() */
+GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
+ const GLvoid * pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ r300ContextPtr rmesa;
+ GLuint card_offset;
+
+ if (!ctx || !(rmesa = R300_CONTEXT(ctx))) {
+ fprintf(stderr, "%s: no context\n", __FUNCTION__);
+ return ~0;
+ }
+
+ if (!r300IsGartMemory(rmesa, pointer, 0))
+ return ~0;
+
+ if (rmesa->radeon.dri.drmMinor < 6)
+ return ~0;
+
+ card_offset = r300GartOffsetFromVirtual(rmesa, pointer);
+
+ return card_offset - rmesa->radeon.radeonScreen->gart_base;
+}
+
+GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
+ GLint size)
+{
+ int offset =
+ (char *)pointer - (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ int valid = (size >= 0 && offset >= 0
+ && offset + size < rmesa->radeon.radeonScreen->gartTextures.size);
+
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "r300IsGartMemory( %p ) : %d\n", pointer,
+ valid);
+
+ return valid;
+}
+
+GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa, const GLvoid * pointer)
+{
+ int offset =
+ (char *)pointer - (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+
+ fprintf(stderr, "offset=%08x\n", offset);
+
+ if (offset < 0 || offset > rmesa->radeon.radeonScreen->gartTextures.size)
+ return ~0;
+ else
+ return rmesa->radeon.radeonScreen->gart_texture_offset + offset;
+}
+
void r300InitIoctlFuncs(struct dd_function_table *functions)
{
functions->Clear = r300Clear;
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h
index 26ca07cce2..9a2ece5c70 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.h
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.h
@@ -36,6 +36,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __R300_IOCTL_H__
#define __R300_IOCTL_H__
+#include "r300_context.h"
+#include "radeon_drm.h"
+
+extern GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
+ const GLvoid * pointer);
+
+extern GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
+ GLint size);
+
+extern GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa,
+ const GLvoid * pointer);
+
extern void r300Flush(GLcontext * ctx);
extern void r300InitIoctlFuncs(struct dd_function_table *functions);
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index dbc18a834d..c16a960a5d 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -458,12 +458,14 @@ static void r300_render_tex_primitive(r300ContextPtr rmesa,
type=r300_get_primitive_type(rmesa, ctx, start, end, prim);
+ #if 1
fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
VB->ObjPtr->size, VB->ObjPtr->stride);
fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride);
fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride);
+ #endif
if(type<0)return;
@@ -508,16 +510,21 @@ static GLboolean r300_run_tex_render(GLcontext *ctx,
AOS_DATA vb_arrays[3];
/* Only do 2d textures */
struct gl_texture_object *to=ctx->Texture.Unit[0].Current2D;
- radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
+ r300TexObjPtr t=to->DriverData;
LOCAL_VARS
+ /* Update texture state - needs to be done only when actually changed..
+ All the time for now.. */
+ r300UpdateTextureState(ctx);
+
/* Flush state - make sure command buffer is nice and large */
r300Flush(ctx);
//fprintf(stderr, "You can enable texture drawing in %s:%s \n", __FILE__, __FUNCTION__);
//return GL_TRUE;
-
+
+
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -549,8 +556,6 @@ static GLboolean r300_run_tex_render(GLcontext *ctx,
vb_arrays[2].ncomponents=4;
vb_arrays[2].reg=REG_TEX0;
- /* Fill texture with some random data */
- for(i=0;i<100000;i++)((int *)(rsp->gartTextures.map))[i]=rand();
/* needed before starting 3d operation .. */
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
@@ -578,8 +583,16 @@ static GLboolean r300_run_tex_render(GLcontext *ctx,
SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0;
SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0;
- /* Put it in the beginning of texture memory */
- SINGLE_TEXTURE_PIPELINE.texture_unit[0].offset=rsp->gartTextures.handle;
+ /* Use actual texture offset */
+
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].offset=rmesa->radeon.radeonScreen->fbLocation+t->offset;
+ #if 0
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].format=t->format;
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].size=t->size;
+ #endif
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].filter=t->filter;
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].unknown1=t->pitch; /* Unknown 1 is pitch ! */
+ SINGLE_TEXTURE_PIPELINE.texture_unit[0].filter=t->filter;
/* Upload texture, a hack, really we can do a lot better */
@@ -644,6 +657,7 @@ reg_start(R300_RS_INTERP_0,7);
reg_start(0x4f18,0);
e32(0x00000003);
+// exit(-1);
fprintf(stderr, "\n");
return GL_FALSE;
}
@@ -671,7 +685,7 @@ static GLboolean r300_run_render(GLcontext *ctx,
if(ctx->Texture.Unit[0].Enabled)
return r300_run_tex_render(ctx, stage);
else
- return r300_run_flat_render(ctx, stage);
+ return r300_run_vb_flat_render(ctx, stage);
#else
return GL_TRUE;
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
new file mode 100644
index 0000000000..bdbdc0b890
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -0,0 +1,1055 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "context.h"
+#include "enums.h"
+#include "image.h"
+#include "simple_list.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "texmem.h"
+#include "teximage.h"
+#include "texobj.h"
+
+#include "r300_context.h"
+#include "r300_state.h"
+#include "r300_ioctl.h"
+//#include "r300_swtcl.h"
+#include "r300_tex.h"
+
+#include "xmlpool.h"
+
+/**
+ * Set the texture wrap modes.
+ *
+ * \param t Texture object whose wrap modes are to be set
+ * \param swrap Wrap mode for the \a s texture coordinate
+ * \param twrap Wrap mode for the \a t texture coordinate
+ */
+
+static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
+ GLenum rwrap)
+{
+ GLboolean is_clamp = GL_FALSE;
+ GLboolean is_clamp_to_border = GL_FALSE;
+
+ t->filter &=
+ ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
+
+ switch (swrap) {
+ case GL_REPEAT:
+ t->filter |= R200_CLAMP_S_WRAP;
+ break;
+ case GL_CLAMP:
+ t->filter |= R200_CLAMP_S_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->filter |= R200_CLAMP_S_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->filter |= R200_CLAMP_S_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->filter |= R200_CLAMP_S_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->filter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->filter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->filter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
+ }
+
+ switch (twrap) {
+ case GL_REPEAT:
+ t->filter |= R200_CLAMP_T_WRAP;
+ break;
+ case GL_CLAMP:
+ t->filter |= R200_CLAMP_T_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->filter |= R200_CLAMP_T_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->filter |= R200_CLAMP_T_CLAMP_GL | R200_BORDER_MODE_D3D;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->filter |= R200_CLAMP_T_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->filter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->filter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->filter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
+ }
+
+ #if 0 /* Which field is this ? */
+ t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
+
+ switch (rwrap) {
+ case GL_REPEAT:
+ t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
+ }
+ #endif
+
+ if (is_clamp_to_border) {
+ t->filter |= R200_BORDER_MODE_D3D;
+ }
+
+ t->border_fallback = (is_clamp && is_clamp_to_border);
+}
+
+static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
+{
+ t->filter &= ~R200_MAX_ANISO_MASK;
+
+ if (max == 1.0) {
+ t->filter |= R200_MAX_ANISO_1_TO_1;
+ } else if (max <= 2.0) {
+ t->filter |= R200_MAX_ANISO_2_TO_1;
+ } else if (max <= 4.0) {
+ t->filter |= R200_MAX_ANISO_4_TO_1;
+ } else if (max <= 8.0) {
+ t->filter |= R200_MAX_ANISO_8_TO_1;
+ } else {
+ t->filter |= R200_MAX_ANISO_16_TO_1;
+ }
+}
+
+/**
+ * Set the texture magnification and minification modes.
+ *
+ * \param t Texture whose filter modes are to be set
+ * \param minf Texture minification mode
+ * \param magf Texture magnification mode
+ */
+
+static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
+{
+ GLuint anisotropy = (t->filter & R200_MAX_ANISO_MASK);
+
+ t->filter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
+ #if 0
+ t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
+ #endif
+
+ if (anisotropy == R200_MAX_ANISO_1_TO_1) {
+ switch (minf) {
+ case GL_NEAREST:
+ t->filter |= R200_MIN_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->filter |= R200_MIN_FILTER_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->filter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->filter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->filter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->filter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR;
+ break;
+ }
+ } else {
+ switch (minf) {
+ case GL_NEAREST:
+ t->filter |= R200_MIN_FILTER_ANISO_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->filter |= R200_MIN_FILTER_ANISO_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->filter |=
+ R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->filter |=
+ R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
+ break;
+ }
+ }
+
+ /* Note we don't have 3D mipmaps so only use the mag filter setting
+ * to set the 3D texture filter mode.
+ */
+ switch (magf) {
+ case GL_NEAREST:
+ t->filter |= R200_MAG_FILTER_NEAREST;
+ #if 0
+ t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
+ #endif
+ break;
+ case GL_LINEAR:
+ t->filter |= R200_MAG_FILTER_LINEAR;
+ #if 0
+ t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
+ #endif
+ break;
+ }
+}
+
+static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
+{
+ #if 0
+ t->pp_border_color = radeonPackColor(4, c[0], c[1], c[2], c[3]);
+ #endif
+}
+
+/**
+ * Allocate space for and load the mesa images into the texture memory block.
+ * This will happen before drawing with a new texture, or drawing with a
+ * texture after it was swapped out or teximaged again.
