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authorKristian Høgsberg <krh@bitplanet.net>2010-05-13 16:06:29 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-05-13 16:16:26 -0400
commitf8a500d96b7c9cb2c9438dde3f9acfde96788f08 (patch)
tree4d33a6f908e54b97c9cdafdcf2390baf34bb7623
parent12f4f51873ef9cb8c0f1bcbc672d592dc6dd6187 (diff)
egl: Allow a prioritized list of default drivers
When there is no user driver or any matching display drivers we fall back to the default driver. This patch lets us have a list of default drivers instead of just one. The drivers are loaded in turn and we attempt to initialize the display. If it fails we unload the driver and move on to the next one. Compared to the display driver mechanism, this avoids loading a number of drivers and then only using one. Also, we call Initialize to see if the driver will work instead of relying on Probe. To know for sure that a driver will work, Probe really have to do a full Initialize, so we will just use Initialize directly.
-rw-r--r--src/egl/main/eglapi.c14
-rw-r--r--src/egl/main/eglconfig.c1
-rw-r--r--src/egl/main/egldefines.h1
-rw-r--r--src/egl/main/egldriver.c48
-rw-r--r--src/egl/main/egldriver.h4
-rw-r--r--src/egl/main/eglglobals.c3
6 files changed, 45 insertions, 26 deletions
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index 647be65220..f57dda8883 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -272,13 +272,15 @@ eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
if (!drv) {
_eglPreloadDrivers();
drv = _eglMatchDriver(disp);
- if (!drv)
- RETURN_EGL_ERROR(disp, EGL_NOT_INITIALIZED, EGL_FALSE);
+ /* Initialize the particular display now */
+ if (drv && !drv->API.Initialize(drv, disp, &major_int, &minor_int))
+ RETURN_EGL_ERROR(disp, EGL_NOT_INITIALIZED, EGL_FALSE);
}
-
- /* Initialize the particular display now */
- if (!drv->API.Initialize(drv, disp, &major_int, &minor_int))
- RETURN_EGL_ERROR(disp, EGL_NOT_INITIALIZED, EGL_FALSE);
+ if (!drv)
+ /* Load and initialize the first default driver that works */
+ drv = _eglLoadDefaultDriver(disp, &major_int, &minor_int);
+ if (!drv)
+ RETURN_EGL_ERROR(disp, EGL_NOT_INITIALIZED, EGL_FALSE);
disp->APImajor = major_int;
disp->APIminor = minor_int;
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
index 21d13cba90..47513a4edb 100644
--- a/src/egl/main/eglconfig.c
+++ b/src/egl/main/eglconfig.c
@@ -13,7 +13,6 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
/**
diff --git a/src/egl/main/egldefines.h b/src/egl/main/egldefines.h
index 8fc2301b79..4ecd4c1420 100644
--- a/src/egl/main/egldefines.h
+++ b/src/egl/main/egldefines.h
@@ -40,6 +40,7 @@
#define _EGL_VENDOR_STRING "Mesa Project"
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif /* EGLDEFINES_INCLUDED */
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index 57b73edc4c..938ce5bee8 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -36,7 +36,9 @@
/* XXX Need to decide how to do dynamic name lookup on Windows */
-static const char DefaultDriverName[] = "TBD";
+static const char DefaultDriverNames[] = {
+ "TBD",
+};
typedef HMODULE lib_handle;
@@ -63,7 +65,10 @@ library_suffix(void)
#elif defined(_EGL_PLATFORM_POSIX)
-static const char DefaultDriverName[] = "egl_glx";
+static const char *DefaultDriverNames[] = {
+ "egl_dri2",
+ "egl_glx"
+};
typedef void * lib_handle;
@@ -488,17 +493,6 @@ _eglPreloadDisplayDrivers(void)
/**
- * Preload the default driver.
- */
-static EGLBoolean
-_eglPreloadDefaultDriver(void)
-{
- return (_eglPreloadForEach(_eglGetSearchPath(),
- _eglLoaderFile, (void *) DefaultDriverName) > 0);
-}
-
-
-/**
* Preload drivers.
*
* This function loads the driver modules and creates the corresponding
@@ -519,15 +513,13 @@ _eglPreloadDrivers(void)
}
loaded = (_eglPreloadUserDriver() ||
- _eglPreloadDisplayDrivers() ||
- _eglPreloadDefaultDriver());
+ _eglPreloadDisplayDrivers());
_eglUnlockMutex(_eglGlobal.Mutex);
return loaded;
}
-
/**
* Unload preloaded drivers.
*/
@@ -558,6 +550,30 @@ _eglUnloadDrivers(void)
_eglGlobal.NumDrivers = 0;
}
+_EGLDriver *
+_eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ _EGLDriver *drv = NULL;
+ int i;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ for (i = 0; i < ARRAY_SIZE(DefaultDriverNames); i++) {
+ _eglPreloadForEach(_eglGetSearchPath(),
+ _eglLoaderFile, (void *) DefaultDriverNames[i]);
+ if (_eglGlobal.NumDrivers == 0)
+ continue;
+ drv = _eglGlobal.Drivers[0];
+ if (drv->API.Initialize(drv, dpy, major, minor))
+ break;
+ _eglUnloadDrivers();
+ }
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return drv;
+}
+
/**
* Plug all the available fallback routines into the given driver's
diff --git a/src/egl/main/egldriver.h b/src/egl/main/egldriver.h
index 55686681dc..2421174d86 100644
--- a/src/egl/main/egldriver.h
+++ b/src/egl/main/egldriver.h
@@ -84,6 +84,10 @@ extern void
_eglUnloadDrivers(void);
+extern _EGLDriver *
+_eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor);
+
+
PUBLIC void
_eglInitDriverFallbacks(_EGLDriver *drv);
diff --git a/src/egl/main/eglglobals.c b/src/egl/main/eglglobals.c
index 5182b18e22..e63819e08a 100644
--- a/src/egl/main/eglglobals.c
+++ b/src/egl/main/eglglobals.c
@@ -6,9 +6,6 @@
#include "eglmutex.h"
-#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
-
-
static _EGL_DECLARE_MUTEX(_eglGlobalMutex);
struct _egl_global _eglGlobal =
{