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2013-03-08gl: Fix typo s/bool/cairo_bool_t/Chris Wilson1-1/+1
2013-03-08gl: Export query for EGLContext and EGLDisplay from deviceHenry Song2-0/+39
2013-03-08[FT] Prefer downscaling bitmap glyphs to upscalingBehdad Esfahbod1-3/+12
2013-03-01pdf: Fix crashJana Saout1-1/+1
2013-02-24xlib: Fix invocation of XRenderFindFormat()Chris Wilson1-1/+1
2013-02-19pdf: add missing 'endobj' to shading dictAdrian Johnson1-2/+4
2013-02-19image: Compare against the true size of the embedded bufferChris Wilson1-1/+1
2013-02-15win32: Free the fallback upon finishChris Wilson1-0/+3
2013-02-15gl: disable GL_DITHERHenry Song1-0/+2
2013-02-12test: Exercise replaying a recording surface through a flip matrixChris Wilson11-0/+494
2013-02-12path: Fix bbox computation for negative scale factorsChris Wilson1-0/+11
2013-02-12recording: Avoid indirection through indices array if not reducedChris Wilson1-1/+1
2013-02-12spans: Mark the surface as cleared in preparing for recording surface playbackChris Wilson1-1/+6
2013-02-10Post release version bump to 1.12.15Chris Wilson1-1/+1
2013-02-101.12.14 releaseChris Wilson2-1/+33
2013-02-10tests: Update reference images after adjustments to polygon line clippingChris Wilson11-0/+0
2013-02-08win32: Clear the similar-image before returning to the userChris Wilson1-1/+9
2013-02-08xlib: Only apply the dst offset to the glyph strings onceChris Wilson1-6/+6
2013-02-08polygon: Avoid computing the unused intersection coordinatesChris Wilson1-5/+8
2013-02-08polygon: Only rely on the computed boundary intersections for crossing edgesChris Wilson1-10/+25
2013-02-07gl: Mark up _cairo_gl_composite_set_operator* as privateChris Wilson1-2/+2
2013-02-07gl/spans: Handle SOURCE operations with opaque sources.Ravi Nanjundappa1-0/+7
2013-02-07win32: Fix is_win98()Chris Wilson1-3/+3
2013-02-07image: Substitute OVER spans for SOURCE with an opaque patternChris Wilson1-2/+10
2013-02-06gl/msaa: Properly fall back when using CLEAR operatorMartin Robinson1-0/+7
2013-02-05type1-subset: in latin subsets replace glyph names with standard namesAdrian Johnson1-2/+17
2013-02-04gl: do not force flush everytime uploading a glyph image to glyph cacheHenry Song6-15/+24
2013-02-04gl: Include the vertex ident in the shader cache hashChris Wilson1-19/+30
2013-02-04gl: Replace manual vertex transformation with VS computation of texcoordsChris Wilson8-63/+162
2013-02-03qt: Update for fallback compositorChris Wilson1-70/+140
2013-02-02surface: Prevent reads from the user-data arrays during teardownChris Wilson1-1/+7
2013-02-02surface: Prevent writes to the user-data arrays during teardownChris Wilson1-0/+9
2013-02-01image: Add a convenience function for creating an image from another's dataChris Wilson2-0/+62
2013-01-31NEWS: fix a couple of typosChris Wilson1-2/+2
2013-01-31Post release version bump to 1.12.13Chris Wilson1-1/+1
2013-01-311.12.12 releaseChris Wilson2-1/+25
2013-01-31test: Refresh refs for aa noise following reduction of the 2-stage compositingChris Wilson34-0/+0
2013-01-31image: Add a reference for the clone's parent imageChris Wilson1-1/+8
2013-01-31perf: Synchronize before stopping the timersChris Wilson1-0/+3
2013-01-29xlib/shm: More clarification of seqno requiredChris Wilson1-3/+3
2013-01-29xlib/shm: Clarify testing of seqnoChris Wilson2-5/+17
2013-01-29gl/msaa: Don't emit alpha when emitting verticesHenry Song1-13/+11
2013-01-29configure: Include X11.h before testing for usability of Xrender.hChris Wilson1-1/+2
2013-01-29xlib/shm: Appease the compiler for a 'maybe used uninitialised' variableChris Wilson1-2/+1
2013-01-29xlib/shm: Simplify uploading of SHM image dataChris Wilson1-10/+12
2013-01-29xlib/shm: Force synchronisation for scratch SHM image buffersChris Wilson1-1/+1
2013-01-29xlib/shm: Always request a CompletionEvent from ShmPutImageChris Wilson2-10/+4
2013-01-29xlib/shm: Tidy up destroying the mempool for a shm blockChris Wilson1-1/+1
2013-01-29xlib/shm: Tidy creation of the proxy source for ShmPixmapsChris Wilson1-7/+3
2013-01-29xlib/shm: Skip creating new SHM segments if the data is already in the xserverChris Wilson1-0/+4