+ */
+
+static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
+{
+ r300TexObjPtr t;
+
+ t = CALLOC_STRUCT(r300_tex_obj);
+ texObj->DriverData = t;
+ if (t != NULL) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE) {
+ fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__,
+ (void *)texObj, (void *)t);
+ }
+
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->base.tObj = texObj;
+ t->border_fallback = GL_FALSE;
+
+ make_empty_list(&t->base);
+
+ r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
+ r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
+ r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
+ r300SetTexBorderColor(t, texObj->_BorderChan);
+ }
+
+ return t;
+}
+
+static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
+ GLint
+ internalFormat,
+ GLenum format,
+ GLenum type)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const GLboolean do32bpt =
+ (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
+ const GLboolean force16bpt =
+ (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
+ (void)format;
+
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return do32bpt ? _dri_texformat_argb8888 :
+ _dri_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return _dri_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return _dri_texformat_argb1555;
+ default:
+ return do32bpt ? _dri_texformat_rgba8888 :
+ _dri_texformat_argb4444;
+ }
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return _dri_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return _dri_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ return _dri_texformat_rgb565;
+ default:
+ return do32bpt ? _dri_texformat_rgba8888 :
+ _dri_texformat_rgb565;
+ }
+
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return !force16bpt ?
+ _dri_texformat_rgba8888 : _dri_texformat_argb4444;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return _dri_texformat_argb4444;
+
+ case GL_RGB5_A1:
+ return _dri_texformat_argb1555;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return !force16bpt ? _dri_texformat_rgba8888 :
+ _dri_texformat_rgb565;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return _dri_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return _dri_texformat_a8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return _dri_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return _dri_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return _dri_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
+ type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ default:
+ _mesa_problem(ctx,
+ "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
+ (int)internalFormat);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
+}
+
+static GLboolean
+r300ValidateClientStorage(GLcontext * ctx, GLenum target,
+ GLint internalFormat,
+ GLint srcWidth, GLint srcHeight,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ if (0)
+ fprintf(stderr, "intformat %s format %s type %s\n",
+ _mesa_lookup_enum_by_nr(internalFormat),
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
+
+ if (!ctx->Unpack.ClientStorage)
+ return 0;
+
+ if (ctx->_ImageTransferState ||
+ texImage->IsCompressed || texObj->GenerateMipmap)
+ return 0;
+
+ /* This list is incomplete, may be different on ppc???
+ */
+ switch (internalFormat) {
+ case GL_RGBA:
+ if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ texImage->TexFormat = _dri_texformat_argb8888;
+ } else
+ return 0;
+ break;
+
+ case GL_RGB:
+ if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ texImage->TexFormat = _dri_texformat_rgb565;
+ } else
+ return 0;
+ break;
+
+ case GL_YCBCR_MESA:
+ if (format == GL_YCBCR_MESA &&
+ type == GL_UNSIGNED_SHORT_8_8_REV_APPLE) {
+ texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
+ } else if (format == GL_YCBCR_MESA &&
+ (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
+ type == GL_UNSIGNED_BYTE)) {
+ texImage->TexFormat = &_mesa_texformat_ycbcr;
+ } else
+ return 0;
+ break;
+
+ default:
+ return 0;
+ }
+
+ /* Could deal with these packing issues, but currently don't:
+ */
+ if (packing->SkipPixels ||
+ packing->SkipRows || packing->SwapBytes || packing->LsbFirst) {
+ return 0;
+ }
+
+ {
+ GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
+ format, type);
+
+ if (0)
+ fprintf(stderr, "%s: srcRowStride %d/%x\n",
+ __FUNCTION__, srcRowStride, srcRowStride);
+
+ /* Could check this later in upload, pitch restrictions could be
+ * relaxed, but would need to store the image pitch somewhere,
+ * as packing details might change before image is uploaded:
+ */
+ if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride)
+ || (srcRowStride & 63))
+ return 0;
+
+ /* Have validated that _mesa_transfer_teximage would be a straight
+ * memcpy at this point. NOTE: future calls to TexSubImage will
+ * overwrite the client data. This is explicitly mentioned in the
+ * extension spec.
+ */
+ texImage->Data = (void *)pixels;
+ texImage->IsClientData = GL_TRUE;
+ texImage->RowStride =
+ srcRowStride / texImage->TexFormat->TexelBytes;
+
+ return 1;
+ }
+}
+
+static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+
+ /* Note, this will call ChooseTextureFormat */
+ _mesa_store_teximage1d(ctx, target, level, internalFormat,
+ width, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+static void r300TexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+
+ assert(t); /* this _should_ be true */
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+static void r300TexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face =
+ (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ if (t != NULL) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+ if (r300ValidateClientStorage(ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n",
+ __FUNCTION__);
+ } else {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n",
+ __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r300ChooseTextureFormat.
+ */
+ _mesa_store_teximage2d(ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+ }
+}
+
+static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face =
+ (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert(t); /* this _should_ be true */
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+#if ENABLE_HW_3D_TEXTURE
+static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+#if 0
+ if (r300ValidateClientStorage(ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n",
+ __FUNCTION__);
+ } else
+#endif
+ {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n",
+ __FUNCTION__);
+
+ /* Normal path: copy (to cached memory) and eventually upload
+ * via another copy to GART memory and then a blit... Could
+ * eliminate one copy by going straight to (permanent) GART.
+ *
+ * Note, this will call r300ChooseTextureFormat.
+ */
+ _mesa_store_teximage3d(ctx, target, level, internalFormat,
+ width, height, depth, border,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+ }
+}
+#endif
+
+#if ENABLE_HW_3D_TEXTURE
+static void
+r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ assert(t); /* this _should_ be true */
+ if (t) {
+ driSwapOutTextureObject(t);
+ } else {
+ t = (driTextureObject *) r300AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ return;
+ }
+ texObj->DriverData = t;
+ }
+
+ _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+#endif
+
+static void r300TexEnv(GLcontext * ctx, GLenum target,
+ GLenum pname, const GLfloat * param)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (RADEON_DEBUG & DEBUG_STATE) {
+ fprintf(stderr, "%s( %s )\n",
+ __FUNCTION__, _mesa_lookup_enum_by_nr(pname));
+ }
+
+ fprintf(stderr, "%s:%s I am broken - Fixme !\n", __FILE__, __FUNCTION__);
+
+ #if 0
+ /* This is incorrect: Need to maintain this data for each of
+ * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
+ * between them according to _ReallyEnabled.
+ */
+ switch (pname) {
+ case GL_TEXTURE_ENV_COLOR:{
+ GLubyte c[4];
+ GLuint envColor;
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texUnit->EnvColor);
+ envColor = radeonPackColor(4, c[0], c[1], c[2], c[3]);
+ if (rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor) {
+ R200_STATECHANGE(rmesa, tf);
+ rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] =
+ envColor;
+ }
+ break;
+ }
+
+ case GL_TEXTURE_LOD_BIAS_EXT:{
+ GLfloat bias, min;
+ GLuint b;
+ const int fixed_one = 0x8000000;
+
+ /* The R200's LOD bias is a signed 2's complement value with a
+ * range of -16.0 <= bias < 16.0.
+ *
+ * NOTE: Add a small bias to the bias for conform mipsel.c test.
+ */
+ bias = *param + .01;
+ min =
+ driQueryOptionb(&rmesa->radeon.optionCache,
+ "no_neg_lod_bias") ? 0.0 : -16.0;
+ bias = CLAMP(bias, min, 16.0);
+ b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK;
+
+ if ((rmesa->hw.tex[unit].
+ cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) !=
+ b) {
+ R200_STATECHANGE(rmesa, tex[unit]);
+ rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &=
+ ~R200_LOD_BIAS_MASK;
+ rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
+ }
+ break;
+ }
+
+ default:
+ return;
+ }
+ #endif
+}
+
+/**
+ * Changes variables and flags for a state update, which will happen at the
+ * next UpdateTextureState
+ */
+
+static void r300TexParameter(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat * params)
+{
+ r300TexObjPtr t = (r300TexObjPtr) texObj->DriverData;
+
+ if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ fprintf(stderr, "%s( %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(pname));
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
+ r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ r300SetTexBorderColor(t, texObj->_BorderChan);
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* This isn't the most efficient solution but there doesn't appear to
+ * be a nice alternative. Since there's no LOD clamping,
+ * we just have to rely on loading the right subset of mipmap levels
+ * to simulate a clamped LOD.
+ */
+ driSwapOutTextureObject((driTextureObject *) t);
+ break;
+
+ default:
+ return;
+ }
+
+ /* Mark this texobj as dirty (one bit per tex unit)
+ */
+ t->dirty_state = TEX_ALL;
+}
+
+static void r300BindTexture(GLcontext * ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ fprintf(stderr, "%s( %p ) unit=%d\n", __FUNCTION__,
+ (void *)texObj, ctx->Texture.CurrentUnit);
+ }
+
+ if ((target == GL_TEXTURE_1D)
+ || (target == GL_TEXTURE_2D)
+#if ENABLE_HW_3D_TEXTURE
+ || (target == GL_TEXTURE_3D)
+#endif
+ || (target == GL_TEXTURE_CUBE_MAP)
+ || (target == GL_TEXTURE_RECTANGLE_NV)) {
+ assert(texObj->DriverData != NULL);
+ }
+}
+
+static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ driTextureObject *t = (driTextureObject *) texObj->DriverData;
+
+ if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
+ fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
+ (void *)texObj,
+ _mesa_lookup_enum_by_nr(texObj->Target));
+ }
+
+ if (t != NULL) {
+ if (rmesa) {
+ R300_FIREVERTICES(rmesa);
+ }
+
+ driDestroyTextureObject(t);
+ }
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+/* Need:
+ * - Same GEN_MODE for all active bits
+ * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
+ * - STRQ presumably all supported (matrix means incoming R values
+ * can end up in STQ, this has implications for vertex support,
+ * presumably ok if maos is used, though?)
