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author | Brian <brian@yutani.localnet.net> | 2007-03-28 17:14:35 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-28 17:14:35 -0600 |
commit | 7eba12edce871c3db835decbf1a0271acfd3eb68 (patch) | |
tree | fc685b8f8e316a52ebecacb96ba7b5a8de23afd1 | |
parent | ba730e14ed3650748285ebc41a402594b56b2bcf (diff) |
more tips, validation info
-rw-r--r-- | docs/shading.html | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html index 4e8f18676b..fd96a41e85 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -15,7 +15,7 @@ OpenGL Shading Language</a>. </p> <p> -Last updated on 26 March 2007. +Last updated on 28 March 2007. </p> <p> @@ -27,6 +27,7 @@ Contents <li><a href="#hints">Programming Hints</a> <li><a href="#standalone">Stand-alone Compiler</a> <li><a href="#implementation">Compiler Implementation</a> +<li><a href="#validation">Compiler Validation</a> </ul> @@ -121,6 +122,9 @@ These issues will be addressed/resolved in the future. <pre> float x = inversesqrt(y); </pre> +<li> + Use ++i when possible as it's more efficient than i++ +</li> </ul> @@ -282,5 +286,24 @@ Extra NOP instructions will also be inserted. </ul> +<a name="validation"> +<h2>Compiler Validation</h2> + +<p> +A new <a href="http://glean.sf.net" target="_parent">Glean</a> test has +been create to exercise the GLSL compiler. +</p> +<p> +The <em>glsl1</em> test runs over 130 sub-tests to check that the language +features and built-in functions work properly. +This test should be run frequently while working on the compiler to catch +regressions. +</p> +<p> +The test coverage is reasonably broad and complete but additional tests +should be added. +</p> + + </BODY> </HTML> |