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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-24 20:42:51 +0200
committerLuca Barbieri <luca@luca-barbieri.com>2010-09-05 18:01:35 +0200
commit64d0a0f056bea76e5bda730fc79a2d5cbd842ffb (patch)
tree94f8021d62cfd4187e8b7a81ccb2acdecb624576
parente7a566af0cfd7d6c3088b6d1b3630686958bbfd2 (diff)
mesa: rename MESAX_texture_float to ARB_texture_float
Other than the texel saturation just added, I think we fully implement the ARB extension, as far as I can tell.
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 50b97f5113..b3d1c51d01 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -89,7 +89,7 @@ static const struct {
{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
{ OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
- { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
+ { OFF, "GL_ARB_texture_float", F(ARB_texture_float) },
{ OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) },
{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},