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/*
 * $Id: fbwindow.c,v 1.1.1.1 2000/01/06 12:56:54 faith Exp $
 *
 * Copyright © 1998 Keith Packard
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of Keith Packard not be used in
 * advertising or publicity pertaining to distribution of the software without
 * specific, written prior permission.  Keith Packard makes no
 * representations about the suitability of this software for any purpose.  It
 * is provided "as is" without express or implied warranty.
 *
 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
/* $XFree86: xc/programs/Xserver/fb/fbwindow.c,v 1.1 1999/11/19 13:53:47 hohndel Exp $ */

#include "fb.h"

Bool
fbCreateWindow(WindowPtr pWin)
{
    return TRUE;
}

Bool
fbDestroyWindow(WindowPtr pWin)
{
    return TRUE;
}

Bool
fbMapWindow(WindowPtr pWindow)
{
    return TRUE;
}

Bool
fbPositionWindow(WindowPtr pWin, int x, int y)
{
    return TRUE;
}

Bool
fbUnmapWindow(WindowPtr pWindow)
{
    return TRUE;
}

extern WindowPtr    *WindowTable;

void
fbCopyWindowProc (DrawablePtr	pSrcDrawable,
		  DrawablePtr	pDstDrawable,
		  GCPtr		pGC,
		  BoxPtr	pbox,
		  int		nbox,
		  int		dx,
		  int		dy,
		  Bool		reverse,
		  Bool		upsidedown,
		  Pixel		bitplane,
		  void		*closure)
{
    FbBits	*src;
    FbStride	srcStride;
    int		srcBpp;
    FbBits	*dst;
    FbStride	dstStride;
    int		dstBpp;
    
    fbGetDrawable (pSrcDrawable, src, srcStride, srcBpp);
    fbGetDrawable (pDstDrawable, dst, dstStride, dstBpp);
    
    while (nbox--)
    {
	fbBlt (src + (pbox->y1 + dy) * srcStride,
	       srcStride,
	       (pbox->x1 + dx) * srcBpp,
    
	       dst + (pbox->y1) * dstStride,
	       dstStride,
	       (pbox->x1) * dstBpp,
    
	       (pbox->x2 - pbox->x1) * dstBpp,
	       (pbox->y2 - pbox->y1),
    
	       GXcopy,
	       FB_ALLONES,
	       dstBpp,
    
	       reverse,
	       upsidedown);
	pbox++;
    }
}

void 
fbCopyWindow(WindowPtr	    pWin, 
	     DDXPointRec    ptOldOrg, 
	     RegionPtr	    prgnSrc)
{
    ScreenPtr	pScreen = pWin->drawable.pScreen;
    RegionRec	rgnDst;
    int		dx, dy;
    WindowPtr	pwinRoot;

    pwinRoot = WindowTable[pWin->drawable.pScreen->myNum];

    dx = ptOldOrg.x - pWin->drawable.x;
    dy = ptOldOrg.y - pWin->drawable.y;
    REGION_TRANSLATE(pWin->drawable.pScreen, prgnSrc, -dx, -dy);

    REGION_INIT (pWin->drawable.pScreen, &rgnDst, NullBox, 0);
    
    REGION_INTERSECT(pWin->drawable.pScreen, &rgnDst, &pWin->borderClip, prgnSrc);

    fbCopyRegion ((DrawablePtr)pwinRoot, (DrawablePtr)pwinRoot,
		  0,
		  &rgnDst, dx, dy, fbCopyWindowProc, 0, 0);
    
    REGION_UNINIT(pWin->drawable.pScreen, &rgnDst);
    fbValidateDrawable (&pWin->drawable);
}

