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authorJosé Fonseca <jfonseca@vmware.com>2010-02-15 19:34:38 +0000
committerJosé Fonseca <jfonseca@vmware.com>2010-02-15 21:48:13 +0000
commit33cf477c37535e39858b26caa282e167f1ab04d8 (patch)
tree10676616d01d8372361ac681a83b6d44b9a5ac20
parent1587eff1b6d6ab74c302ca2ccb767d917ce3b1dd (diff)
wgl: Be lenient when sharing contexts.
My first reading of MS docs was wrong. It says: All rendering contexts of a shared display list must use an identical pixel format. Otherwise the results depend on the implementation of OpenGL used. That is, it is OK to share contexts with different pixel formats. Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a rgba8 pixel format.
-rw-r--r--src/gallium/state_trackers/wgl/stw_context.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/wgl/stw_context.c b/src/gallium/state_trackers/wgl/stw_context.c
index c2f9c7550e..05ccd5febc 100644
--- a/src/gallium/state_trackers/wgl/stw_context.c
+++ b/src/gallium/state_trackers/wgl/stw_context.c
@@ -113,8 +113,7 @@ DrvShareLists(
ctx1 = stw_lookup_context_locked( dhglrc1 );
ctx2 = stw_lookup_context_locked( dhglrc2 );
- if (ctx1 && ctx2 &&
- ctx1->iPixelFormat == ctx2->iPixelFormat) {
+ if (ctx1 && ctx2) {
ret = _mesa_share_state(ctx2->st->ctx, ctx1->st->ctx);
}