diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-23 18:03:06 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-24 09:15:49 +0200 |
commit | f71f8c7d18a1a92681c337cb6dbf507ab06b62b1 (patch) | |
tree | 961310273c901eaa9e3ebe45227dfa3ea7144b4e | |
parent | 11cd1612a1f0f7225ccb22c1197074c57b46aa26 (diff) |
d3d1x: add shader dumping
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp | 1 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h | 10 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp index 962bea5ce9..42678fab4d 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp @@ -30,6 +30,7 @@ extern "C" { #include "util/u_gen_mipmap.h" #include "tgsi/tgsi_ureg.h" +#include "tgsi/tgsi_dump.h" #include "cso_cache/cso_context.h" } diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index 61b1ba2bd3..c41117080a 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -24,6 +24,8 @@ * **************************************************************************/ +DEBUG_GET_ONCE_BOOL_OPTION(dump_shaders, "D3D1X_DUMP_SHADERS", FALSE); + /* These cap sets are much more correct than the ones in u_caps.c */ /* TODO: it seems cube levels should be the same as 2D levels */ @@ -1166,6 +1168,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif ) { + bool dump = debug_get_option_dump_shaders(); + dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length); if(!sm4_chunk) return 0; @@ -1174,12 +1178,18 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen if(!sm4.get()) return 0; + if(dump) + sm4->dump(); + struct pipe_shader_state tgsi_shader; memset(&tgsi_shader, 0, sizeof(tgsi_shader)); tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4); if(!tgsi_shader.tokens) return 0; + if(dump) + tgsi_dump(tgsi_shader.tokens, 0); + void* shader_cso; GalliumD3D11Shader<>* shader; |