Bool
fbChangeWindowAttributes(WindowPtr pWin, unsigned long mask)
{
    PixmapPtr	pPixmap;
    
    if (mask & CWBackPixmap)
    {
	if (pWin->backgroundState == BackgroundPixmap)
	{
	    pPixmap = pWin->background.pixmap;
	    if (FbEvenTile (pPixmap->drawable.width *
			    pPixmap->drawable.bitsPerPixel))
		fbPadPixmap (pPixmap);
	}
    }
    if (mask & CWBorderPixmap)
    {
	if (pWin->borderIsPixel == FALSE)
	{
	    pPixmap = pWin->border.pixmap;
	    if (FbEvenTile (pPixmap->drawable.width *
			    pPixmap->drawable.bitsPerPixel))
		fbPadPixmap (pPixmap);
	}
    }
    return TRUE;
}

void
fbFillRegionSolid (DrawablePtr	pDrawable,
		   RegionPtr	pRegion,
		   FbBits	and,
		   FbBits	xor)
{
    FbBits	*dst;
    FbStride	dstStride;
    int		dstBpp;
    int		n = REGION_NUM_RECTS(pRegion);
    BoxPtr	pbox = REGION_RECTS(pRegion);

    fbGetDrawable (pDrawable, dst, dstStride, dstBpp);
    
    while (n--)
    {
	fbSolid (dst + pbox->y1 * dstStride,
		 dstStride,
		 pbox->x1 * dstBpp,
		 dstBpp,
		 (pbox->x2 - pbox->x1) * dstBpp,
		 pbox->y2 - pbox->y1,
		 and, xor);
	fbValidateDrawable (pDrawable);
	pbox++;
    }
}

void
fbFillRegionTiled (DrawablePtr	pDrawable,
		   RegionPtr	pRegion,
		   PixmapPtr	pTile)
{
    FbBits	*dst;
    FbStride	dstStride;
    int		dstBpp;
    FbBits	*tile;
    FbStride	tileStride;
    int	    tileBpp;
    int	    tileWidth, tileHeight;
    int	    n = REGION_NUM_RECTS(pRegion);
    BoxPtr  pbox = REGION_RECTS(pRegion);

    fbGetDrawable (pDrawable, dst, dstStride, dstBpp);
    fbGetDrawable (&pTile->drawable, tile, tileStride, tileBpp);
    tileWidth = pTile->drawable.width;
    tileHeight = pTile->drawable.height;
    
    while (n--)
    {
	fbTile (dst + pbox->y1 * dstStride,
		dstStride,
		pbox->x1 * dstBpp,
		(pbox->x2 - pbox->x1) * dstBpp,
		pbox->y2 - pbox->y1,
		tile,
		tileStride,
		tileWidth * dstBpp,
		tileHeight,
		GXcopy,
		FB_ALLONES,
		dstBpp,
		pDrawable->x * dstBpp,
		pDrawable->y - pbox->y1);
	pbox++;
    }
}

void
fbPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what)
{
    int	    n;
    WindowPtr	pBgWin;
    
    switch (what) {
    case PW_BACKGROUND:
	switch (pWin->backgroundState) {
	case None:
	    break;
	case ParentRelative:
	    do {
		pWin = pWin->parent;
	    } while (pWin->backgroundState == ParentRelative);
	    (*pWin->drawable.pScreen->PaintWindowBackground)(pWin, pRegion,
							     what);
	    break;
	case BackgroundPixmap:
	    fbFillRegionTiled (&pWin->drawable,
			       pRegion,
			       pWin->background.pixmap);
	    break;
	case BackgroundPixel:
	    fbFillRegionSolid (&pWin->drawable,
			       pRegion,
			       0,
			       fbReplicatePixel (pWin->background.pixel,
						 pWin->drawable.bitsPerPixel));
	    break;
    	}
    	break;
    case PW_BORDER:
	if (pWin->borderIsPixel)
	{
	    fbFillRegionSolid (&pWin->drawable,
			       pRegion,
			       0,
			       fbReplicatePixel (pWin->border.pixel,
						 pWin->drawable.bitsPerPixel));
	}
	else
	{
	    for (pBgWin = pWin;
		 pBgWin->backgroundState == ParentRelative;
		 pBgWin = pBgWin->parent);

	    fbFillRegionTiled (&pBgWin->drawable,
			       pRegion,
			       pWin->border.pixmap);
	}
	break;
    }
    fbValidateDrawable (&pWin->drawable);
}