diff options
author | Brian <brian@yutani.localnet.net> | 2007-03-19 14:44:15 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-19 14:44:15 -0600 |
commit | fdcbbeb55ecafe119bb98dcedb8492416f5bc966 (patch) | |
tree | c39087bb49af6924ea2cdfff1941ed804fc2879f | |
parent | e348016253582e6a31f7ee7149ff4999de33642d (diff) |
Properly compute render_inputs_bitset when using a vertex program/shader.
This fixes a performance regression introduced early in glsl-compiler-1 work.
-rw-r--r-- | src/mesa/tnl/t_context.c | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 3b2f91acba..f665485f42 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -150,13 +150,19 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE ); -#if 1 /* XXX NEW_SLANG */ - RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, - _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC ); -#else - if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent) - RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC ); -#endif + /* check for varying vars which are written by the vertex program */ + { + struct gl_vertex_program *vp = ctx->VertexProgram._Current; + if (vp) { + GLuint i; + for (i = 0; i < MAX_VARYING; i++) { + if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) { + RENDERINPUTS_SET(tnl->render_inputs_bitset, + _TNL_ATTRIB_GENERIC(i)); + } + } + } + } } |