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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-21 09:01:21 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-21 09:01:34 -0600 |
commit | 77497eb73b9aa349f41f3bcb493d84610e302371 (patch) | |
tree | c2ba8e331c3e40b93cab03299a6628cf4aca6369 | |
parent | 776c60d3c33b05f59181a2052a9f03147bc51111 (diff) |
mesa: revert building glslcompiler by default
-rw-r--r-- | configs/default | 2 | ||||
-rw-r--r-- | docs/shading.html | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/configs/default b/configs/default index 31ba2f62a0..154797265f 100644 --- a/configs/default +++ b/configs/default @@ -68,7 +68,7 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2 LIB_DIR = lib SRC_DIRS = mesa glu glut/glx glw GLU_DIRS = sgi -DRIVER_DIRS = x11 osmesa glslcompiler +DRIVER_DIRS = x11 osmesa # Which subdirs under $(TOP)/progs/ to enter: PROGRAM_DIRS = demos redbook samples glsl xdemos diff --git a/docs/shading.html b/docs/shading.html index 1a60e5b708..02f393cc9e 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -155,8 +155,7 @@ This tool is useful for: </ul> <p> -After building Mesa the glslcompiler should be found in the Mesa/bin/ directory. -If it's not there, it can be built manually: +After building Mesa, the glslcompiler can be built by manually running: </p> <pre> cd src/mesa/drivers/glslcompiler |