1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef WINPOS_H
#define WINPOS_H
#include "glheader.h"
extern void
_mesa_WindowPos2dMESA(GLdouble x, GLdouble y);
extern void
_mesa_WindowPos2fMESA(GLfloat x, GLfloat y);
extern void
_mesa_WindowPos2iMESA(GLint x, GLint y);
extern void
_mesa_WindowPos2sMESA(GLshort x, GLshort y);
extern void
_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
extern void
_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
extern void
_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z);
extern void
_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z);
extern void
_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void
_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void
_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
extern void
_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
extern void
_mesa_WindowPos2dvMESA(const GLdouble *v);
extern void
_mesa_WindowPos2fvMESA(const GLfloat *v);
extern void
_mesa_WindowPos2ivMESA(const GLint *v);
extern void
_mesa_WindowPos2svMESA(const GLshort *v);
extern void
_mesa_WindowPos3dvMESA(const GLdouble *v);
extern void
_mesa_WindowPos3fvMESA(const GLfloat *v);
extern void
_mesa_WindowPos3ivMESA(const GLint *v);
extern void
_mesa_WindowPos3svMESA(const GLshort *v);
extern void
_mesa_WindowPos4dvMESA(const GLdouble *v);
extern void
_mesa_WindowPos4fvMESA(const GLfloat *v);
extern void
_mesa_WindowPos4ivMESA(const GLint *v);
extern void
_mesa_WindowPos4svMESA(const GLshort *v);
#endif
|