+ *
+ * Basically impossible to do this on the fly - just collect some
+ * basic info & do the checks from ValidateState().
+ */
+static void r300TexGen(GLcontext * ctx,
+ GLenum coord, GLenum pname, const GLfloat * params)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint unit = ctx->Texture.CurrentUnit;
+ #if 0 /* Disable this for now - looks like we will be recalculating everything
+ anyway */
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+ #endif
+}
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
+ * Fixup MaxAnisotropy according to user preference.
+ */
+static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
+ GLuint name,
+ GLenum target)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+ obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
+ r300AllocTexObj(obj);
+ return obj;
+}
+
+void r300InitTextureFuncs(struct dd_function_table *functions)
+{
+ /* Note: we only plug in the functions we implement in the driver
+ * since _mesa_init_driver_functions() was already called.
+ */
+ functions->ChooseTextureFormat = r300ChooseTextureFormat;
+ functions->TexImage1D = r300TexImage1D;
+ functions->TexImage2D = r300TexImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ functions->TexImage3D = r300TexImage3D;
+#else
+ functions->TexImage3D = _mesa_store_teximage3d;
+#endif
+ functions->TexSubImage1D = r300TexSubImage1D;
+ functions->TexSubImage2D = r300TexSubImage2D;
+#if ENABLE_HW_3D_TEXTURE
+ functions->TexSubImage3D = r300TexSubImage3D;
+#else
+ functions->TexSubImage3D = _mesa_store_texsubimage3d;
+#endif
+ functions->NewTextureObject = r300NewTextureObject;
+ functions->BindTexture = r300BindTexture;
+ functions->DeleteTexture = r300DeleteTexture;
+ functions->IsTextureResident = driIsTextureResident;
+
+ functions->TexEnv = r300TexEnv;
+ functions->TexParameter = r300TexParameter;
+ functions->TexGen = r300TexGen;
+
+ driInitTextureFormats();
+
+#if 000
+ /* moved or obsolete code */
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ driInitTextureObjects(ctx, &rmesa->swapped,
+ DRI_TEXMGR_DO_TEXTURE_1D
+ | DRI_TEXMGR_DO_TEXTURE_2D);
+
+ /* Hack: r300NewTextureObject is not yet installed when the
+ * default textures are created. Therefore set MaxAnisotropy of the
+ * default 2D texture now. */
+ ctx->Shared->Default2D->MaxAnisotropy =
+ driQueryOptionf(&rmesa->optionCache, "def_max_anisotropy");
+#endif
+}
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
new file mode 100644
index 0000000000..a18ff0e2ce
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -0,0 +1,51 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_tex.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __r300_TEX_H__
+#define __r300_TEX_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void r300UpdateTextureState(GLcontext * ctx);
+
+extern int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t,
+ GLuint face);
+
+extern void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t);
+
+extern void r300InitTextureFuncs(struct dd_function_table *functions);
+
+#endif
+#endif /* __r300_TEX_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
new file mode 100644
index 0000000000..78c077fa40
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -0,0 +1,490 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_texmem.c,v 1.5 2002/12/17 00:32:56 dawes Exp $ */
+/**************************************************************************
+
+Copyright (C) Tungsten Graphics 2002. All Rights Reserved.
+The Weather Channel, Inc. funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86
+license. This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation on the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR THEIR
+SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#include <errno.h>
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "colormac.h"
+#include "macros.h"
+#include "simple_list.h"
+#include "radeon_reg.h" /* gets definition for usleep */
+#include "r300_context.h"
+#include "r300_state.h"
+#include "radeon_ioctl.h"
+/*
+#include "r300_swtcl.h"
+*/
+#include "r300_tex.h"
+
+#include <unistd.h> /* for usleep() */
+
+/**
+ * Destroy any device-dependent state associated with the texture. This may
+ * include NULLing out hardware state that points to the texture.
+ */
+void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t)
+{
+ if (RADEON_DEBUG & DEBUG_TEXTURE) {
+ fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__,
+ (void *)t, (void *)t->base.tObj);
+ }
+
+ if (rmesa != NULL) {
+ unsigned i;
+
+ for (i = 0; i < rmesa->radeon.glCtx->Const.MaxTextureUnits; i++) {
+ if (t == rmesa->state.texture.unit[i].texobj) {
+ rmesa->state.texture.unit[i].texobj = NULL;
+ /* This code below is meant to shorten state
+ pushed to the hardware by not programming
+ unneeded units.
+
+ This does not appear to be worthwhile on R300 */
+ #if 0
+ remove_from_list(&rmesa->hw.tex[i]);
+ make_empty_list(&rmesa->hw.tex[i]);
+ remove_from_list(&rmesa->hw.cube[i]);
+ make_empty_list(&rmesa->hw.cube[i]);
+ #endif
+ }
+ }
+ }
+}
+
+/* ------------------------------------------------------------
+ * Texture image conversions
+ */
+
+static void r300UploadGARTClientSubImage(r300ContextPtr rmesa,
+ r300TexObjPtr t,
+ struct gl_texture_image *texImage,
+ GLint hwlevel,
+ GLint x, GLint y,
+ GLint width, GLint height)
+{
+ const struct gl_texture_format *texFormat = texImage->TexFormat;
+ GLuint srcPitch, dstPitch;
+ int blit_format;
+ int srcOffset;
+
+ /*
+ * XXX it appears that we always upload the full image, not a subimage.
+ * I.e. x==0, y==0, width=texWidth, height=texWidth. If this is ever
+ * changed, the src pitch will have to change.
+ */
+ switch (texFormat->TexelBytes) {
+ case 1:
+ blit_format = R200_CP_COLOR_FORMAT_CI8;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ case 2:
+ blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ srcPitch = t->image[0][0].width * texFormat->TexelBytes;
+ dstPitch = t->image[0][0].width * texFormat->TexelBytes;
+ break;
+ default:
+ return;
+ }
+
+ t->image[0][hwlevel].data = texImage->Data;
+ srcOffset = r300GartOffsetFromVirtual(rmesa, texImage->Data);
+
+ assert(srcOffset != ~0);
+
+ /* Don't currently need to cope with small pitches?
+ */
+ width = texImage->Width;
+ height = texImage->Height;
+
+ r300EmitWait(rmesa, RADEON_WAIT_3D);
+
+ r300EmitBlit(rmesa, blit_format,
+ srcPitch,
+ srcOffset,
+ dstPitch,
+ t->bufAddr,
+ x,
+ y,
+ t->image[0][hwlevel].x + x,
+ t->image[0][hwlevel].y + y, width, height);
+
+ r300EmitWait(rmesa, RADEON_WAIT_2D);
+}
+
+static void r300UploadRectSubImage(r300ContextPtr rmesa,
+ r300TexObjPtr t,
+ struct gl_texture_image *texImage,
+ GLint x, GLint y, GLint width, GLint height)
+{
+ const struct gl_texture_format *texFormat = texImage->TexFormat;
+ int blit_format, dstPitch, done;
+
+ switch (texFormat->TexelBytes) {
+ case 1:
+ blit_format = R200_CP_COLOR_FORMAT_CI8;
+ break;
+ case 2:
+ blit_format = R200_CP_COLOR_FORMAT_RGB565;
+ break;
+ case 4:
+ blit_format = R200_CP_COLOR_FORMAT_ARGB8888;
+ break;
+ default:
+ return;
+ }
+
+ t->image[0][0].data = texImage->Data;
+
+ /* Currently don't need to cope with small pitches.
+ */
+ width = texImage->Width;
+ height = texImage->Height;
+ dstPitch = t->pitch + 32;
+
+ if (rmesa->prefer_gart_client_texturing && texImage->IsClientData) {
+ /* In this case, could also use GART texturing. This is
+ * currently disabled, but has been tested & works.
+ */
+ t->offset =
+ r300GartOffsetFromVirtual(rmesa, texImage->Data);
+ t->pitch =
+ texImage->RowStride * texFormat->TexelBytes - 32;
+
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "Using GART texturing for rectangular client texture\n");
+
+ /* Release FB memory allocated for this image:
+ */
+ /* FIXME This may not be correct as driSwapOutTextureObject sets
+ * FIXME dirty_images. It may be fine, though.
+ */
+ if (t->base.memBlock) {
+ driSwapOutTextureObject((driTextureObject *) t);
+ }
+ } else if (texImage->IsClientData) {
+ /* Data already in GART memory, with usable pitch.
+ */
+ GLuint srcPitch;
+ srcPitch = texImage->RowStride * texFormat->TexelBytes;
+ r300EmitBlit(rmesa,
+ blit_format,
+ srcPitch,
+ r300GartOffsetFromVirtual(rmesa, texImage->Data),
+ dstPitch, t->bufAddr, 0, 0, 0, 0, width, height);
+ } else {
+ /* Data not in GART memory, or bad pitch.
