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authorBrian Paul <brianp@vmware.com>2009-06-09 22:00:22 -0600
committerBrian Paul <brianp@vmware.com>2009-06-09 22:00:22 -0600
commit0195cc1c0d45cd85e6abf3fcb6ff304b80e8ba05 (patch)
treea265fd5502682fdc93c6c0359d9d7d6ee414739f
parent39fd18014c166ba9788ed0abf82d69fb9d83eb7d (diff)
tests: prim.c demo, modified for GL_EXT_provoking_vertex
-rw-r--r--progs/tests/Makefile1
-rw-r--r--progs/tests/prim.c559
2 files changed, 560 insertions, 0 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 628ca41535..b99f03cefb 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -65,6 +65,7 @@ SOURCES = \
no_s3tc.c \
packedpixels.c \
pbo.c \
+ prim.c \
prog_parameter.c \
quads.c \
random.c \
diff --git a/progs/tests/prim.c b/progs/tests/prim.c
new file mode 100644
index 0000000000..3e006e823d
--- /dev/null
+++ b/progs/tests/prim.c
@@ -0,0 +1,559 @@
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define PIXEL_CENTER(x) ((long)(x) + 0.5)
+
+#define GAP 10
+#define ROWS 3
+#define COLS 4
+
+#define OPENGL_WIDTH 48
+#define OPENGL_HEIGHT 13
+
+
+GLenum provoking = GL_LAST_VERTEX_CONVENTION_EXT;
+GLenum rgb, doubleBuffer, windType;
+GLint windW, windH;
+
+GLenum mode1, mode2;
+GLint boxW, boxH;
+GLubyte OpenGL_bits[] = {
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
+ 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
+ 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
+ 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
+ 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
+ 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
+ 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
+};
+
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ mode1 = GL_TRUE;
+ mode2 = GL_TRUE;
+}
+
+static void Reshape(int width, int height)
+{
+
+ windW = (GLint)width;
+ windH = (GLint)height;
+}
+
+static void RotateColorMask(void)
+{
+ static GLint rotation = 0;
+
+ rotation = (rotation + 1) & 0x3;
+ switch (rotation) {
+ case 0:
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask( 0xff );
+ break;
+ case 1:
+ glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFE);
+ break;
+ case 2:
+ glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
+ glIndexMask(0xFD);
+ break;
+ case 3:
+ glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
+ glIndexMask(0xFB);
+ break;
+ }
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ case '1':
+ mode1 = !mode1;
+ break;
+ case '2':
+ mode2 = !mode2;
+ break;
+ case '3':
+ RotateColorMask();
+ break;
+ case 'p':
+ if (provoking == GL_FIRST_VERTEX_CONVENTION_EXT) {
+ printf("provoke last\n");
+ provoking = GL_LAST_VERTEX_CONVENTION_EXT;
+ }
+ else {
+ printf("provoke first\n");
+ provoking = GL_FIRST_VERTEX_CONVENTION_EXT;
+ }
+ glProvokingVertexEXT(provoking);
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Viewport(GLint row, GLint column)
+{
+ GLint x, y;
+
+ boxW = (windW - (COLS + 1) * GAP) / COLS;
+ boxH = (windH - (ROWS + 1) * GAP) / ROWS;
+
+ x = GAP + column * (boxW + GAP);
+ y = GAP + row * (boxH + GAP);
+
+ glViewport(x, y, boxW, boxH);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(x, y, boxW, boxH);
+}
+
+static void Point(void)
+{
+ GLint i;
+
+ glBegin(GL_POINTS);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 1; i < 8; i++) {
+ GLint j = i * 2;
+ SetColor(COLOR_BLACK+i);
+ glVertex2i(-j, -j);
+ glVertex2i(-j, 0);
+ glVertex2i(-j, j);
+ glVertex2i(0, j);
+ glVertex2i(j, j);
+ glVertex2i(j, 0);
+ glVertex2i(j, -j);
+ glVertex2i(0, -j);
+ }
+ glEnd();
+}
+
+static void Lines(void)
+{
+ GLint i;
+
+ glPushMatrix();
+
+ glTranslatef(-12, 0, 0);
+ for (i = 1; i < 8; i++) {
+ glBegin(GL_LINES);
+ SetColor(COLOR_BLACK+i);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_BLACK+i+1);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+ glTranslatef(4, 0, 0);
+ }
+
+ glPopMatrix();
+
+ glBegin(GL_LINES);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineStrip(void)
+{
+
+ glBegin(GL_LINE_STRIP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void LineLoop(void)
+{
+
+ glBegin(GL_LINE_LOOP);
+ SetColor(COLOR_RED);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
+ SetColor(COLOR_GREEN);
+ glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_BLUE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
