diff options
author | Brian Paul <brianp@vmware.com> | 2010-03-17 10:13:51 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-03-17 10:13:51 -0600 |
commit | ef92fe85de114cb50ca4b3070d0594aade54526c (patch) | |
tree | eb99edb4a122f87090cd53efd6e94620128f4d85 | |
parent | bf1974b37d6b92448b068dda8f8f4e9aab4dc537 (diff) | |
parent | 1bfc314596256b039df59f751d59dac82e3ceba1 (diff) |
Merge branch '7.8'
Conflicts:
src/mesa/state_tracker/st_cb_drawpixels.c
-rw-r--r-- | src/mesa/main/image.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 90 | ||||
-rw-r--r-- | src/mesa/swrast/s_aatriangle.c | 82 |
3 files changed, 37 insertions, 137 deletions
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 72717d6787..9b34be0dfa 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -303,7 +303,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx, extern GLboolean _mesa_clip_readpixels(const GLcontext *ctx, - GLint *destX, GLint *destY, + GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *pack); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 75be79fd4b..72a2ddb379 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -968,39 +968,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *color; enum pipe_format srcFormat, texFormat; GLboolean invertTex = GL_FALSE; + GLint readX, readY, readW, readH; + struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); st_validate_state(st); - if (srcx < 0) { - width -= -srcx; - dstx += -srcx; - srcx = 0; - } - - if (srcy < 0) { - height -= -srcy; - dsty += -srcy; - srcy = 0; - } - - if (dstx < 0) { - width -= -dstx; - srcx += -dstx; - dstx = 0; - } - - if (dsty < 0) { - height -= -dsty; - srcy += -dsty; - dsty = 0; - } - - if (width < 0 || height < 0) - return; - - if (type == GL_STENCIL) { /* can't use texturing to do stencil */ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); @@ -1033,7 +1007,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_DEPTH_STENCIL); - assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */ + assert(texFormat != PIPE_FORMAT_NONE); } else { /* default color format */ @@ -1043,20 +1017,26 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, } } + /* Invert src region if needed */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { srcy = ctx->ReadBuffer->Height - srcy - height; - - if (srcy < 0) { - height -= -srcy; - srcy = 0; - } - - if (height < 0) - return; - invertTex = !invertTex; } + /* Clip the read region against the src buffer bounds. + * We'll still allocate a temporary buffer/texture for the original + * src region size but we'll only read the region which is on-screen. + * This may mean that we draw garbage pixels into the dest region, but + * that's expected. + */ + readX = srcx; + readY = srcy; + readW = width; + readH = height; + _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &unpack); + readW = MAX2(0, readW); + readH = MAX2(0, readH); + /* alloc temporary texture */ pt = alloc_texture(st, width, height, texFormat); if (!pt) @@ -1069,7 +1049,6 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, } /* Make temporary texture which is a copy of the src region. - * We'll draw a quad with this texture to draw the dest image. */ if (srcFormat == texFormat) { /* copy source framebuffer surface into mipmap/texture */ @@ -1080,16 +1059,16 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, PIPE_BUFFER_USAGE_GPU_WRITE ); if (pipe->surface_copy) { pipe->surface_copy(pipe, - psTex, /* dest */ - 0, 0, /* destx/y */ - psRead, - srcx, srcy, width, height); + psTex, /* dest surf */ + unpack.SkipPixels, unpack.SkipRows, /* dest pos */ + psRead, /* src surf */ + readX, readY, readW, readH); /* src region */ } else { util_surface_copy(pipe, FALSE, psTex, - 0, 0, + unpack.SkipPixels, unpack.SkipRows, psRead, - srcx, srcy, width, height); + readX, readY, readW, readH); } if (0) { @@ -1105,8 +1084,8 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* CPU-based fallback/conversion */ struct pipe_transfer *ptRead = st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0, - PIPE_TRANSFER_READ, srcx, srcy, width, - height); + PIPE_TRANSFER_READ, + readX, readY, readW, readH); struct pipe_transfer *ptTex; enum pipe_transfer_usage transfer_usage; @@ -1121,20 +1100,21 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage, 0, 0, width, height); + /* copy image from ptRead surface to ptTex surface */ if (type == GL_COLOR) { /* alternate path using get/put_tile() */ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - pipe_get_tile_rgba(pipe, ptRead, 0, 0, width, height, buf); - pipe_put_tile_rgba(pipe, ptTex, 0, 0, width, height, buf); - + pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf); + pipe_put_tile_rgba(pipe, ptTex, unpack.SkipPixels, unpack.SkipRows, + readW, readH, buf); free(buf); } else { /* GL_DEPTH */ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, ptRead, 0, 0, width, height, buf); - pipe_put_tile_z(pipe, ptTex, 0, 0, width, height, buf); + pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf); + pipe_put_tile_z(pipe, ptTex, unpack.SkipPixels, unpack.SkipRows, + readW, readH, buf); free(buf); } @@ -1142,7 +1122,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, pipe->tex_transfer_destroy(pipe, ptTex); } - /* draw textured quad */ + /* OK, the texture 'pt' contains the src image/pixels. Now draw a + * textured quad with that texture. + */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, sv, diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index fe3338ecef..1d90f322a3 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -268,88 +268,6 @@ compute_coveragef(const GLfloat v0[3], const GLfloat v1[3], -/* - * Compute how much (area) of the given pixel is inside the triangle. - * Vertices MUST be specified in counter-clockwise order. - * Return: coverage in [0, 15]. - */ -static GLint -compute_coveragei(const GLfloat v0[3], const GLfloat v1[3], - const GLfloat v2[3], GLint winx, GLint winy) -{ - /* NOTE: 15 samples instead of 16. */ - static const GLfloat samples[15][2] = { - /* start with the four corners */ - { POS(0, 2), POS(0, 0) }, - { POS(3, 3), POS(0, 2) }, - { POS(0, 0), POS(3, 1) }, - { POS(3, 1), POS(3, 3) }, - /* continue with interior samples */ - { POS(1, 1), POS(0, 1) }, - { POS(2, 0), POS(0, 3) }, - { POS(0, 3), POS(1, 3) }, - { POS(1, 2), POS(1, 0) }, - { POS(2, 3), POS(1, 2) }, - { POS(3, 2), POS(1, 1) }, - { POS(0, 1), POS(2, 2) }, - { POS(1, 0), POS(2, 1) }, - { POS(2, 1), POS(2, 3) }, - { POS(3, 0), POS(2, 0) }, - { POS(1, 3), POS(3, 0) } - }; - const GLfloat x = (GLfloat) winx; - const GLfloat y = (GLfloat) winy; - const GLfloat dx0 = v1[0] - v0[0]; - const GLfloat dy0 = v1[1] - v0[1]; - const GLfloat dx1 = v2[0] - v1[0]; - const GLfloat dy1 = v2[1] - v1[1]; - const GLfloat dx2 = v0[0] - v2[0]; - const GLfloat dy2 = v0[1] - v2[1]; - GLint stop = 4, i; - GLint insideCount = 15; - -#ifdef DEBUG - { - const GLfloat area = dx0 * dy1 - dx1 * dy0; - ASSERT(area >= 0.0); - } -#endif - - for (i = 0; i < stop; i++) { - const GLfloat sx = x + samples[i][0]; - const GLfloat sy = y + samples[i][1]; - const GLfloat fx0 = sx - v0[0]; - const GLfloat fy0 = sy - v0[1]; - const GLfloat fx1 = sx - v1[0]; - const GLfloat fy1 = sy - v1[1]; - const GLfloat fx2 = sx - v2[0]; - const GLfloat fy2 = sy - v2[1]; - /* cross product determines if sample is inside or outside each edge */ - GLfloat cross0 = (dx0 * fy0 - dy0 * fx0); - GLfloat cross1 = (dx1 * fy1 - dy1 * fx1); - GLfloat cross2 = (dx2 * fy2 - dy2 * fx2); - /* Check if the sample is exactly on an edge. If so, let cross be a - * positive or negative value depending on the direction of the edge. - */ - if (cross0 == 0.0F) - cross0 = dx0 + dy0; - if (cross1 == 0.0F) - cross1 = dx1 + dy1; - if (cross2 == 0.0F) - cross2 = dx2 + dy2; - if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F) { - /* point is outside triangle */ - insideCount--; - stop = 15; - } - } - if (stop == 4) - return 15; - else - return insideCount; -} - - static void rgba_aa_tri(GLcontext *ctx, const SWvertex *v0, |