+ */
+ for (done = 0; done < height;) {
+ struct r300_dma_region region;
+ int lines =
+ MIN2(height - done, RADEON_BUFFER_SIZE / dstPitch);
+ int src_pitch;
+ char *tex;
+
+ src_pitch = texImage->RowStride * texFormat->TexelBytes;
+
+ tex = (char *)texImage->Data + done * src_pitch;
+
+ memset(&region, 0, sizeof(region));
+ r300AllocDmaRegion(rmesa, &region, lines * dstPitch,
+ 1024);
+
+ /* Copy texdata to dma:
+ */
+ if (0)
+ fprintf(stderr,
+ "%s: src_pitch %d dst_pitch %d\n",
+ __FUNCTION__, src_pitch, dstPitch);
+
+ if (src_pitch == dstPitch) {
+ memcpy(region.address + region.start, tex,
+ lines * src_pitch);
+ } else {
+ char *buf = region.address + region.start;
+ int i;
+ for (i = 0; i < lines; i++) {
+ memcpy(buf, tex, src_pitch);
+ buf += dstPitch;
+ tex += src_pitch;
+ }
+ }
+
+ r300EmitWait(rmesa, RADEON_WAIT_3D);
+
+ /* Blit to framebuffer
+ */
+ r300EmitBlit(rmesa,
+ blit_format,
+ dstPitch, GET_START(&region),
+ dstPitch, t->bufAddr,
+ 0, 0, 0, done, width, lines);
+
+ r300EmitWait(rmesa, RADEON_WAIT_2D);
+
+ r300ReleaseDmaRegion(rmesa, &region, __FUNCTION__);
+ done += lines;
+ }
+ }
+}
+
+/**
+ * Upload the texture image associated with texture \a t at the specified
+ * level at the address relative to \a start.
+ */
+static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
+ GLint hwlevel,
+ GLint x, GLint y, GLint width, GLint height,
+ GLuint face)
+{
+ struct gl_texture_image *texImage = NULL;
+ GLuint offset;
+ GLint imageWidth, imageHeight;
+ GLint ret;
+ drm_radeon_texture_t tex;
+ drm_radeon_tex_image_t tmp;
+ const int level = hwlevel + t->base.firstLevel;
+
+ if (RADEON_DEBUG & DEBUG_TEXTURE) {
+ fprintf(stderr,
+ "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
+ __FUNCTION__, (void *)t, (void *)t->base.tObj, level,
+ width, height, face);
+ }
+
+ ASSERT(face < 6);
+
+ /* Ensure we have a valid texture to upload */
+ if ((hwlevel < 0) || (hwlevel >= RADEON_MAX_TEXTURE_LEVELS)) {
+ _mesa_problem(NULL, "bad texture level in %s", __FUNCTION__);
+ return;
+ }
+
+ texImage = t->base.tObj->Image[face][level];
+
+ if (!texImage) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: texImage %d is NULL!\n",
+ __FUNCTION__, level);
+ return;
+ }
+ if (!texImage->Data) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is NULL!\n",
+ __FUNCTION__);
+ return;
+ }
+
+ if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ assert(level == 0);
+ assert(hwlevel == 0);
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is rectangular\n",
+ __FUNCTION__);
+ r300UploadRectSubImage(rmesa, t, texImage, x, y, width, height);
+ return;
+ } else if (texImage->IsClientData) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "%s: image data is in GART client storage\n",
+ __FUNCTION__);
+ r300UploadGARTClientSubImage(rmesa, t, texImage, hwlevel, x, y,
+ width, height);
+ return;
+ } else if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: image data is in normal memory\n",
+ __FUNCTION__);
+
+ imageWidth = texImage->Width;
+ imageHeight = texImage->Height;
+
+ offset = t->bufAddr;
+
+ if (RADEON_DEBUG & (DEBUG_TEXTURE | DEBUG_IOCTL)) {
+ GLint imageX = 0;
+ GLint imageY = 0;
+ GLint blitX = t->image[face][hwlevel].x;
+ GLint blitY = t->image[face][hwlevel].y;
+ GLint blitWidth = t->image[face][hwlevel].width;
+ GLint blitHeight = t->image[face][hwlevel].height;
+ fprintf(stderr, " upload image: %d,%d at %d,%d\n",
+ imageWidth, imageHeight, imageX, imageY);
+ fprintf(stderr, " upload blit: %d,%d at %d,%d\n",
+ blitWidth, blitHeight, blitX, blitY);
+ fprintf(stderr, " blit ofs: 0x%07x level: %d/%d\n",
+ (GLuint) offset, hwlevel, level);
+ }
+
+ t->image[face][hwlevel].data = texImage->Data;
+
+ /* Init the DRM_RADEON_TEXTURE command / drm_radeon_texture_t struct.
+ * NOTE: we're always use a 1KB-wide blit and I8 texture format.
+ * We used to use 1, 2 and 4-byte texels and used to use the texture
+ * width to dictate the blit width - but that won't work for compressed
+ * textures. (Brian)
+ */
+ tex.offset = offset;
+ tex.pitch = BLIT_WIDTH_BYTES / 64;
+ tex.format = R200_TXFORMAT_I8; /* any 1-byte texel format */
+ if (texImage->TexFormat->TexelBytes) {
+ tex.width = imageWidth * texImage->TexFormat->TexelBytes; /* in bytes */
+ tex.height = imageHeight;
+ } else {
+ tex.width = imageWidth; /* compressed */
+ tex.height = imageHeight;
+ if (tex.height < 4)
+ tex.height = 4;
+ }
+ tex.image = &tmp;
+
+ /* copy (x,y,width,height,data) */
+ memcpy(&tmp, &t->image[face][hwlevel], sizeof(tmp));
+
+ LOCK_HARDWARE(&rmesa->radeon);
+ do {
+ ret = drmCommandWriteRead(rmesa->radeon.dri.fd, DRM_RADEON_TEXTURE,
+ &tex, sizeof(drm_radeon_texture_t));
+ if (ret) {
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr,
+ "DRM_RADEON_TEXTURE: again!\n");
+ usleep(1);
+ }
+ } while (ret && errno == EAGAIN);
+
+ UNLOCK_HARDWARE(&rmesa->radeon);
+
+ if (ret) {
+ fprintf(stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret);
+ fprintf(stderr, " offset=0x%08x\n", offset);
+ fprintf(stderr, " image width=%d height=%d\n",
+ imageWidth, imageHeight);
+ fprintf(stderr, " blit width=%d height=%d data=%p\n",
+ t->image[face][hwlevel].width,
+ t->image[face][hwlevel].height,
+ t->image[face][hwlevel].data);
+ exit(1);
+ }
+}
+
+/**
+ * Upload the texture images associated with texture \a t. This might
+ * require the allocation of texture memory.
+ *
+ * \param rmesa Context pointer
+ * \param t Texture to be uploaded
+ * \param face Cube map face to be uploaded. Zero for non-cube maps.
+ */
+
+int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
+{
+ const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ if (RADEON_DEBUG & (DEBUG_TEXTURE | DEBUG_IOCTL)) {
+ fprintf(stderr, "%s( %p, %p ) sz=%d lvls=%d-%d\n", __FUNCTION__,
+ (void *)rmesa->radeon.glCtx, (void *)t->base.tObj,
+ t->base.totalSize, t->base.firstLevel,
+ t->base.lastLevel);
+ }
+
+ if (!t || t->base.totalSize == 0)
+ return 0;
+
+ if (RADEON_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "%s: Syncing\n", __FUNCTION__);
+ radeonFinish(rmesa->radeon.glCtx);
+ }
+
+ LOCK_HARDWARE(&rmesa->radeon);
+
+ if (t->base.memBlock == NULL) {
+ int heap;
+
+ heap = driAllocateTexture(rmesa->texture_heaps, rmesa->nr_heaps,
+ (driTextureObject *) t);
+ if (heap == -1) {
+ UNLOCK_HARDWARE(&rmesa->radeon);
+ return -1;
+ }
+
+ /* Set the base offset of the texture image */
+ t->bufAddr = rmesa->radeon.radeonScreen->texOffset[heap]
+ + t->base.memBlock->ofs;
+ t->offset = t->bufAddr;
+
+ /* Mark this texobj as dirty on all units:
+ */
+ t->dirty_state = TEX_ALL;
+ }
+
+ /* Let the world know we've used this memory recently.
+ */
+ driUpdateTextureLRU((driTextureObject *) t);
+ UNLOCK_HARDWARE(&rmesa->radeon);
+
+ /* Upload any images that are new */
+ if (t->base.dirty_images[face]) {
+ int i;
+ for (i = 0; i < numLevels; i++) {
+ if ((t->base.
+ dirty_images[face] & (1 <<
+ (i + t->base.firstLevel))) !=
+ 0) {
+ uploadSubImage(rmesa, t, i, 0, 0,
+ t->image[face][i].width,
+ t->image[face][i].height, face);
+ }
+ }
+ t->base.dirty_images[face] = 0;
+ }
+
+ if (RADEON_DEBUG & DEBUG_SYNC) {
+ fprintf(stderr, "%s: Syncing\n", __FUNCTION__);
+ radeonFinish(rmesa->radeon.glCtx);
+ }
+
+ return 0;
+}
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
new file mode 100644
index 0000000000..6962bb3ddb
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -0,0 +1,1390 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "texformat.h"
+#include "enums.h"
+
+#include "r300_context.h"
+#include "r300_state.h"
+#include "radeon_ioctl.h"
+//#include "r300_swtcl.h"
+#include "r300_tex.h"
+//#include "r300_tcl.h"
+
+#define R200_TXFORMAT_A8 R200_TXFORMAT_I8
+#define R200_TXFORMAT_L8 R200_TXFORMAT_I8
+#define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
+#define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
+#define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
+
+#define _COLOR(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
+#define _COLOR_REV(f) \
+ [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
+#define _ALPHA(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
+#define _ALPHA_REV(f) \
+ [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
+#define _YUV(f) \
+ [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
+#define _INVALID(f) \
+ [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
+#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_YCBCR_REV) \
+ && (tx_table[f].format != 0xffffffff) )
+
+static const struct {
+ GLuint format, filter;
+} tx_table[] = {
+_ALPHA(RGBA8888),
+ _ALPHA_REV(RGBA8888),
+ _ALPHA(ARGB8888),
+ _ALPHA_REV(ARGB8888),
+ _INVALID(RGB888),
+ _COLOR(RGB565),
+ _COLOR_REV(RGB565),
+ _ALPHA(ARGB4444),
+ _ALPHA_REV(ARGB4444),
+ _ALPHA(ARGB1555),
+ _ALPHA_REV(ARGB1555),
+ _ALPHA(AL88),
+ _ALPHA_REV(AL88),
+ _ALPHA(A8),
+ _COLOR(L8),
+ _ALPHA(I8), _INVALID(CI8), _YUV(YCBCR), _YUV(YCBCR_REV),};
+
+#undef _COLOR
+#undef _ALPHA
+#undef _INVALID
+
+/**
+ * This function computes the number of bytes of storage needed for
+ * the given texture object (all mipmap levels, all cube faces).
