diff options
author | Eric Anholt <eric@anholt.net> | 2010-05-05 08:36:20 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-05-13 13:02:09 -0700 |
commit | 165694ad65374ff4330bd80acb398fe0428ba2e6 (patch) | |
tree | f74edc1cddd7f3a53ef2fd2cd7adbe229fa9be7f | |
parent | fef303bc94f2fb15a068563ac8abfb1765bde035 (diff) |
mesa: Remove no-op wrappers around trig functions.
-rw-r--r-- | src/mesa/main/imports.c | 35 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 15 | ||||
-rw-r--r-- | src/mesa/main/light.c | 2 | ||||
-rw-r--r-- | src/mesa/math/m_matrix.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_execute.c | 8 |
5 files changed, 7 insertions, 57 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 1c4b219188..25080db40c 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -243,41 +243,6 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) /** \name Math */ /*@{*/ -/** Wrapper around sin() */ -double -_mesa_sin(double a) -{ - return sin(a); -} - -/** Single precision wrapper around sin() */ -float -_mesa_sinf(float a) -{ - return (float) sin((double) a); -} - -/** Wrapper around cos() */ -double -_mesa_cos(double a) -{ - return cos(a); -} - -/** Single precision wrapper around asin() */ -float -_mesa_asinf(float x) -{ - return (float) asin((double) x); -} - -/** Single precision wrapper around atan() */ -float -_mesa_atanf(float x) -{ - return (float) atan((double) x); -} - /** Wrapper around sqrt() */ double _mesa_sqrtd(double x) diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index a9e44a0845..da825a095e 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -522,21 +522,6 @@ extern void _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); extern double -_mesa_sin(double a); - -extern float -_mesa_sinf(float a); - -extern double -_mesa_cos(double a); - -extern float -_mesa_asinf(float x); - -extern float -_mesa_atanf(float x); - -extern double _mesa_sqrtd(double x); extern float diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 453ce4df50..5b87b8c8ac 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -162,7 +162,7 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->SpotCutoff = params[0]; - light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD)); + light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD)); if (light->_CosCutoffNeg < 0) light->_CosCutoff = 0; else diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 4b33d0bbb3..048b231c4e 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -804,8 +804,8 @@ _math_matrix_rotate( GLmatrix *mat, GLfloat m[16]; GLboolean optimized; - s = (GLfloat) _mesa_sin( angle * DEG2RAD ); - c = (GLfloat) _mesa_cos( angle * DEG2RAD ); + s = (GLfloat) sin( angle * DEG2RAD ); + c = (GLfloat) cos( angle * DEG2RAD ); memcpy(m, Identity, sizeof(GLfloat)*16); optimized = GL_FALSE; diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 0eae8cdc72..f85c6513f3 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -762,7 +762,7 @@ _mesa_execute_program(GLcontext * ctx, GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] - = (GLfloat) _mesa_cos(a[0]); + = (GLfloat) cos(a[0]); store_vector4(inst, machine, result); } break; @@ -1393,8 +1393,8 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = (GLfloat) _mesa_cos(a[0]); - result[1] = (GLfloat) _mesa_sin(a[0]); + result[0] = (GLfloat) cos(a[0]); + result[1] = (GLfloat) sin(a[0]); result[2] = 0.0; /* undefined! */ result[3] = 0.0; /* undefined! */ store_vector4(inst, machine, result); @@ -1465,7 +1465,7 @@ _mesa_execute_program(GLcontext * ctx, GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] - = (GLfloat) _mesa_sin(a[0]); + = (GLfloat) sin(a[0]); store_vector4(inst, machine, result); } break; |