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/* -*- mode: c; c-basic-offset: 3 -*-
*
* Copyright 2000 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* $XFree86$ */
/*
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Brian Paul <brianp@valinux.com>
*
*/
#ifndef _TDFX_TEX_H_
#define _TDFX_TEX_H_
#include "texutil.h"
#define tdfxDDIsCompressedFormatMacro(internalFormat) \
(((internalFormat) == GL_COMPRESSED_RGB_FXT1_3DFX) || \
((internalFormat) == GL_COMPRESSED_RGBA_FXT1_3DFX))
#define tdfxDDIsCompressedGlideFormatMacro(internalFormat) \
((internalFormat) == GR_TEXFMT_ARGB_CMP_FXT1)
extern void
tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
extern void
tdfxDDBindTexture(GLcontext * ctx, GLenum target,
struct gl_texture_object *tObj);
extern void
tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj);
extern GLboolean
tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj);
extern void
tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj);
#if 000 /* DEAD? */
extern void
fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
#endif
extern void
tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
const GLfloat * param);
extern void
tdfxDDTexParameter(GLcontext * ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat * params);
extern GLboolean
tdfxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib * packing,
struct gl_texture_object * texObj,
struct gl_texture_image * texImage,
GLboolean * retainInternalCopy);
extern GLboolean
tdfxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib * packing,
struct gl_texture_object * texObj,
struct gl_texture_image * texImage);
extern GLboolean
tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
GLint level, GLsizei imageSize,
const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
extern GLboolean
tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLint height, GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
extern GLboolean
tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
GLint depth, GLint border);
extern GLvoid *
tdfxDDGetTexImage(GLcontext * ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
GLenum * formatOut, GLenum * typeOut,
GLboolean * freeImageOut);
extern void
tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
extern GLint
tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
GLint internalFormat,
GLint numDimensions);
extern GLint
tdfxDDBaseCompressedTexFormat(GLcontext *ctx,
GLint internalFormat);
extern GLboolean
tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat);
extern GLsizei
tdfxDDCompressedImageSize(GLcontext *ctx,
GLenum intFormat,
GLuint numDimensions,
GLuint width,
GLuint height,
GLuint depth);
#endif
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