+ SetColor(COLOR_WHITE);
+ glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
+ glEnd();
+
+ glEnable(GL_LOGIC_OP);
+ glLogicOp(GL_XOR);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ SetColor(COLOR_MAGENTA);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
+ glEnd();
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
+ glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
+ glEnd();
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_BLEND);
+
+ SetColor(COLOR_GREEN);
+ glBegin(GL_POINTS);
+ glVertex2i(0, 0);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(0, 0);
+ glEnd();
+}
+
+static void Bitmap(void)
+{
+
+ glBegin(GL_LINES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/2, 0);
+ glVertex2i(boxW/2, 0);
+ glVertex2i(0, -boxH/2);
+ glVertex2i(0, boxH/2);
+ SetColor(COLOR_RED);
+ glVertex2i(0, -3);
+ glVertex2i(0, -3+OPENGL_HEIGHT);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -3);
+ glVertex2i(OPENGL_WIDTH, -3);
+ glEnd();
+
+ SetColor(COLOR_GREEN);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glRasterPos2i(0, 0);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
+}
+
+static void Triangles(void)
+{
+
+ glBegin(GL_TRIANGLES);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleStrip(void)
+{
+
+ glBegin(GL_TRIANGLE_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void TriangleFan(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_TRIANGLE_FAN);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, 0);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(0, 0);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Rect(void)
+{
+
+ SetColor(COLOR_GREEN);
+ glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
+}
+
+static void PolygonFunc(void)
+{
+ GLint vx[8][2];
+ GLint x0, y0, x1, y1, x2, y2, x3, y3;
+ GLint i;
+
+ y0 = -boxH/4;
+ y1 = y0 + boxH/2/3;
+ y2 = y1 + boxH/2/3;
+ y3 = boxH/4;
+ x0 = -boxW/4;
+ x1 = x0 + boxW/2/3;
+ x2 = x1 + boxW/2/3;
+ x3 = boxW/4;
+
+ vx[0][0] = x0; vx[0][1] = y1;
+ vx[1][0] = x0; vx[1][1] = y2;
+ vx[2][0] = x1; vx[2][1] = y3;
+ vx[3][0] = x2; vx[3][1] = y3;
+ vx[4][0] = x3; vx[4][1] = y2;
+ vx[5][0] = x3; vx[5][1] = y1;
+ vx[6][0] = x2; vx[6][1] = y0;
+ vx[7][0] = x1; vx[7][1] = y0;
+
+ glBegin(GL_POLYGON);
+ for (i = 0; i < 8; i++) {
+ SetColor(COLOR_WHITE-i);
+ glVertex2iv(vx[i]);
+ }
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glEnd();
+}
+
+static void Quads(void)
+{
+
+ glBegin(GL_QUADS);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, -boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, -boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, -boxH/4);
+
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/8, boxH/16);
+ SetColor(COLOR_BLUE);
+ glVertex2i(boxW/8, boxH/16);
+ SetColor(COLOR_WHITE);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void QuadStrip(void)
+{
+
+ glBegin(GL_QUAD_STRIP);
+ SetColor(COLOR_GREEN);
+ glVertex2i(-boxW/4, -boxH/4);
+ SetColor(COLOR_RED);
+ glVertex2i(-boxW/4, boxH/4);
+ SetColor(COLOR_BLUE);
+ glVertex2i(0, -boxH/4);
+ SetColor(COLOR_WHITE);
+ glVertex2i(0, boxH/4);
+ SetColor(COLOR_CYAN);
+ glVertex2i(boxW/4, -boxH/4);
+ SetColor(COLOR_YELLOW);
+ glVertex2i(boxW/4, boxH/4);
+ glEnd();
+
+ glBegin(GL_QUAD_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(100, 100);
+ glVertex2i(-100, 100);
+ glEnd();
+}
+
+static void Draw(void)
+{
+
+ glViewport(0, 0, windW, windH);
+ glDisable(GL_SCISSOR_TEST);
+
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+
+ glColorMask(1, 1, 1, 1);
+ glIndexMask(~0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPopAttrib();
+
+ if (mode1) {
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ }
+
+ if (mode2) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ }
+
+ Viewport(0, 0); Point();
+ Viewport(0, 1); Lines();
+ Viewport(0, 2); LineStrip();
+ Viewport(0, 3); LineLoop();
+
+ Viewport(1, 0); Bitmap();
+ Viewport(1, 1); TriangleFan();
+ Viewport(1, 2); Triangles();
+ Viewport(1, 3); TriangleStrip();
+
+ Viewport(2, 0); Rect();
+ Viewport(2, 1); PolygonFunc();
+ Viewport(2, 2); Quads();
+ Viewport(2, 3); QuadStrip();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ windW = 600;
+ windH = 300;
+ glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Primitive Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}