diff options
author | José Fonseca <jfonseca@vmware.com> | 2009-12-10 16:29:04 +0000 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2009-12-10 16:30:08 +0000 |
commit | 491f384c3958067e6c4c994041f5d8d413b806bc (patch) | |
tree | 761cddddb7c577277b626449aca7a2bef65e1d94 | |
parent | 289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff) |
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
-rw-r--r-- | SConstruct | 19 | ||||
-rw-r--r-- | src/SConscript | 4 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/SConscript | 2 | ||||
-rw-r--r-- | src/glsl/SConscript | 68 | ||||
-rw-r--r-- | src/glsl/apps/SConscript | 36 | ||||
-rw-r--r-- | src/glsl/cl/SConscript | 11 | ||||
-rw-r--r-- | src/glsl/pp/SConscript | 24 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/SConscript | 8 |
8 files changed, 97 insertions, 75 deletions
diff --git a/SConstruct b/SConstruct index e9baab0947..e71fcd673a 100644 --- a/SConstruct +++ b/SConstruct @@ -160,6 +160,25 @@ Export('env') # TODO: Build several variants at the same time? # http://www.scons.org/wiki/SimultaneousVariantBuilds +if env['platform'] != common.default_platform: + # GLSL code has to be built twice -- one for the host OS, another for the target OS... + + host_env = Environment( + # options are ignored + # default tool is used + toolpath = ['#scons'], + ENV = os.environ, + ) + + host_env['platform'] = common.default_platform + + SConscript( + 'src/glsl/SConscript', + variant_dir = env['build'] + '/host', + duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html + exports={'env':host_env}, + ) + SConscript( 'src/SConscript', variant_dir = env['build'], diff --git a/src/SConscript b/src/SConscript index f7fac33790..6083fcbec9 100644 --- a/src/SConscript +++ b/src/SConscript @@ -1,8 +1,6 @@ Import('*') -SConscript('glsl/pp/SConscript') -SConscript('glsl/cl/SConscript') -SConscript('glsl/apps/SConscript') +SConscript('glsl/SConscript') SConscript('gallium/SConscript') if 'mesa' in env['statetrackers']: diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript index 5b6364a01d..9fbe9e800c 100644 --- a/src/gallium/winsys/gdi/SConscript +++ b/src/gallium/winsys/gdi/SConscript @@ -39,5 +39,5 @@ if env['platform'] == 'windows': env.SharedLibrary( target ='opengl32', source = sources, - LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + glslcl + env['LIBS'], + LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + env['LIBS'], ) diff --git a/src/glsl/SConscript b/src/glsl/SConscript new file mode 100644 index 0000000000..6f1f81b199 --- /dev/null +++ b/src/glsl/SConscript @@ -0,0 +1,68 @@ +import common + +Import('*') + +env = env.Clone() + +sources = [ + 'pp/sl_pp_context.c', + 'pp/sl_pp_define.c', + 'pp/sl_pp_dict.c', + 'pp/sl_pp_error.c', + 'pp/sl_pp_expression.c', + 'pp/sl_pp_extension.c', + 'pp/sl_pp_if.c', + 'pp/sl_pp_line.c', + 'pp/sl_pp_macro.c', + 'pp/sl_pp_pragma.c', + 'pp/sl_pp_process.c', + 'pp/sl_pp_purify.c', + 'pp/sl_pp_token.c', + 'pp/sl_pp_version.c', + 'cl/sl_cl_parse.c', +] + +glsl = env.StaticLibrary( + target = 'glsl', + source = sources, +) + +Export('glsl') + +env = env.Clone() + +if env['platform'] == 'windows': + env.PrependUnique(LIBS = [ + 'user32', + ]) + +env.Prepend(LIBS = [glsl]) + +env.Program( + target = 'purify', + source = ['apps/purify.c'], +) + +env.Program( + target = 'tokenise', + source = ['apps/tokenise.c'], +) + +env.Program( + target = 'version', + source = ['apps/version.c'], +) + +env.Program( + target = 'process', + source = ['apps/process.c'], +) + +glsl_compile = env.Program( + target = 'compile', + source = ['apps/compile.c'], +) + +if env['platform'] == common.default_platform: + # Only export the GLSL compiler when building for the host platform + Export('glsl_compile') diff --git a/src/glsl/apps/SConscript b/src/glsl/apps/SConscript deleted file mode 100644 index 4c81b3be95..0000000000 --- a/src/glsl/apps/SConscript +++ /dev/null @@ -1,36 +0,0 @@ -Import('*') - -env = env.Clone() - -if env['platform'] == 'windows': - env.PrependUnique(LIBS = [ - 'user32', - ]) - -env.Prepend(LIBS = [glsl, glslcl]) - -env.Program( - target = 'purify', - source = ['purify.c'], -) - -env.Program( - target = 'tokenise', - source = ['tokenise.c'], -) - -env.Program( - target = 'version', - source = ['version.c'], -) - -env.Program( - target = 'process', - source = ['process.c'], -) - -glsl_compile = env.Program( - target = 'compile', - source = ['compile.c'], -) -Export('glsl_compile') diff --git a/src/glsl/cl/SConscript b/src/glsl/cl/SConscript deleted file mode 100644 index 9a4e4c15b6..0000000000 --- a/src/glsl/cl/SConscript +++ /dev/null @@ -1,11 +0,0 @@ -Import('*') - -env = env.Clone() - -glslcl = env.StaticLibrary( - target = 'glslcl', - source = [ - 'sl_cl_parse.c', - ], -) -Export('glslcl') diff --git a/src/glsl/pp/SConscript b/src/glsl/pp/SConscript deleted file mode 100644 index 5bd615c8d7..0000000000 --- a/src/glsl/pp/SConscript +++ /dev/null @@ -1,24 +0,0 @@ -Import('*') - -env = env.Clone() - -glsl = env.StaticLibrary( - target = 'glsl', - source = [ - 'sl_pp_context.c', - 'sl_pp_define.c', - 'sl_pp_dict.c', - 'sl_pp_error.c', - 'sl_pp_expression.c', - 'sl_pp_extension.c', - 'sl_pp_if.c', - 'sl_pp_line.c', - 'sl_pp_macro.c', - 'sl_pp_pragma.c', - 'sl_pp_process.c', - 'sl_pp_purify.c', - 'sl_pp_token.c', - 'sl_pp_version.c', - ], -) -Export('glsl') diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript index 8b3fd03b6b..ef131146be 100644 --- a/src/mesa/shader/slang/library/SConscript +++ b/src/mesa/shader/slang/library/SConscript @@ -5,13 +5,21 @@ Import('*') env = env.Clone() +# See also http://www.scons.org/wiki/UsingCodeGenerators + +def glsl_compile_emitter(target, source, env): + env.Depends(target, glsl_compile) + return (target, source) + bld_frag = Builder( action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', + emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') bld_vert = Builder( action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', + emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') |