+ * The \c image[face][level].x/y/width/height parameters for upload/blitting
+ * are computed here. \c filter, \c format, etc. will be set here
+ * too.
+ *
+ * \param rmesa Context pointer
+ * \param tObj GL texture object whose images are to be posted to
+ * hardware state.
+ */
+static void r300SetTexImages(r300ContextPtr rmesa,
+ struct gl_texture_object *tObj)
+{
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+ const struct gl_texture_image *baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+ GLint curOffset;
+ GLint i;
+ GLint numLevels;
+ GLint log2Width, log2Height, log2Depth;
+
+ /* Set the hardware texture format
+ */
+
+ t->format &= ~(R200_TXFORMAT_FORMAT_MASK |
+ R200_TXFORMAT_ALPHA_IN_MAP);
+ t->filter &= ~R200_YUV_TO_RGB;
+
+ if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
+ t->format |=
+ tx_table[baseImage->TexFormat->MesaFormat].format;
+ t->filter |=
+ tx_table[baseImage->TexFormat->MesaFormat].filter;
+ } else {
+ _mesa_problem(NULL, "unexpected texture format in %s",
+ __FUNCTION__);
+ return;
+ }
+
+ /* Compute which mipmap levels we really want to send to the hardware.
+ */
+
+ driCalculateTextureFirstLastLevel((driTextureObject *) t);
+ log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
+ log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
+ log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2;
+
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+
+ /* Calculate mipmap offsets and dimensions for blitting (uploading)
+ * The idea is that we lay out the mipmap levels within a block of
+ * memory organized as a rectangle of width BLIT_WIDTH_BYTES.
+ */
+ curOffset = 0;
+
+ for (i = 0; i < numLevels; i++) {
+ const struct gl_texture_image *texImage;
+ GLuint size;
+
+ texImage = tObj->Image[0][i + t->base.firstLevel];
+ if (!texImage)
+ break;
+
+ /* find image size in bytes */
+ if (texImage->IsCompressed) {
+ size = texImage->CompressedSize;
+ } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ size =
+ ((texImage->Width *
+ texImage->TexFormat->TexelBytes + 63)
+ & ~63) * texImage->Height;
+ } else {
+ int w =
+ texImage->Width * texImage->TexFormat->TexelBytes;
+ if (w < 32)
+ w = 32;
+ size = w * texImage->Height * texImage->Depth;
+ }
+ assert(size > 0);
+
+ /* Align to 32-byte offset. It is faster to do this unconditionally
+ * (no branch penalty).
+ */
+
+ curOffset = (curOffset + 0x1f) & ~0x1f;
+
+ t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
+ t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
+ t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
+ t->image[0][i].height = size / t->image[0][i].width;
+
+#if 0
+ /* for debugging only and only applicable to non-rectangle targets */
+ assert(size % t->image[0][i].width == 0);
+ assert(t->image[0][i].x == 0
+ || (size < BLIT_WIDTH_BYTES
+ && t->image[0][i].height == 1));
+#endif
+
+ if (0)
+ fprintf(stderr,
+ "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
+ i, texImage->Width, texImage->Height,
+ t->image[0][i].x, t->image[0][i].y,
+ t->image[0][i].width, t->image[0][i].height,
+ size, curOffset);
+
+ curOffset += size;
+
+ }
+
+ /* Align the total size of texture memory block.
+ */
+ t->base.totalSize =
+ (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
+
+ /* Setup remaining cube face blits, if needed */
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Round totalSize up to multiple of BLIT_WIDTH_BYTES */
+ const GLuint faceSize =
+ (t->base.totalSize + BLIT_WIDTH_BYTES - 1)
+ & ~(BLIT_WIDTH_BYTES - 1);
+ const GLuint lines = faceSize / BLIT_WIDTH_BYTES;
+ GLuint face;
+ /* reuse face 0 x/y/width/height - just adjust y */
+ for (face = 1; face < 6; face++) {
+ for (i = 0; i < numLevels; i++) {
+ t->image[face][i].x = t->image[0][i].x;
+ t->image[face][i].y =
+ t->image[0][i].y + face * lines;
+ t->image[face][i].width = t->image[0][i].width;
+ t->image[face][i].height =
+ t->image[0][i].height;
+ }
+ }
+ t->base.totalSize = 6 * faceSize; /* total texmem needed */
+ }
+
+ /* Hardware state:
+ */
+ t->filter &= ~R200_MAX_MIP_LEVEL_MASK;
+ t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
+
+ t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
+ R200_TXFORMAT_HEIGHT_MASK |
+ R200_TXFORMAT_CUBIC_MAP_ENABLE |
+ R200_TXFORMAT_F5_WIDTH_MASK |
+ R200_TXFORMAT_F5_HEIGHT_MASK);
+ t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
+ (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
+
+ #if 0
+ t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
+ if (tObj->Target == GL_TEXTURE_3D) {
+ t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
+ t->format_x |= R200_TEXCOORD_VOLUME;
+ } else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ ASSERT(log2Width == log2height);
+ t->format |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
+ (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT)
+ | (R200_TXFORMAT_CUBIC_MAP_ENABLE));
+ t->format_x |= R200_TEXCOORD_CUBIC_ENV;
+ t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_2_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_3_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
+ (log2Width << R200_FACE_WIDTH_4_SHIFT) |
+ (log2Height << R200_FACE_HEIGHT_4_SHIFT));
+ }
+ #endif
+
+ t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) |
+ ((tObj->Image[0][t->base.firstLevel]->Height -
+ 1) << 16));
+
+ /* Only need to round to nearest 32 for textures, but the blitter
+ * requires 64-byte aligned pitches, and we may/may not need the
+ * blitter. NPOT only!
+ */
+ if (baseImage->IsCompressed)
+ t->pitch =
+ (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
+ else
+ t->pitch =
+ ((tObj->Image[0][t->base.firstLevel]->Width *
+ baseImage->TexFormat->TexelBytes) + 63) & ~(63);
+ t->pitch -= 32;
+
+ t->dirty_state = TEX_ALL;
+
+ /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */
+}
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+/* GL_ARB_texture_env_combine support
+ */
+
+/* The color tables have combine functions for GL_SRC_COLOR,
+ * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint r300_register_color[][R200_MAX_TEXTURE_UNITS] = {
+ {
+ R200_TXC_ARG_A_R0_COLOR,
+ R200_TXC_ARG_A_R1_COLOR,
+ R200_TXC_ARG_A_R2_COLOR,
+ R200_TXC_ARG_A_R3_COLOR,
+ R200_TXC_ARG_A_R4_COLOR,
+ R200_TXC_ARG_A_R5_COLOR},
+ {
+ R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A},
+ {
+ R200_TXC_ARG_A_R0_ALPHA,
+ R200_TXC_ARG_A_R1_ALPHA,
+ R200_TXC_ARG_A_R2_ALPHA,
+ R200_TXC_ARG_A_R3_ALPHA,
+ R200_TXC_ARG_A_R4_ALPHA,
+ R200_TXC_ARG_A_R5_ALPHA},
+ {
+ R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A},
+};
+
+static GLuint r300_tfactor_color[] = {
+ R200_TXC_ARG_A_TFACTOR_COLOR,
+ R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_TFACTOR_ALPHA,
+ R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
+};
+
+static GLuint r300_primary_color[] = {
+ R200_TXC_ARG_A_DIFFUSE_COLOR,
+ R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_DIFFUSE_ALPHA,
+ R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
+};
+
+/* GL_ZERO table - indices 0-3
+ * GL_ONE table - indices 1-4
+ */
+static GLuint r300_zero_color[] = {
+ R200_TXC_ARG_A_ZERO,
+ R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_ZERO,
+ R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
+ R200_TXC_ARG_A_ZERO
+};
+
+/* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
+ */
+static GLuint r300_register_alpha[][R200_MAX_TEXTURE_UNITS] = {
+ {
+ R200_TXA_ARG_A_R0_ALPHA,
+ R200_TXA_ARG_A_R1_ALPHA,
+ R200_TXA_ARG_A_R2_ALPHA,
+ R200_TXA_ARG_A_R3_ALPHA,
+ R200_TXA_ARG_A_R4_ALPHA,
+ R200_TXA_ARG_A_R5_ALPHA},
+ {
+ R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A},
+};
+
+static GLuint r300_tfactor_alpha[] = {
+ R200_TXA_ARG_A_TFACTOR_ALPHA,
+ R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
+};
+
+static GLuint r300_primary_alpha[] = {
+ R200_TXA_ARG_A_DIFFUSE_ALPHA,
+ R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
+};
+
+/* GL_ZERO table - indices 0-1
+ * GL_ONE table - indices 1-2
+ */
+static GLuint r300_zero_alpha[] = {
+ R200_TXA_ARG_A_ZERO,
+ R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
+ R200_TXA_ARG_A_ZERO,
+};
+
+/* Extract the arg from slot A, shift it into the correct argument slot
+ * and set the corresponding complement bit.
