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/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#ifndef _PIPELINE_H_
#define _PIPELINE_H_
extern void gl_update_materials( struct vertex_buffer *VB);
extern void gl_pipeline_init( GLcontext *ctx );
extern void gl_update_pipelines( GLcontext *ctx );
extern void gl_build_precalc_pipeline( GLcontext *ctx );
extern void gl_build_immediate_pipeline( GLcontext *ctx );
extern void gl_print_vert_flags( const char *name, GLuint flags );
extern void gl_print_pipeline( GLcontext *ctx, struct gl_pipeline *p );
extern void gl_print_active_pipeline( GLcontext *ctx, struct gl_pipeline *p );
extern void gl_run_pipeline( struct vertex_buffer *VB );
extern void gl_clean_color( struct vertex_buffer *VB );
extern void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages );
extern void gl_print_tri_caps( const char *name, GLuint flags );
extern void gl_print_pipe_ops( const char *msg, GLuint flags );
#endif
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