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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#include "packvendpriv.h"
GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
GLboolean retval = 0;
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
if (n < 0) return retval;
cmdlen = 4+n*4;
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_AreTexturesResidentEXT,cmdlen);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_PUT_LONG_ARRAY(4,textures,n);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_RETVAL(retval, GLboolean);
__GLX_VENDPRIV_GET_CHAR_ARRAY(residences,n);
__GLX_VENDPRIV_END();
return retval;
}
void glDeleteTexturesEXT(GLsizei n, const GLuint *textures)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
__GLX_VENDPRIV_LOAD_VARIABLES();
if (n < 0) return;
cmdlen = 4+n*4;
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivate,X_GLvop_DeleteTexturesEXT,cmdlen);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_PUT_LONG_ARRAY(4,textures,n);
__GLX_VENDPRIV_END();
}
void glGenTexturesEXT(GLsizei n, GLuint *textures)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_GenTexturesEXT,4);
__GLX_VENDPRIV_PUT_LONG(0,n);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_LONG_ARRAY(textures,n);
__GLX_VENDPRIV_END();
}
GLboolean glIsTextureEXT(GLuint texture)
{
__GLX_VENDPRIV_DECLARE_VARIABLES();
GLboolean retval = 0;
xGLXVendorPrivReply reply;
__GLX_VENDPRIV_LOAD_VARIABLES();
__GLX_VENDPRIV_BEGIN(X_GLXVendorPrivateWithReply,X_GLvop_IsTextureEXT,4);
__GLX_VENDPRIV_PUT_LONG(0,texture);
__GLX_VENDPRIV_READ_XREPLY();
__GLX_VENDPRIV_GET_RETVAL(retval, GLboolean);
__GLX_VENDPRIV_END();
return retval;
}
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