+ */
+#define R200_COLOR_ARG( n, arg ) \
+do { \
+ color_combine |= \
+ ((color_arg[n] & R200_TXC_ARG_A_MASK) \
+ << R200_TXC_ARG_##arg##_SHIFT); \
+ color_combine |= \
+ ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
+ << R200_TXC_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+#define R200_ALPHA_ARG( n, arg ) \
+do { \
+ alpha_combine |= \
+ ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
+ << R200_TXA_ARG_##arg##_SHIFT); \
+ alpha_combine |= \
+ ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
+ << R200_TXA_COMP_ARG_##arg##_SHIFT); \
+} while (0)
+
+/* ================================================================
+ * Texture unit state management
+ */
+
+static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint color_combine, alpha_combine;
+
+ #if 0 /* disable for now.. */
+ GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
+ ~(R200_TXC_SCALE_MASK);
+ GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
+ ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
+
+ /* texUnit->_Current can be NULL if and only if the texture unit is
+ * not actually enabled.
+ */
+ assert((texUnit->_ReallyEnabled == 0)
+ || (texUnit->_Current != NULL));
+
+ if (RADEON_DEBUG & DEBUG_TEXTURE) {
+ fprintf(stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx,
+ unit);
+ }
+
+ /* Set the texture environment state. Isn't this nice and clean?
+ * The chip will automagically set the texture alpha to 0xff when
+ * the texture format does not include an alpha component. This
+ * reduces the amount of special-casing we have to do, alpha-only
+ * textures being a notable exception.
+ */
+ /* Don't cache these results.
+ */
+ rmesa->state.texture.unit[unit].format = 0;
+ rmesa->state.texture.unit[unit].envMode = 0;
+
+ if (!texUnit->_ReallyEnabled) {
+ if (unit == 0) {
+ color_combine =
+ R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO |
+ R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
+ alpha_combine =
+ R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO |
+ R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
+ } else {
+ color_combine =
+ R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO |
+ R200_TXC_ARG_C_R0_COLOR | R200_TXC_OP_MADD;
+ alpha_combine =
+ R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO |
+ R200_TXA_ARG_C_R0_ALPHA | R200_TXA_OP_MADD;
+ }
+ } else {
+ GLuint color_arg[3], alpha_arg[3];
+ GLuint i;
+ const GLuint numColorArgs =
+ texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+ GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
+ GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
+
+ /* Step 1:
+ * Extract the color and alpha combine function arguments.
+ */
+ for (i = 0; i < numColorArgs; i++) {
+ const GLint op =
+ texUnit->_CurrentCombine->OperandRGB[i] -
+ GL_SRC_COLOR;
+ assert(op >= 0);
+ assert(op <= 3);
+ switch (texUnit->_CurrentCombine->SourceRGB[i]) {
+ case GL_TEXTURE:
+ color_arg[i] = r300_register_color[op][unit];
+ break;
+ case GL_CONSTANT:
+ color_arg[i] = r300_tfactor_color[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ color_arg[i] = r300_primary_color[op];
+ break;
+ case GL_PREVIOUS:
+ if (unit == 0)
+ color_arg[i] = r300_primary_color[op];
+ else
+ color_arg[i] =
+ r300_register_color[op][0];
+ break;
+ case GL_ZERO:
+ color_arg[i] = r300_zero_color[op];
+ break;
+ case GL_ONE:
+ color_arg[i] = r300_zero_color[op + 1];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+
+ for (i = 0; i < numAlphaArgs; i++) {
+ const GLint op =
+ texUnit->_CurrentCombine->OperandA[i] -
+ GL_SRC_ALPHA;
+ assert(op >= 0);
+ assert(op <= 1);
+ switch (texUnit->_CurrentCombine->SourceA[i]) {
+ case GL_TEXTURE:
+ alpha_arg[i] = r300_register_alpha[op][unit];
+ break;
+ case GL_CONSTANT:
+ alpha_arg[i] = r300_tfactor_alpha[op];
+ break;
+ case GL_PRIMARY_COLOR:
+ alpha_arg[i] = r300_primary_alpha[op];
+ break;
+ case GL_PREVIOUS:
+ if (unit == 0)
+ alpha_arg[i] = r300_primary_alpha[op];
+ else
+ alpha_arg[i] =
+ r300_register_alpha[op][0];
+ break;
+ case GL_ZERO:
+ alpha_arg[i] = r300_zero_alpha[op];
+ break;
+ case GL_ONE:
+ alpha_arg[i] = r300_zero_alpha[op + 1];
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
+
+ /* Step 2:
+ * Build up the color and alpha combine functions.
+ */
+ switch (texUnit->_CurrentCombine->ModeRGB) {
+ case GL_REPLACE:
+ color_combine = (R200_TXC_ARG_A_ZERO |
+ R200_TXC_ARG_B_ZERO |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, C);
+ break;
+ case GL_MODULATE:
+ color_combine = (R200_TXC_ARG_C_ZERO |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, B);
+ break;
+ case GL_ADD:
+ color_combine = (R200_TXC_ARG_B_ZERO |
+ R200_TXC_COMP_ARG_B |
+ R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ break;
+ case GL_ADD_SIGNED:
+ color_combine = (R200_TXC_ARG_B_ZERO | R200_TXC_COMP_ARG_B | R200_TXC_BIAS_ARG_C | /* new */
+ R200_TXC_OP_MADD); /* was ADDSIGNED */
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ break;
+ case GL_SUBTRACT:
+ color_combine = (R200_TXC_ARG_B_ZERO |
+ R200_TXC_COMP_ARG_B |
+ R200_TXC_NEG_ARG_C | R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ break;
+ case GL_INTERPOLATE:
+ color_combine = (R200_TXC_OP_LERP);
+ R200_COLOR_ARG(0, B);
+ R200_COLOR_ARG(1, A);
+ R200_COLOR_ARG(2, C);
+ break;
+
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* The EXT version of the DOT3 extension does not support the
+ * scale factor, but the ARB version (and the version in OpenGL
+ * 1.3) does.
+ */
+ RGBshift = 0;
+ /* FALLTHROUGH */
+
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ /* DOT3 works differently on R200 than on R100. On R100, just
+ * setting the DOT3 mode did everything for you. On R200, the
+ * driver has to enable the biasing and scale in the inputs to
+ * put them in the proper [-1,1] range. This is what the 4x and
+ * the -0.5 in the DOT3 spec do. The post-scale is then set
+ * normally.
+ */
+
+ color_combine = (R200_TXC_ARG_C_ZERO |
+ R200_TXC_OP_DOT3 |
+ R200_TXC_BIAS_ARG_A |
+ R200_TXC_BIAS_ARG_B |
+ R200_TXC_SCALE_ARG_A |
+ R200_TXC_SCALE_ARG_B);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, B);
+ break;
+
+ case GL_MODULATE_ADD_ATI:
+ color_combine = (R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ R200_COLOR_ARG(2, B);
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ color_combine = (R200_TXC_BIAS_ARG_C | /* new */
+ R200_TXC_OP_MADD); /* was ADDSIGNED */
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ R200_COLOR_ARG(2, B);
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ color_combine = (R200_TXC_NEG_ARG_C | R200_TXC_OP_MADD);
+ R200_COLOR_ARG(0, A);
+ R200_COLOR_ARG(1, C);
+ R200_COLOR_ARG(2, B);
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ switch (texUnit->_CurrentCombine->ModeA) {
+ case GL_REPLACE:
+ alpha_combine = (R200_TXA_ARG_A_ZERO |
+ R200_TXA_ARG_B_ZERO |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, C);
+ break;
+ case GL_MODULATE:
+ alpha_combine = (R200_TXA_ARG_C_ZERO |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, B);
+ break;
+ case GL_ADD:
+ alpha_combine = (R200_TXA_ARG_B_ZERO |
+ R200_TXA_COMP_ARG_B |
+ R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ break;
+ case GL_ADD_SIGNED:
+ alpha_combine = (R200_TXA_ARG_B_ZERO | R200_TXA_COMP_ARG_B | R200_TXA_BIAS_ARG_C | /* new */
+ R200_TXA_OP_MADD); /* was ADDSIGNED */
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ break;
+ case GL_SUBTRACT:
+ alpha_combine = (R200_TXA_ARG_B_ZERO |
+ R200_TXA_COMP_ARG_B |
+ R200_TXA_NEG_ARG_C | R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ break;
+ case GL_INTERPOLATE:
+ alpha_combine = (R200_TXA_OP_LERP);
+ R200_ALPHA_ARG(0, B);
+ R200_ALPHA_ARG(1, A);
+ R200_ALPHA_ARG(2, C);
+ break;
+
+ case GL_MODULATE_ADD_ATI:
+ alpha_combine = (R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ R200_ALPHA_ARG(2, B);
+ break;
+ case GL_MODULATE_SIGNED_ADD_ATI:
+ alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
+ R200_TXA_OP_MADD); /* was ADDSIGNED */
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ R200_ALPHA_ARG(2, B);
+ break;
+ case GL_MODULATE_SUBTRACT_ATI:
+ alpha_combine = (R200_TXA_NEG_ARG_C | R200_TXA_OP_MADD);
+ R200_ALPHA_ARG(0, A);
+ R200_ALPHA_ARG(1, C);
+ R200_ALPHA_ARG(2, B);
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ if ((texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
+ || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA)) {
+ alpha_scale |= R200_TXA_DOT_ALPHA;
+ Ashift = RGBshift;
+ }
+
+ /* Step 3:
+ * Apply the scale factor.
