1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/extras/Mesa/src/light.h,v 1.5 2000/09/26 15:56:32 tsi Exp $ */
#ifndef LIGHT_H
#define LIGHT_H
#include "types.h"
struct gl_shine_tab {
struct gl_shine_tab *next, *prev;
GLfloat tab[SHINE_TABLE_SIZE+1];
GLfloat shininess;
GLuint refcount;
};
extern void
_mesa_ShadeModel( GLenum mode );
extern void
_mesa_ColorMaterial( GLenum face, GLenum mode );
extern void
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
extern void
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
extern void
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
extern void
_mesa_Lighti( GLenum light, GLenum pname, GLint param );
extern void
_mesa_LightModelf( GLenum pname, GLfloat param );
extern void
_mesa_LightModelfv( GLenum pname, const GLfloat *params );
extern void
_mesa_LightModeli( GLenum pname, GLint param );
extern void
_mesa_LightModeliv( GLenum pname, const GLint *params );
extern void
_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
extern void
_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
extern void
_mesa_Materiali( GLenum face, GLenum pname, GLint param );
extern void
_mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
extern void
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
extern void
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
extern void
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
extern void
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
extern GLuint gl_material_bitmask( GLcontext *ctx,
GLenum face, GLenum pname,
GLuint legal,
const char * );
extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
const GLfloat *params);
extern void gl_compute_spot_exp_table( struct gl_light *l );
extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
GLfloat shininess );
extern void gl_update_lighting( GLcontext *ctx );
extern void gl_compute_light_positions( GLcontext *ctx );
extern void gl_update_normal_transform( GLcontext *ctx );
extern void gl_update_material( GLcontext *ctx,
const struct gl_material src[2],
GLuint bitmask );
extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
#endif
|