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#ifndef FXSETUP_H
#define FXSETUP_H
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf);
extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
extern void fxDDBlendFuncSeparate(GLcontext *ctx,
GLenum sfactorRGB, GLenum sfactorA,
GLenum dfactorRGB, GLenum dfactorA);
extern GrStencil_t fxConvertGLStencilOp(GLenum op);
extern void fxDDScissor(GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h);
extern void fxDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat * params);
extern GLboolean fxDDColorMask(GLcontext *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a);
extern void fxDDShadeModel(GLcontext * ctx, GLenum mode);
extern void fxDDCullFace(GLcontext * ctx, GLenum mode);
extern void fxDDFrontFace(GLcontext * ctx, GLenum mode);
extern void fxSetupFXUnits(GLcontext *);
#endif
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