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/* $XFree86: xc/lib/GL/glx/g_vendpriv.c,v 1.2 1999/06/14 07:23:36 dawes Exp $ */
/*
** The contents of this file are subject to the GLX Public License Version 1.0
** (the "License"). You may not use this file except in compliance with the
** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
** or at http://www.sgi.com/software/opensource/glx/license.html.
**
** Software distributed under the License is distributed on an "AS IS"
** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
** language governing rights and limitations under the License.
**
** The Original Software is GLX version 1.2 source code, released February,
** 1999. The developer of the Original Software is Silicon Graphics, Inc.
** Those portions of the Subject Software created by Silicon Graphics, Inc.
** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
*/
#include "packvendpriv.h"
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
GLboolean retval = 0;
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
if (n < 0) return retval;
cmdlen = 4+n*4;
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_AreTexturesResident,cmdlen);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_PUT_LONG_ARRAY(4,textures,n);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_RETVAL(retval, GLboolean);
__GLX_VENDPRIV_GET_CHAR_ARRAY(residences,n);
__GLX_VENDPRIV_END();
return retval;
}
void glDeleteTextures(GLsizei n, const GLuint *textures)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
__GLX_VENDPRIV_LOAD_VARIABLES();
if (n < 0) return;
cmdlen = 4+n*4;
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivate,X_GLvop_DeleteTextures,cmdlen);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_PUT_LONG_ARRAY(4,textures,n);
__GLX_VENDPRIV_END();
}
void glGenTextures(GLsizei n, GLuint *textures)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_GenTextures,4);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_LONG_ARRAY(textures,n);
__GLX_VENDPRIV_END();
}
GLboolean glIsTexture(GLuint texture)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
GLboolean retval = 0;
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_IsTexture,4);
__GLX_VENDPRIV_PUT_LONG(0,texture);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_RETVAL(retval, GLboolean);
__GLX_VENDPRIV_END();
return retval;
}
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