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path: root/xc/extras/Mesa/src/logic.c
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/*
 * Mesa 3-D graphics library
 * Version:  3.3
 * 
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "alphabuf.h"
#include "context.h"
#include "logic.h"
#include "macros.h"
#include "pb.h"
#include "span.h"
#include "types.h"
#endif



void
_mesa_LogicOp( GLenum opcode )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLogicOp");
   switch (opcode) {
      case GL_CLEAR:
      case GL_SET:
      case GL_COPY:
      case GL_COPY_INVERTED:
      case GL_NOOP:
      case GL_INVERT:
      case GL_AND:
      case GL_NAND:
      case GL_OR:
      case GL_NOR:
      case GL_XOR:
      case GL_EQUIV:
      case GL_AND_REVERSE:
      case GL_AND_INVERTED:
      case GL_OR_REVERSE:
      case GL_OR_INVERTED:
         ctx->Color.LogicOp = opcode;
         ctx->NewState |= NEW_RASTER_OPS;
	 return;
      default:
         gl_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
	 return;
   }
   
   if (ctx->Driver.LogicOpcode)
      ctx->Driver.LogicOpcode( ctx, opcode );
}



/*
 * Apply logic op to array of CI pixels.
 */
static void index_logicop( GLcontext *ctx, GLuint n,
                           GLuint index[], const GLuint dest[],
                           const GLubyte mask[] )
{
   GLuint i;
   switch (ctx->Color.LogicOp) {
      case GL_CLEAR:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = 0;
	    }
	 }
	 break;
      case GL_SET:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = 1;
	    }
	 }
	 break;
      case GL_COPY:
	 /* do nothing */
	 break;
      case GL_COPY_INVERTED:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~index[i];
	    }
	 }
	 break;
      case GL_NOOP:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = dest[i];
	    }
	 }
	 break;
      case GL_INVERT:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~dest[i];
	    }
	 }
	 break;
      case GL_AND:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] &= dest[i];
	    }
	 }
	 break;
      case GL_NAND:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~(index[i] & dest[i]);
	    }
	 }
	 break;
      case GL_OR:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] |= dest[i];
	    }
	 }
	 break;
      case GL_NOR:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~(index[i] | dest[i]);
	    }
	 }
	 break;
      case GL_XOR:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] ^= dest[i];
	    }
	 }
	 break;
      case GL_EQUIV:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~(index[i] ^ dest[i]);
	    }
	 }
	 break;
      case GL_AND_REVERSE:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = index[i] & ~dest[i];
	    }
	 }
	 break;
      case GL_AND_INVERTED:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~index[i] & dest[i];
	    }
	 }
	 break;
      case GL_OR_REVERSE:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = index[i] | ~dest[i];
	    }
	 }
	 break;
      case GL_OR_INVERTED:
         for (i=0;i<n;i++) {
	    if (mask[i]) {
	       index[i] = ~index[i] | dest[i];
	    }
	 }
	 break;
      default:
	 gl_error( ctx, GL_INVALID_ENUM, "gl_logic error" );
   }
}



/*
 * Apply the current logic operator to a span of CI pixels.  This is only
 * used if the device driver can't do logic ops.
 */
void gl_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
                         GLuint index[], const GLubyte mask[] )
{
   GLuint dest[MAX_WIDTH];
   /* Read dest values from frame buffer */
   (*ctx->Driver.ReadCI32Span)( ctx, n, x, y, dest );
   index_logicop( ctx, n, index, dest, mask );
}



/*
 * Apply the current logic operator to an array of CI pixels.  This is only
 * used if the device driver can't do logic ops.
 */
void gl_logicop_ci_pixels( GLcontext *ctx,
                           GLuint n, const GLint x[], const GLint y[],
                           GLuint index[], const GLubyte mask[] )
{
   GLuint dest[PB_SIZE];
   /* Read dest values from frame buffer */
   (*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask );
   index_logicop( ctx, n, index, dest, mask );
}



/*
 * Apply logic operator to rgba pixels.
 * Input:  ctx - the context
 *         n - number of pixels
 *         mask - pixel mask array
 * In/Out:  src - incoming pixels which will be modified
 * Input:  dest - frame buffer values
 *
 * Note:  Since the R, G, B, and A channels are all treated the same we
 * process them as 4-byte GLuints instead of four GLubytes.
 */
static void rgba_logicop( const GLcontext *ctx, GLuint n,
                          const GLubyte mask[],
                          GLuint src[], const GLuint dest[] )
{
   GLuint i;
   switch (ctx->Color.LogicOp) {
      case GL_CLEAR:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = 0;
            }
         }
         break;
      case GL_SET:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = 0xffffffff;
            }
         }
         break;
      case GL_COPY:
         /* do nothing */
         break;
      case GL_COPY_INVERTED:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~src[i];
            }
         }
         break;
      case GL_NOOP:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = dest[i];
            }
         }
         break;
      case GL_INVERT:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~dest[i];
            }
         }
         break;
      case GL_AND:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] &= dest[i];
            }
         }
         break;
      case GL_NAND:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~(src[i] & src[i]);
            }
         }
         break;
      case GL_OR:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i]|= dest[i];
            }
         }
         break;
      case GL_NOR:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~(src[i] | dest[i]);
            }
         }
         break;
      case GL_XOR:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] ^= dest[i];
            }
         }
         break;
      case GL_EQUIV:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~(src[i] ^ dest[i]);
            }
         }
         break;
      case GL_AND_REVERSE:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = src[i] & ~dest[i];
            }
         }
         break;
      case GL_AND_INVERTED:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~src[i] & dest[i];
            }
         }
         break;
      case GL_OR_REVERSE:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = src[i] | ~dest[i];
            }
         }
         break;
      case GL_OR_INVERTED:
         for (i=0;i<n;i++) {
            if (mask[i]) {
               src[i] = ~src[i] | dest[i];
            }
         }
         break;
      default:
         /* should never happen */
         gl_problem(ctx, "Bad function in rgba_logicop");
   }
}



/*
 * Apply the current logic operator to a span of RGBA pixels.
 * This is only used if the device driver can't do logic ops.
 */
void gl_logicop_rgba_span( GLcontext *ctx,
                           GLuint n, GLint x, GLint y,
                           GLubyte rgba[][4], const GLubyte mask[] )
{
   GLubyte dest[MAX_WIDTH][4];
   gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
   rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
}



/*
 * Apply the current logic operator to an array of RGBA pixels.
 * This is only used if the device driver can't do logic ops.
 */
void gl_logicop_rgba_pixels( GLcontext *ctx,
                             GLuint n, const GLint x[], const GLint y[],
                             GLubyte rgba[][4], const GLubyte mask[] )
{
   GLubyte dest[PB_SIZE][4];
   (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
   if (ctx->RasterMask & ALPHABUF_BIT) {
      gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
   }
   rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest );
}