+ */
+ color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
+ alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
+
+ /* All done!
+ */
+ }
+
+ if (rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
+ R300_STATECHANGE(rmesa, pix[unit]);
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] = color_combine;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] = alpha_combine;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] = color_scale;
+ rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
+ }
+
+ #endif
+
+ return GL_TRUE;
+}
+
+#define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
+ R200_MIN_FILTER_MASK | \
+ R200_MAG_FILTER_MASK | \
+ R200_MAX_ANISO_MASK | \
+ R200_YUV_TO_RGB | \
+ R200_YUV_TEMPERATURE_MASK | \
+ R200_CLAMP_S_MASK | \
+ R200_CLAMP_T_MASK | \
+ R200_BORDER_MODE_D3D )
+
+#define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
+ R200_TXFORMAT_HEIGHT_MASK | \
+ R200_TXFORMAT_FORMAT_MASK | \
+ R200_TXFORMAT_F5_WIDTH_MASK | \
+ R200_TXFORMAT_F5_HEIGHT_MASK | \
+ R200_TXFORMAT_ALPHA_IN_MAP | \
+ R200_TXFORMAT_CUBIC_MAP_ENABLE | \
+ R200_TXFORMAT_NON_POWER2)
+
+#define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
+ R200_TEXCOORD_MASK | \
+ R200_CLAMP_Q_MASK | \
+ R200_VOLUME_FILTER_MASK)
+
+static void import_tex_obj_state(r300ContextPtr rmesa,
+ int unit, r300TexObjPtr texobj)
+{
+ #if 0 /* needs fixing.. or should be done elsewhere */
+ GLuint *cmd = R300_DB_STATE(tex[unit]);
+
+ cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
+ cmd[TEX_PP_TXFILTER] |= texobj->filter & TEXOBJ_TXFILTER_MASK;
+ cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
+ cmd[TEX_PP_TXFORMAT] |= texobj->format & TEXOBJ_TXFORMAT_MASK;
+ cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
+ cmd[TEX_PP_TXFORMAT_X] |=
+ texobj->format_x & TEXOBJ_TXFORMAT_X_MASK;
+ cmd[TEX_PP_TXSIZE] = texobj->size; /* NPOT only! */
+ cmd[TEX_PP_TXPITCH] = texobj->pitch; /* NPOT only! */
+ cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset;
+ cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
+ R200_DB_STATECHANGE(rmesa, &rmesa->hw.tex[unit]);
+
+ if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ GLuint *cube_cmd = R200_DB_STATE(cube[unit]);
+ GLuint bytesPerFace = texobj->base.totalSize / 6;
+ ASSERT(texobj->totalSize % 6 == 0);
+ cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F1] =
+ texobj->pp_txoffset + 1 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F2] =
+ texobj->pp_txoffset + 2 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F3] =
+ texobj->pp_txoffset + 3 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F4] =
+ texobj->pp_txoffset + 4 * bytesPerFace;
+ cube_cmd[CUBE_PP_CUBIC_OFFSET_F5] =
+ texobj->pp_txoffset + 5 * bytesPerFace;
+ R200_DB_STATECHANGE(rmesa, &rmesa->hw.cube[unit]);
+ }
+
+ texobj->dirty_state &= ~(1 << unit);
+ #endif
+}
+
+static void set_texgen_matrix(r300ContextPtr rmesa,
+ GLuint unit,
+ const GLfloat * s_plane,
+ const GLfloat * t_plane, const GLfloat * r_plane)
+{
+ static const GLfloat scale_identity[4] = { 1, 1, 1, 1 };
+
+ if (!TEST_EQ_4V(s_plane, scale_identity) ||
+ !TEST_EQ_4V(t_plane, scale_identity) ||
+ !TEST_EQ_4V(r_plane, scale_identity)) {
+ rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
+ rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
+ rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
+ rmesa->TexGenMatrix[unit].m[8] = s_plane[2];
+ rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
+
+ rmesa->TexGenMatrix[unit].m[1] = t_plane[0];
+ rmesa->TexGenMatrix[unit].m[5] = t_plane[1];
+ rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
+ rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
+
+ /* NOTE: r_plane goes in the 4th row, not 3rd! */
+ rmesa->TexGenMatrix[unit].m[3] = r_plane[0];
+ rmesa->TexGenMatrix[unit].m[7] = r_plane[1];
+ rmesa->TexGenMatrix[unit].m[11] = r_plane[2];
+ rmesa->TexGenMatrix[unit].m[15] = r_plane[3];
+
+ //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+}
+
+/* Need this special matrix to get correct reflection map coords */
+static void set_texgen_reflection_matrix(r300ContextPtr rmesa, GLuint unit)
+{
+ static const GLfloat m[16] = {
+ -1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, 0, -1,
+ 0, 0, -1, 0
+ };
+ _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
+ _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
+ rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
+}
+
+/* Need this special matrix to get correct normal map coords */
+static void set_texgen_normal_map_matrix(r300ContextPtr rmesa, GLuint unit)
+{
+ static const GLfloat m[16] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1,
+ 0, 0, 1, 0
+ };
+ _math_matrix_loadf(&(rmesa->TexGenMatrix[unit]), m);
+ _math_matrix_analyse(&(rmesa->TexGenMatrix[unit]));
+ rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE << unit;
+}
+
+/* Ignoring the Q texcoord for now.
+ *
+ * Returns GL_FALSE if fallback required.
+ */
+static GLboolean r300_validate_texgen(GLcontext * ctx, GLuint unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit * 4;
+ GLuint tmp = rmesa->TexGenEnabled;
+
+ rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenInputs &= ~(R200_TEXGEN_INPUT_MASK << inputshift);
+ rmesa->TexGenNeedNormals[unit] = 0;
+
+ if (0)
+ fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
+
+ if ((texUnit->TexGenEnabled & (S_BIT | T_BIT | R_BIT)) == 0) {
+ /* Disabled, no fallback:
+ */
+ rmesa->TexGenInputs |=
+ (R200_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
+ return GL_TRUE;
+ } else if (texUnit->TexGenEnabled & Q_BIT) {
+ /* Very easy to do this, in fact would remove a fallback case
+ * elsewhere, but I haven't done it yet... Fallback:
+ */
+ /*fprintf(stderr, "fallback Q_BIT\n"); */
+ return GL_FALSE;
+ } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT) &&
+ texUnit->GenModeS == texUnit->GenModeT) {
+ /* OK */
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+ /* continue */
+ } else if (texUnit->TexGenEnabled == (S_BIT | T_BIT | R_BIT) &&
+ texUnit->GenModeS == texUnit->GenModeT &&
+ texUnit->GenModeT == texUnit->GenModeR) {
+ /* OK */
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+ /* continue */
+ } else {
+ /* Mixed modes, fallback:
+ */
+ /* fprintf(stderr, "fallback mixed texgen\n"); */
+ return GL_FALSE;
+ }
+
+ rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
+
+ switch (texUnit->GenModeS) {
+ case GL_OBJECT_LINEAR:
+ rmesa->TexGenInputs |= R200_TEXGEN_INPUT_OBJ << inputshift;
+ set_texgen_matrix(rmesa, unit,
+ texUnit->ObjectPlaneS,
+ texUnit->ObjectPlaneT, texUnit->ObjectPlaneR);
+ break;
+
+ case GL_EYE_LINEAR:
+ rmesa->TexGenInputs |= R200_TEXGEN_INPUT_EYE << inputshift;
+ set_texgen_matrix(rmesa, unit,
+ texUnit->EyePlaneS,
+ texUnit->EyePlaneT, texUnit->EyePlaneR);
+ break;
+
+ case GL_REFLECTION_MAP_NV:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ rmesa->TexGenInputs |=
+ R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
+ set_texgen_reflection_matrix(rmesa, unit);
+ break;
+
+ case GL_NORMAL_MAP_NV:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ rmesa->TexGenInputs |=
+ R200_TEXGEN_INPUT_EYE_NORMAL << inputshift;
+ set_texgen_normal_map_matrix(rmesa, unit);
+ break;
+
+ case GL_SPHERE_MAP:
+ rmesa->TexGenNeedNormals[unit] = GL_TRUE;
+ rmesa->TexGenInputs |= R200_TEXGEN_INPUT_SPHERE << inputshift;
+ break;
+
+ default:
+ /* Unsupported mode, fallback:
+ */
+ /* fprintf(stderr, "fallback unsupported texgen\n"); */
+ return GL_FALSE;
+ }
+
+ rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
+
+ if (tmp != rmesa->TexGenEnabled) {
+ //rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+
+ return GL_TRUE;
+}
+
+static void disable_tex(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ #if 0 /* This needs to be redone.. or done elsewhere */
+ if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit)) {
+ /* Texture unit disabled */
+ if (rmesa->state.texture.unit[unit].texobj != NULL) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ rmesa->state.texture.unit[unit].texobj->base.bound &=
+ ~(1UL << unit);
+ rmesa->state.texture.unit[unit].texobj = NULL;
+ }
+
+ R300_STATECHANGE(rmesa, ctx);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((R200_TEX_0_ENABLE |
+ R200_TEX_BLEND_0_ENABLE) <<
+ unit);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_BLEND_0_ENABLE;
+
+ R300_STATECHANGE(rmesa, tcl);
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &=
+ ~(7 << (unit * 3));
+
+ if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0 << unit)) {
+ TCL_FALLBACK(ctx, (RADEON_TCL_FALLBACK_TEXGEN_0 << unit),
+ GL_FALSE);
+ }
+
+ /* Actually want to keep all units less than max active texture
+ * enabled, right? Fix this for >2 texunits.
