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authorBrian Paul <brianp@vmware.com>2010-02-01 19:04:16 -0700
committerBrian Paul <brianp@vmware.com>2010-02-01 19:04:16 -0700
commitbdf975e9ad25ee65d796a3c1ce3f2afbd2889c4e (patch)
treebf4490e93f71642dc0965de15cafe71a937cffdd
parent04b14e26a24f824ce63c2398665e173d563f0b24 (diff)
st/mesa: fix texture deallocation bug
This fixes a bug reported by Christoph Bumiller on mesa3d-dev. When a texture is first created as RGBA, then re-defined with glTexImage(internalFormat=GL_DEPTH_COMPONENT) we failed to deallocate the original texture. When this texture was bound as a FBO surface, the depth/Z surface format was RGBA instead of Z. Depending on the driver this led to a failed assertion or FBO validation failure. This patch does three things: 1. Remove ancient code that mysteriously tested if we were replacing the smallest mipmap level and tested if the texture was not a cube map texture. I can't see any reason for those tests. 2. Move the width=height=depth=0 test to after the code which frees texture data. Calling glTexImage with width=height=depth=0 and data=NULL is a way to free a single mipmap level. 3. Update the code comments. There are no apparent conform, glean or piglit regressions from this change. (cherry picked from commit 43e4b584227534e30e487e7fb7e99d6501cbcd85)
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index cee2452eaf..0a7b222e85 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -543,22 +543,15 @@ st_TexImage(GLcontext * ctx,
_mesa_align_free(texImage->Data);
}
- if (width == 0 || height == 0 || depth == 0) {
- /* stop after freeing old image */
- return;
- }
-
- /* If this is the only mipmap level in the texture, could call
- * bmBufferData with NULL data to free the old block and avoid
- * waiting on any outstanding fences.
+ /*
+ * See if the new image is somehow incompatible with the existing
+ * mipmap. If so, free the old mipmap.
*/
if (stObj->pt) {
if (stObj->teximage_realloc ||
level > (GLint) stObj->pt->last_level ||
- (stObj->pt->last_level == level &&
- stObj->pt->target != PIPE_TEXTURE_CUBE &&
- !st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level))) {
+ !st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
DBG("release it\n");
pipe_texture_reference(&stObj->pt, NULL);
assert(!stObj->pt);
@@ -566,6 +559,11 @@ st_TexImage(GLcontext * ctx,
}
}
+ if (width == 0 || height == 0 || depth == 0) {
+ /* stop after freeing old image */
+ return;
+ }
+
if (!stObj->pt) {
guess_and_alloc_texture(ctx->st, stObj, stImage);
if (!stObj->pt) {