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authorBrian Paul <brianp@vmware.com>2009-06-24 16:25:00 -0600
committerBrian Paul <brianp@vmware.com>2009-06-24 16:25:00 -0600
commitd07924e6ac14afd0b9eebc0df5317953ae8a0d9d (patch)
tree7bad94dff4cb5f91b00a52a000c4ba88b7be330f
parent250adfecf6f3824c163b1a455637d8bf345ce5e0 (diff)
glsl: fix up scoping for parent/children in slang_operation_copy()
This will need more testing, but no regressions seen so far.
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c
index 48586c2d96..3e2bdbc91f 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/shader/slang/slang_compile_operation.c
@@ -154,6 +154,15 @@ slang_operation_copy(slang_operation * x, const slang_operation * y)
return GL_FALSE;
}
}
+
+ /* update scoping for children */
+ for (i = 0; i < y->num_children; i++) {
+ if (y->children[i].locals &&
+ y->children[i].locals->outer_scope == y->locals) {
+ z.children[i].locals->outer_scope = z.locals;
+ }
+ }
+
#if 0
z.var = y->var;
z.fun = y->fun;