+ */
+ /* FIXME: What should happen here if r300UpdateTextureEnv fails? */
+ if (unit == 0)
+ r300UpdateTextureEnv(ctx, unit);
+
+ {
+ GLuint inputshift =
+ R200_TEXGEN_0_INPUT_SHIFT + unit * 4;
+ GLuint tmp = rmesa->TexGenEnabled;
+
+ rmesa->TexGenEnabled &=
+ ~(R200_TEXGEN_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenEnabled &=
+ ~(R200_TEXGEN_INPUT_MASK << inputshift);
+ rmesa->TexGenNeedNormals[unit] = 0;
+ rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
+ rmesa->TexGenInputs &=
+ ~(R200_TEXGEN_INPUT_MASK << inputshift);
+
+ if (tmp != rmesa->TexGenEnabled) {
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+ rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+ }
+ }
+ #endif
+}
+
+static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if (t->format & R200_TXFORMAT_NON_POWER2) {
+ t->format &= ~R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
+
+ if (t->base.dirty_images[0]) {
+ R300_FIREVERTICES(rmesa);
+ r300SetTexImages(rmesa, tObj);
+ r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
+ if (!t->base.memBlock)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+#if ENABLE_HW_3D_TEXTURE
+static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+
+ /* Need to load the 3d images associated with this unit.
+ */
+ if (t->format & R200_TXFORMAT_NON_POWER2) {
+ t->format &= ~R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_3D);
+
+ /* R100 & R200 do not support mipmaps for 3D textures.
+ */
+ if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) {
+ return GL_FALSE;
+ }
+
+ if (t->base.dirty_images[0]) {
+ R300_FIREVERTICES(rmesa);
+ r300SetTexImages(rmesa, tObj);
+ r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
+ if (!t->base.memBlock)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+#endif
+
+static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+ GLuint face;
+
+ /* Need to load the 2d images associated with this unit.
+ */
+ if (t->format & R200_TXFORMAT_NON_POWER2) {
+ t->format &= ~R200_TXFORMAT_NON_POWER2;
+ for (face = 0; face < 6; face++)
+ t->base.dirty_images[face] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
+
+ if (t->base.dirty_images[0] || t->base.dirty_images[1] ||
+ t->base.dirty_images[2] || t->base.dirty_images[3] ||
+ t->base.dirty_images[4] || t->base.dirty_images[5]) {
+ /* flush */
+ R300_FIREVERTICES(rmesa);
+ /* layout memory space, once for all faces */
+ r300SetTexImages(rmesa, tObj);
+ }
+
+ /* upload (per face) */
+ for (face = 0; face < 6; face++) {
+ if (t->base.dirty_images[face]) {
+ r300UploadTexImages(rmesa,
+ (r300TexObjPtr) tObj->DriverData,
+ face);
+ }
+ }
+
+ if (!t->base.memBlock) {
+ /* texmem alloc failed, use s/w fallback */
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+
+ if (!(t->format & R200_TXFORMAT_NON_POWER2)) {
+ t->format |= R200_TXFORMAT_NON_POWER2;
+ t->base.dirty_images[0] = ~0;
+ }
+
+ ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);
+
+ if (t->base.dirty_images[0]) {
+ R300_FIREVERTICES(rmesa);
+ r300SetTexImages(rmesa, tObj);
+ r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
+ if (!t->base.memBlock && !rmesa->prefer_gart_client_texturing)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean update_tex_common(GLcontext * ctx, int unit)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
+ GLenum format;
+
+ /* Fallback if there's a texture border */
+ if (tObj->Image[0][tObj->BaseLevel]->Border > 0)
+ return GL_FALSE;
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if (rmesa->state.texture.unit[unit].texobj != t) {
+ if (rmesa->state.texture.unit[unit].texobj != NULL) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ rmesa->state.texture.unit[unit].texobj->base.bound &=
+ ~(1UL << unit);
+ }
+
+ rmesa->state.texture.unit[unit].texobj = t;
+ t->base.bound |= (1UL << unit);
+ t->dirty_state |= 1 << unit;
+ driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */
+ }
+
+ #if 0 /* do elsewhere ? */
+ /* Newly enabled?
+ */
+ if (1
+ || !(rmesa->hw.ctx.
+ cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit))) {
+ R300_STATECHANGE(rmesa, ctx);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_0_ENABLE |
+ R200_TEX_BLEND_0_ENABLE) <<
+ unit;
+
+ R300_STATECHANGE(rmesa, vtx);
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
+
+ rmesa->recheck_texgen[unit] = GL_TRUE;
+ }
+
+ if (t->dirty_state & (1 << unit)) {
+ import_tex_obj_state(rmesa, unit, t);
+ }
+
+ if (rmesa->recheck_texgen[unit]) {
+ GLboolean fallback = !r300_validate_texgen(ctx, unit);
+ TCL_FALLBACK(ctx, (RADEON_TCL_FALLBACK_TEXGEN_0 << unit),
+ fallback);
+ rmesa->recheck_texgen[unit] = 0;
+ rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
+ }
+
+ format = tObj->Image[0][tObj->BaseLevel]->Format;
+ if (rmesa->state.texture.unit[unit].format != format ||
+ rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode) {
+ rmesa->state.texture.unit[unit].format = format;
+ rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode;
+ if (!r300UpdateTextureEnv(ctx, unit)) {
+ return GL_FALSE;
+ }
+ }
+ #endif
+
+ FALLBACK(&rmesa->radeon, RADEON_FALLBACK_BORDER_MODE, t->border_fallback);
+ return !t->border_fallback;
+}
+
+static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
+ return (enable_tex_rect(ctx, unit) &&
+ update_tex_common(ctx, unit));
+ } else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
+ return (enable_tex_2d(ctx, unit) &&
+ update_tex_common(ctx, unit));
+ }
+#if ENABLE_HW_3D_TEXTURE
+ else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
+ return (enable_tex_3d(ctx, unit) &&
+ update_tex_common(ctx, unit));
+ }
+#endif
+ else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
+ return (enable_tex_cube(ctx, unit) &&
+ update_tex_common(ctx, unit));
+ } else if (texUnit->_ReallyEnabled) {
+ return GL_FALSE;
+ } else {
+ disable_tex(ctx, unit);
+ return GL_TRUE;
+ }
+}
+
+void r300UpdateTextureState(GLcontext * ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLboolean ok;
+ GLuint dbg;
+ int i;
+
+ ok = (r300UpdateTextureUnit(ctx, 0) &&
+ r300UpdateTextureUnit(ctx, 1) &&
+ r300UpdateTextureUnit(ctx, 2) &&
+ r300UpdateTextureUnit(ctx, 3) &&
+ r300UpdateTextureUnit(ctx, 4) &&
+ r300UpdateTextureUnit(ctx, 5) &&
+ r300UpdateTextureUnit(ctx, 6) &&
+ r300UpdateTextureUnit(ctx, 7)
+ );
+
+ FALLBACK(&rmesa->radeon, RADEON_FALLBACK_TEXTURE, !ok);
+
+ /* This needs correction, or just be done elsewhere
+ if (rmesa->radeon.TclFallback)
+ r300ChooseVertexState(ctx);
+ */
+
+ #if 0 /* Workaround - disable.. */
+ if (GET_CHIP(rmesa->radeon.radeonScreen) == RADEON_CHIP_REAL_R200) {
+ /*
+ * T0 hang workaround -------------
+ * not needed for r300 derivatives?
+ */
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) ==
+ R200_TEX_0_ENABLE
+ && (rmesa->hw.tex[0].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
+ R200_MIN_FILTER_LINEAR) {
+
+ R300_STATECHANGE(rmesa, ctx);
+ R300_STATECHANGE(rmesa, tex[1]);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &=
+ ~TEXOBJ_TXFORMAT_MASK;
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
+ } else {
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE)
+ && (rmesa->hw.tex[1].
+ cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
+ R300_STATECHANGE(rmesa, tex[1]);
+ rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &=
+ ~0x08000000;
+ }
+ }
+
+ /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
+ looks like that's not the case, if 8500/9100 owners don't complain remove this...
+ for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
+ R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
+ ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
+ R200_MIN_FILTER_LINEAR)) {
+ R300_STATECHANGE(rmesa, ctx);
+ R300_STATECHANGE(rmesa, tex[i+1]);
+ rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
+ }
+ else {
+ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
+ (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
+ R300_STATECHANGE(rmesa, tex[i+1]);
+ rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
+ }
+ }
+ } */
+
+ /*
+ * Texture cache LRU hang workaround -------------
+ * not needed for r300 derivatives?
+ */
+ dbg = 0x0;
+
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE)) &&
+ ((((rmesa->hw.tex[0].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) & 0x04)
+ == 0))
+ || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE)
+ &&
+ ((((rmesa->hw.tex[2].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0))
+ || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE)
+ &&
+ ((((rmesa->hw.tex[4].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0))) {
+ dbg |= 0x02;
+ }
+
+ if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE)) &&
+ ((((rmesa->hw.tex[1].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) & 0x04)
+ == 0))
+ || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE)
+ &&
+ ((((rmesa->hw.tex[3].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0))
+ || ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE)
+ &&
+ ((((rmesa->hw.tex[5].
+ cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
+ 0x04) == 0))) {
+ dbg |= 0x04;
+ }
+
+ if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
+ R300_STATECHANGE(rmesa, tam);
+ rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
+ if (0)
+ printf("TEXCACHE LRU HANG WORKAROUND %x\n",
+ dbg);
+ }
+ }
+ #endif
+}