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/* $Id: eval.h,v 1.3 1999/12/14 02:39:38 daryll Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef EVAL_H
#define EVAL_H
#include "types.h"
extern void gl_init_eval( void );
extern void gl_free_control_points( GLcontext *ctx,
GLenum target, GLfloat *data );
extern GLfloat *gl_copy_map_points1f( GLenum target,
GLint ustride, GLint uorder,
const GLfloat *points );
extern GLfloat *gl_copy_map_points1d( GLenum target,
GLint ustride, GLint uorder,
const GLdouble *points );
extern GLfloat *gl_copy_map_points2f( GLenum target,
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLfloat *points );
extern GLfloat *gl_copy_map_points2d(GLenum target,
GLint ustride, GLint uorder,
GLint vstride, GLint vorder,
const GLdouble *points );
extern void gl_Map1f( GLcontext* ctx,
GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points, GLboolean retain );
extern void gl_Map2f( GLcontext* ctx, GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points, GLboolean retain );
extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
extern void gl_MapGrid2f( GLcontext* ctx,
GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 );
extern void gl_GetMapdv( GLcontext* ctx,
GLenum target, GLenum query, GLdouble *v );
extern void gl_GetMapfv( GLcontext* ctx,
GLenum target, GLenum query, GLfloat *v );
extern void gl_GetMapiv( GLcontext* ctx,
GLenum target, GLenum query, GLint *v );
extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
GLint i1, GLint i2, GLint j1, GLint j2 );
extern void gl_eval_vb( struct vertex_buffer *VB );
#endif
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